emulator: "Bermuda Syndrome (bs)" type: standalone core_classification: game_engine source: "https://github.com/cyxx/bermuda" profiled_date: "2026-10-22" source_commit: "cf6bdb68d53a1618967da565a44c931b15daf791" core_version: "0.1.7" display_name: "Bermuda Syndrome (bs)" cores: - "bs" systems: [bermuda-syndrome] notes: | Gregory Montoir's rewrite of the Bermuda Syndrome engine (Century Interactive, 1995), reversed from the Windows executable. It plays the retail and demo data. EmuELEC builds this revision as bs and starts it with --datapath=/storage/roms/ports/bermuda/ from that same directory. ref: README.TXT:9-14, main.cpp:17-19, EmuELEC packages/sx05re/emuelec-ports/bermuda/package.mk:4-5, EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:25-36 The data directory is walked recursively at start and every name is matched case-insensitively against that list. A path from the scripts starting with ..\ is taken from the data root, any other from SCN/. A single file starting with -rom1fs- is read as a romfs image of the same tree. ref: fs.cpp:40-52, fs.cpp:96-121, fs.cpp:237-321 The release is told from its first scene: -00.SCN marks the demo, -01.SCN the German release and _01.SCN the French and English ones. None found stops the engine. The demo skips bermuda.ovr. ref: game.cpp:67-84, resource.cpp:44-49 Music: each MIDI cue is replaced by track.ogg in the music directory (MUSIC by default, EmuELEC passes none) when that file exists, the CD soundtrack ripped to 22 kHz Vorbis, else the .mid from the data. Videos under DATA/ are skipped when absent. Korean text is drawn with BT16.TBM, the Hangul bitmap font of Windows 3.x, read from the working directory and checked for its signature. ref: game.cpp:1108-1156, game.cpp:1078-1095, resource.cpp:461-478, game.cpp:27-31 files: - name: "_01.SCN" aliases: ["-01.SCN", "-00.SCN"] path: "SCN/_01.SCN" category: game_data system: bermuda-syndrome required: true description: "First scene of the retail release (French, English), -01.SCN for the German one, -00.SCN for the demo" source_ref: "game.cpp:67-84, fs.cpp:237-260" - name: "bermuda.wgp" category: game_data system: bermuda-syndrome required: true description: "Bag and status bar bitmaps" note: "Opened at the root of the data directory, and a missing file stops the engine." source_ref: "resource.cpp:51, resource.cpp:130-138" - name: "bermuda.spr" category: game_data system: bermuda-syndrome required: true description: "Common sprites" source_ref: "resource.cpp:60-65" - name: "bermuda.ovr" category: game_data system: bermuda-syndrome required: false description: "Overlay data of the retail release" note: "Read unless the data is the demo, which has no such file." source_ref: "resource.cpp:44-49" - name: "BT16.TBM" category: game_data system: bermuda-syndrome required: false size: 330328 description: "Windows 3.x Hangul bitmap font" note: "Loaded only when the dialogue text is CP949, the Korean release. Must start with \"TTBITMAP VARIABLE-PITCH HANGEUL\" and carry 16x16 glyphs." source_ref: "game.cpp:27-31, resource.cpp:461-478"