emulator: "Mupen64Plus-Next" type: libretro core_classification: enhanced_fork source: "https://github.com/libretro/mupen64plus-libretro-nx" upstream: "https://github.com/mupen64plus/mupen64plus-core" profiled_date: "2026-03-24" core_version: "2.6.0" display_name: "Nintendo - Nintendo 64 (Mupen64Plus-Next)" systems: [nintendo-64, nintendo-64dd] cores: [mupen64plus_next, mupen64plus_next_develop, mupen64plus_next_gles3, mupen64plus_next_gles2, mupen64plus, mupen64plus-next] files: - name: "IPL.n64" path: "Mupen64plus/IPL.n64" standalone_path: "64DD_IPL.bin" aliases: ["64DD_IPL.bin"] size: 4194304 required: false description: "64DD IPL ROM" source_ref: "mupen64plus-core/src/main/main.c:940-1024" - name: "font.ttf" path: "Mupen64plus/font.ttf" required: false description: "TrueType font for on-screen display text" note: "Fallback font for OSD text rendering (FPS counter, messages). System fonts tried first. No impact on emulation." source_ref: "GLideN64/src/TextDrawer.cpp:165-170" notes: hle_available: true hle_note: > PIF boot ROM is fully HLE'd (bootrom_hle.c). CIC challenge/response handled in software (n64_cic_nus_6105.c). No BIOS files needed for standard cartridge games. dd_note: > 64DD IPL ROM loaded from system/Mupen64plus/IPL.n64 when a .ndd disk is present. Accepts Z64, N64, and V64 byte-swap formats. transferpak_note: > Transfer Pak support (GB/GBC games on N64) handled via subsystem API. No additional firmware files needed. embedded_data: > mupen64plus.ini (ROM database) and GLideN64.custom.ini (per-game GPU settings) are embedded as compiled headers and auto-generated at init.