emulator: DirkSimple type: standalone + libretro core_classification: official_port source: "https://github.com/icculus/DirkSimple" upstream: "https://github.com/icculus/DirkSimple" profiled_date: "2026-03-23" core_version: "0.2" display_name: "Laserdisc arcade game (DirkSimple)" cores: [dirksimple] systems: - laserdisc-arcade notes: | DirkSimple by Ryan C. Gordon (icculus). Plays laserdisc arcade games via Lua scripts + Ogg Theora video. Same author wrote both standalone and libretro backends (source == upstream). Libretro port loads from system_dir/DirkSimple/. ref: dirksimple_libretro.c:782,794 — sysdir from RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY basedir = sysdir + "/DirkSimple/" DirkSimple_startup(basedir, info->path, ...) at line 799 Standalone loads from SDL_GetBasePath() + data/. ref: dirksimple_sdl.c:575-577 Game data in data/games//game.lua + assets (PNG, WAV). User provides the OGV laserdisc video as content. Supported games: Dragon's Lair (lair), Cliff Hanger (cliff). 10 data files in the repo (game.lua scripts, sprites, sounds, icons). Buildbot provides DirkSimple.zip via Core System Files Downloader. data_directories: - ref: dirksimple source_ref: "dirksimple_libretro.c:794" files: [] # no BIOS/firmware — game data via data_directories # user provides OGV video as content