emulator: Jazz² Resurrection type: standalone + libretro core_classification: game_engine source: "https://github.com/deathkiller/jazz2-native" upstream: "https://github.com/deathkiller/jazz2-native" profiled_date: "2026-10-04" source_commit: "cc06bdac1b957a069e1d05761c7437cd59886552" core_version: "3.8.0" display_name: "Jazz Jackrabbit 2 (Jazz² Resurrection)" cores: [jazz2] systems: [jazz-jackrabbit-2] notes: | Open-source reimplementation of Jazz Jackrabbit 2 by Dan R. The engine ships its own Content/ tree (animations, metadata, translations) that sits next to the executable in a portable copy, or under /share// once installed. ref: Sources/Jazz2/ContentResolver.cpp:187-238 (GetContentPath per platform), Sources/Jazz2/ContentResolver.cpp:409-485 (Unix layouts) Original Jazz Jackrabbit 2 data is read from Source/ and converted on first launch into the engine's own formats under Cache/: Anims.j2a and Data.j2d into a package, then every .j2e, .j2l and the tilesets the levels name. Music and cinematics are read from Source/ as they are. ref: Sources/Jazz2/ContentResolver.cpp:279-309 (GetSourcePath), Sources/Main.cpp:2224-2288 (RefreshCache), Sources/Jazz2/Compatibility/AssetConverter.cpp:152-168, Sources/Jazz2/Compatibility/AssetConverter.cpp:400-516 Content/ is the engine runtime, shipped with the release package. Source/ holds the user's own copy of the 1998 game data. Without Anims.j2a (or the shareware AnimsSw.j2a) and without an existing cache the engine starts but is not playable. The libretro build looks for Content/ next to the loaded file, in the core assets directory or in /jazz2/, and for the original files in Source/ beside it, in the system directory itself or in /jazz2/Source/. ref: Sources/Main.cpp:267-355 files: # ================================================================ # Content/ (bundled runtime data, shipped with each release) # ================================================================ - name: "Animations/" type: directory category: game_data path: "jazz2/Content/Animations/" standalone_path: "Content/Animations/" bundled: true required: true source_ref: "Sources/Jazz2/ContentResolver.cpp:1093, 1223, 2734-2735" note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile." - name: "Metadata/" type: directory category: game_data path: "jazz2/Content/Metadata/" standalone_path: "Content/Metadata/" bundled: true required: true source_ref: "Sources/Jazz2/ContentResolver.cpp:839" note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...)." - name: "Translations/" type: directory category: game_data path: "jazz2/Content/Translations/" standalone_path: "Content/Translations/" bundled: true required: false source_ref: "Sources/Main.cpp:2019-2025, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:82-88" note: "Language .mo bundles, searched in Cache/Translations/ first. Built-in English is used when none is loaded." # ================================================================ # Source/ (original Jazz Jackrabbit 2 data, user-supplied) # Converted into Cache/ on first launch. # ================================================================ - name: "Anims.j2a" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/Anims.j2a" standalone_path: "Source/Anims.j2a" required: true source_ref: "Sources/Main.cpp:2224-2240, Sources/Jazz2/Compatibility/AssetConverter.cpp:156-159" note: "Main animation archive. The cache cannot be created without it and the game is not flagged playable." - name: "AnimsSw.j2a" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/AnimsSw.j2a" standalone_path: "Source/AnimsSw.j2a" required: false source_ref: "Sources/Main.cpp:2227-2229" note: "Animation archive of the shareware demo, read when Anims.j2a is absent." - name: "Data.j2d" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/Data.j2d" standalone_path: "Source/Data.j2d" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:161-164" note: "Converted into the cache package when present." # Episode descriptors (.j2e) and level files (.j2l) are optional per # episode. Every one present in Source/ is converted. # ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:400-516 - name: "prince.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/prince.j2e" standalone_path: "Source/prince.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:184-191, 310-312, 407-436" note: "First episode of the chain prince, rescue, flash, monk." - name: "rescue.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/rescue.j2e" standalone_path: "Source/rescue.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:193-199, 313-314, 407-436" note: "Second episode of the chain." - name: "flash.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/flash.j2e" standalone_path: "Source/flash.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:201-208, 315-316, 407-436" note: "Third episode of the chain." - name: "monk.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/monk.j2e" standalone_path: "Source/monk.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:210-215, 317-318, 407-436" note: "Fourth episode of the chain." - name: "share.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/share.j2e" standalone_path: "Source/share.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:217-219, 290-291, 407-436" note: "Shareware Demo episode." - name: "xmas98.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/xmas98.j2e" standalone_path: "Source/xmas98.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:292-293, 412, 420-421, 434" note: "Holiday Hare '98. Stored under the name xmas99 and skipped when xmas99.j2e is present." - name: "xmas99.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/xmas99.j2e" standalone_path: "Source/xmas99.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:182, 221-223, 294-295" note: "The Christmas Chronicles." - name: "secretf.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/secretf.j2e" standalone_path: "Source/secretf.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:225-233, 296-297, 407-436" note: "The Secret Files episode." - name: "home.j2e" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/home.j2e" standalone_path: "Source/home.j2e" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:423-429" note: "Entry that lists custom levels." # Levels of the Shareware Demo. Every .j2l present in Source/ is # converted, whatever its name. # ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:437-516 - name: "share1.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/share1.j2l" standalone_path: "Source/share1.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:217, 437-499" note: "First level of share.j2e, stored as share/01_share1. Its exit names share2." - name: "share2.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/share2.j2l" standalone_path: "Source/share2.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:218, 437-499" note: "Second level of the Shareware Demo episode. Its exit names share3." - name: "share3.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/share3.j2l" standalone_path: "Source/share3.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:219, 437-499" note: "Third level of the Shareware Demo episode. Its exit ends the episode." - name: "sharectf.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/sharectf.j2l" standalone_path: "Source/sharectf.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:54, 437-499" note: "Capture the flag level of the Shareware Demo, stored under unknown/." - name: "sharect2.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/sharect2.j2l" standalone_path: "Source/sharect2.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:54, 437-499" note: "Capture the flag level of the Shareware Demo, stored under unknown/." - name: "sharetrs.j2l" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/sharetrs.j2l" standalone_path: "Source/sharetrs.j2l" required: false source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:54, 437-499" note: "Treasure hunt level of the Shareware Demo, stored under unknown/." # Tilesets. Only those a converted level names are converted. The name # is read from the level, lowercased and looked up in Source/ without # regard to case. # ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:117, 724-727, # Sources/Jazz2/Compatibility/AssetConverter.cpp:492, 575-596 - name: "labrat1n.j2t" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/labrat1n.j2t" standalone_path: "Source/labrat1n.j2t" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:117, 724-727, Sources/Jazz2/Compatibility/AssetConverter.cpp:492, 575-596" note: "Tileset named by share1.j2l, sharect2.j2l and sharetrs.j2l." - name: "psych2.j2t" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/psych2.j2t" standalone_path: "Source/psych2.j2t" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:117, 724-727, Sources/Jazz2/Compatibility/AssetConverter.cpp:492, 575-596" note: "Tileset named by share2.j2l." - name: "diam2.j2t" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/diam2.j2t" standalone_path: "Source/diam2.j2t" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:117, 724-727, Sources/Jazz2/Compatibility/AssetConverter.cpp:492, 575-596" note: "Tileset named by share3.j2l and sharectf.j2l." # Music, read from Content/Music/ then from Source/ # ref: Sources/Jazz2/ContentResolver.cpp:2681-2691 - name: "menu.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/menu.j2b" standalone_path: "Source/menu.j2b" required: false source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:509-511, Sources/Jazz2/Compatibility/AssetConverter.cpp:535-538" note: "Main menu music." - name: "bonus2.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/bonus2.j2b" standalone_path: "Source/bonus2.j2b" required: false source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:503-504, Sources/Jazz2/Compatibility/AssetConverter.cpp:535-538" note: "Menu music of the reforged main menu, picked at random with bonus3.j2b." - name: "bonus3.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/bonus3.j2b" standalone_path: "Source/bonus3.j2b" required: false source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:503-504, Sources/Jazz2/Compatibility/AssetConverter.cpp:535-538" note: "Menu music of the reforged main menu, picked at random with bonus2.j2b." - name: "intro.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/intro.j2b" standalone_path: "Source/intro.j2b" required: false source_ref: "Sources/Jazz2/UI/Cinematics.cpp:255, Sources/Main.cpp:558, Sources/Jazz2/Compatibility/AssetConverter.cpp:535-538" note: "Music of the intro cinematic." - name: "ending.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/ending.j2b" standalone_path: "Source/ending.j2b" required: false source_ref: "Sources/Jazz2/UI/Cinematics.cpp:255, Sources/Main.cpp:964, Sources/Jazz2/Compatibility/AssetConverter.cpp:535-538" note: "Music of the ending cinematic." # Level music. The name is read from the level, lowercased and given # the .j2b extension when it has none. # ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:121, 736-741 - name: "labrat.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/labrat.j2b" standalone_path: "Source/labrat.j2b" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:121, 736-741, Sources/Jazz2/LevelHandler.cpp:629-635, Sources/Jazz2/ContentResolver.cpp:2681-2685" note: "Music named by share1.j2l, sharect2.j2l and sharetrs.j2l." - name: "funkyg.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/funkyg.j2b" standalone_path: "Source/funkyg.j2b" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:121, 736-741, Sources/Jazz2/LevelHandler.cpp:629-635, Sources/Jazz2/ContentResolver.cpp:2681-2685" note: "Music named by share2.j2l." - name: "diamond.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/diamond.j2b" standalone_path: "Source/diamond.j2b" required: false source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:121, 736-741, Sources/Jazz2/LevelHandler.cpp:629-635, Sources/Jazz2/ContentResolver.cpp:2681-2685" note: "Music named by share3.j2l and sharectf.j2l." - name: "boss2.j2b" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/boss2.j2b" standalone_path: "Source/boss2.j2b" required: false source_ref: "Sources/Jazz2/Compatibility/EventConverter.cpp:356-362, Sources/Jazz2/LevelHandler.cpp:1397-1400, Sources/Jazz2/ContentResolver.cpp:2681-2685" note: "Boss music. The boss activation event carries a music index that is converted to boss1.j2b or boss2.j2b; share3.j2l carries index 1." # Cinematics, read from Content/Cinematics/ then from Source/ - name: "intro.j2v" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/intro.j2v" standalone_path: "Source/intro.j2v" required: false source_ref: "Sources/Jazz2/UI/Cinematics.cpp:267-281, Sources/Main.cpp:558" note: "Intro cinematic. Skipped when absent." - name: "ending.j2v" category: game_data system: jazz-jackrabbit-2 path: "jazz2/Source/ending.j2v" standalone_path: "Source/ending.j2v" required: false source_ref: "Sources/Jazz2/UI/Cinematics.cpp:267-281, Sources/Main.cpp:964" note: "Ending cinematic. Skipped when absent."