emulator: The Force Engine type: standalone core_classification: game_engine source: "https://github.com/luciusDXL/TheForceEngine" upstream: "https://github.com/luciusDXL/TheForceEngine" profiled_date: "2026-10-04" source_commit: "cc25205cc94c36a396f6f50295772f6ec83069a2" core_version: "v1.22.420" display_name: "The Force Engine" cores: [theforceengine, tfe] systems: [dark-forces, outlaws] verification: existence notes: | Modern Jedi engine reimplementation by Lucius Dark, supporting LucasArts Dark Forces (shipping) and Outlaws (in-progress). TFE itself bundles the engine data under TheForceEngine/ in the source tree, which batocera.ports/theforceengine.mk rsyncs to /usr/share/batocera/datainit/system/configs/theforceengine/ on install: Captions/ Documentation/ ExternalData/ Fonts/ Mods/ Shaders/ SoundFonts/ UI_Text/ UI_Images/ The user is expected to supply the retail game data. Dark Forces is probed by checking for DARK.GOB in the configured source-data path (TheForceEngine/main.cpp:484-485, with PATH_SOURCE_DATA from TFE_Paths). Dark Forces loader list (TFE_DarkForces/darkForcesMain.cpp:70-83): c_gobFileNames[] = DARK.GOB, SOUNDS.GOB, TEXTURES.GOB, SPRITES.GOB c_optionalGobFileNames[] = enhanced.gob The DOS retail Dark Forces floppy and CD both ship DARK.GOB, SOUNDS.GOB, TEXTURES.GOB, SPRITES.GOB; enhanced.gob is the TFE-only HD asset pack. Dark Forces official patch v1.22 (df_patch4) is pulled by the build script as df_patch4.zip from df-21.net and dropped under Mods/, so the engine applies the retail v1.22 patches on top of any user retail install (THEFORCEENGINE_ PATCH_SOURCE in the batocera mk). The patch itself is bundled with the emulator, not with the retail data. Outlaws: every method of TFE_Outlaws/outlawsMain.cpp is a stub and runGame() returns false. The only Outlaws file the code names is Outlaws.lab, tested by the settings dialog before it stores the Outlaws source path (TFE_FrontEndUI/frontEndUi.cpp:1340); the line that would make it the active source path is commented out (:1344). files: - name: "DARK.GOB" category: game_data system: dark-forces description: "Dark Forces main data archive (levels, briefings, scripts)" required: true source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:74 (c_gobFileNames[0]), main.cpp:484-485 (install detection)" - name: "SOUNDS.GOB" category: game_data system: dark-forces description: "Dark Forces audio archive" required: true source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:75 (c_gobFileNames[1])" - name: "TEXTURES.GOB" category: game_data system: dark-forces description: "Dark Forces texture archive" required: true source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:76 (c_gobFileNames[2])" - name: "SPRITES.GOB" category: game_data system: dark-forces description: "Dark Forces sprite archive" required: true source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:77 (c_gobFileNames[3])" - name: "enhanced.gob" category: game_data system: dark-forces description: "Optional enhanced HD asset pack" required: false source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:80-83, 1360-1372" - name: "Outlaws.lab" category: game_data system: outlaws description: "Outlaws main LAB archive" required: false source_ref: "TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1306, 1340" note: "Tested for existence when the user picks the Outlaws source path. The Outlaws game class is stubs and opens no file."