; ;Font map ; ;Defines the available characters which can be printed ; is possible to have multiple font textures [font-map] texture = numeric.png ;File name of font texture texture-scale = 2 width = 3 ;How many cols on the texture height = 4 ;How many rows on the texture ; Map of font ; ; Entry format (monospace fonts): ; position y0 x1 = value X ; ; Example: ; 0-1 = "X" ; ; ; Entry format (with a width subtracting at left and right ): ; position y0 x1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1 = "X23" ; ; ; Entry format (map same coordinate to multiple places): ; position y0 x1 z1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1-0 = "X23" ; 0-1-1 = "x45" ; Note: z1 can have any number value, but required to have different for same X and Y pair. ; That need to make INI value names be different or all first values are will be overwritten by last ; [entries] 0-0 = "0" 1-0 = "1" 2-0 = "2" 3-0 = "3" 0-1 = "4" 1-1 = "5" 2-1 = "6" 3-1 = "7" 0-2 = "8" 1-2 = "9" 2-2 = "×"