/* Status bar for HACX */

base Doom;

statusbar normal // Standard Doom Status bar
{
	drawimage "STBAR", 0, 168;
	drawimage "STTPRCNT", 90, 171;
	drawimage "STTPRCNT", 221, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;

	//keys
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS3", 239, 171;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS4", 239, 181;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS5", 239, 191;

	drawnumber 3, INDEXFONT, gold, ammo HacxRounds, 288, 173;
	drawnumber 3, INDEXFONT, gold, ammo HacxCartridges, 288, 179;
	drawnumber 3, INDEXFONT, gold, ammo HacxTorpedo, 288, 185;
	drawnumber 3, INDEXFONT, gold, ammo HacxMolecules, 288, 191;

	drawnumber 3, INDEXFONT, gold, ammocapacity HacxRounds, 314, 173;
	drawnumber 3, INDEXFONT, gold, ammocapacity HacxCartridges, 314, 179;
	drawnumber 3, INDEXFONT, gold, ammocapacity HacxTorpedo, 314, 185;
	drawnumber 3, INDEXFONT, gold, ammocapacity HacxMolecules, 314, 191;
	gamemode deathmatch, teamgame
	{
		drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
	}
	gamemode cooperative, singleplayer
	{
		drawimage "STARMS", 104, 168;
		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
	}
	gamemode cooperative, deathmatch, teamgame
	{
		drawimage translatable "STFBANY", 143, 169;
	}
	drawselectedinventory alternateonempty, INDEXFONT, 143, 168
	{
		drawmugshot 5, 143, 168;
	}
}
