emulator: "Super Mario War" type: standalone core_classification: game_engine source: "https://github.com/mmatyas/supermariowar" profiled_date: "2026-10-22" source_commit: "ed60ed45e296ff88a8883cbc51f5bf5aed880636" core_version: "2.0.0" display_name: "Super Mario War (smw)" cores: - "smw" systems: [super-mario-war] notes: | The open source continuation of the Super Mario War fan game. The code and the game data live in two repositories: the engine reads graphics, sounds, music, maps, worlds and tours from a data directory, ./data beside the executable unless --datadir names another. A graphics or sound file missing from the selected pack falls back to the Classic pack, and missing menu fonts or start graphics stop the game at its splash screen. ref: src/common/global.cpp:24-29, src/smw/main.cpp:295-296, src/common/path.cpp:148-206, src/smw/GSSplashScreen.cpp:53-80 EmuELEC builds this revision with a patch moving the configuration to /emuelec/configs/smw. Its run_smw.sh fetches mmatyas/supermariowar-data at da13a367 into /storage/roms/ports/smw/data on first start, when worlds/Big JM_Mixed River.txt is absent, and passes that directory as --datadir. ref: EmuELEC packages/sx05re/emuelec-ports/supermariowar/package.mk:4-5, EmuELEC packages/sx05re/emuelec-ports/supermariowar/scripts/run_smw.sh:10-14,25-43 files: - name: "Super Mario War data" path: "data/" type: directory category: game_data system: super-mario-war required: true installed_on: [emuelec] description: "Game data tree (mmatyas/supermariowar-data)" note: "gfx/packs/menu/menu_font_small.png, menu_font_large.png, menu_background.png, menu_smw.png and menu_version.png are checked at the splash screen and stop the game when missing." source_ref: "src/common/global.cpp:24-29, src/smw/GSSplashScreen.cpp:53-80"