emulator: Linkboy type: standalone core_classification: embedded_hle source: "https://play.google.com/store/apps/details?id=com.pixelrespawn.linkboy" upstream: closed-source version_source: url: "https://play.google.com/store/apps/details?id=com.pixelrespawn.linkboy&hl=en" pattern: '\[\[\["([^"]+)"\]\],\[\[\[\d+' author: "Pixel Respawn LLC" profiled_date: "2026-10-20" core_version: "3.11.4" display_name: "Nintendo - Game Boy / Color / Advance (Linkboy)" mode: standalone cores: - "linkboy" - "Linkboy" - "LINKBOY" systems: - nintendo-gb - nintendo-gbc - nintendo-gba - nintendo-sgb notes: | Android package com.pixelrespawn.linkboy, closed source, free on Google Play with a paid unlock, reached by ES-DE through its LINKBOY find rule. Three Play distribution builds are read here, 3.11.4 (versionCode 93, minSdk 32, targetSdk 36, xapk sha256 4432cf9ab8ce2d148e8a0e89c26b786e4e7d060f43885d062f6d446b03ca4d32), 3.11.0 (versionCode 86, minSdk 26, xapk sha256 83b92276d28d71e491ebcbec3fa85cef42ef49d8ee0c6fd1bbe0045bc118f866) and 1.4.2 (versionCode 12), all carrying the app signing certificate sha256 feb643cfdd9c49f58eb325fde3d869cefcf59e45dfadb8e540beca35a7b1c28e and the Play distribution source stamp. Emulation lives in liblinkboy.so behind a JNI bridge. Addresses below are armeabi-v7a of 3.11.4 and class names are those of its obfuscated dex. Four subsystems are declared: GBA, GBC, GB and SGB (ve0.java:16-21). An SGB cartridge runs in GB mode when prefer-sgb is off (wo0.java:62, c51.java:183-185). The three firmware images are the only files the emulator reads that it does not write itself. One table holds their names, sizes and md5 sums (cr.java:8), and the firmware screen reports each as present, mismatched or absent by comparing the size and then the md5 of the whole file (br.java:24-88, yz1.java:39, hr1.java:110). Saves, cheats, thumbnails, keymaps and the ips, ups and bps patches picked up next to a ROM are written or supplied per game, not fixed files. An image is read only while the use-bios preference is on, which is off until set (wo0.java:63, b75.java:165-173, c51.java:186,268, w41.java:243). The loader appends firmware/ and the name to the directory handed to setDataDir, the app's external files directory (c51.java:69, hg3.java:32-38), and opens the result with fopen "rb". A file whose length is not exactly the expected size is closed and treated as absent, as is a short read. On success the loader returns the crc32 of the bytes (liblinkboy.so 0x1ca40-0x1cbe0, crc32 at 0x1c69c). A missing image stops nothing. The GBA path copies a 236 byte replacement bios compiled into the library over the 16 KB region and zero fills the remainder. Since 3.11.4 a second variant of that replacement is taken when the game code is B4GJ or B4SJ (0x10a06c-0x10a108). The GB and GBC path hands the reset routine a boot rom present flag, false when no image was loaded, and the machine starts from its post boot state (0x14f7f4-0x14f878, 0x14f8f8-0x14f914). Since 3.11.4 a loaded GBA image is not run for every cartridge. When the ROM is at least 0xa0 bytes the crc32 of the 156 header bytes from offset 4 is compared with a fixed value, and a mismatch logs "Invalid logo, skipping BIOS" and resets with the boot flag false. The image stays installed and the machine starts from its post boot state (0x10a14c-0x10a1a4). Save states record the crc32 of the image they were made under. Loading a state whose value differs from the running machine re-reads the file and refuses the state when the crc32 still disagrees (0x10ad00-0x10ad58, 0x1500c0-0x150124). files: - name: gba_bios.bin path: firmware/gba_bios.bin system: nintendo-gba required: false hle_fallback: true size: 16384 md5: a860e8c0b6d573d191e4ec7db1b1e4f6 validation: [size, md5] config_key: "use-bios" description: "Game Boy Advance BIOS" note: "Read into the 16 KB bios region when use-bios is on. Absent, mismatched in size or short, the region is filled with a replacement bios compiled into the library and zero padded. A cartridge whose header logo fails the crc32 test boots past it." source_ref: "Linkboy 3.11.4 cr.java:8, br.java:24-88, liblinkboy.so 0x10a06c-0x10a108 (size argument 0x4000), 0x10a14c-0x10a1a4 (logo test), loader 0x1ca40-0x1cbe0" - name: gbc_bios.bin path: firmware/gbc_bios.bin system: nintendo-gbc required: false hle_fallback: true size: 2304 md5: dbfce9db9deaa2567f6a84fde55f9680 validation: [size, md5] config_key: "use-bios" description: "Game Boy Color boot ROM" note: "Read when use-bios is on and the machine is a Game Boy Color. Without it the reset routine receives a false boot rom flag and the machine starts from its post boot state." source_ref: "Linkboy 3.11.4 cr.java:8, br.java:24-88, liblinkboy.so 0x14f860-0x14f870 (size argument 0x900), 0x14f8f8-0x14f914, loader 0x1ca40-0x1cbe0" - name: gb_bios.bin path: firmware/gb_bios.bin system: nintendo-gb required: false hle_fallback: true size: 256 md5: 32fbbd84168d3482956eb3c5051637f5 validation: [size, md5] config_key: "use-bios" description: "Game Boy boot ROM" note: "Read when use-bios is on and the machine is a Game Boy. Without it the reset routine receives a false boot rom flag and the machine starts from its post boot state." source_ref: "Linkboy 3.11.4 cr.java:8, br.java:24-88, liblinkboy.so 0x14f84c-0x14f85c (size argument 0x100), 0x14f8f8-0x14f914, loader 0x1ca40-0x1cbe0"