// Cutscene definitions for RR

cluster 2
{
	outro
	{
		function = RRCutscenes.BuildRAE2End
	}
}

map { 1, 1 }
{
	interbackground = "LEVELMAP01"
	rr_startsound = 63
}

map { 1, 2 }
{
	interbackground = "LEVELMAP02"
	rr_startsound = 64
}

map { 1, 3 }
{
	interbackground = "LEVELMAP03"
	rr_startsound = 77
	clearweapons
}

map { 1, 4 }
{
	interbackground = "LEVELMAP04"
	rr_startsound = 80
	rr_mamaspawn = 5
}

map { 1, 5 }
{
	interbackground = "LEVELMAP05"
	rr_startsound = 102
	PrecacheTextures = "RRTHUNDERSKY"
}

map { 1, 6 }
{
	interbackground = "LEVELMAP06"
	rr_startsound = 103
}

map { 1, 7 }
{
	interbackground = "LEVELMAP07"
	rr_startsound = 104
}

map { 2, 1 }
{
	interbackground = "LEVELMAP08"
	rr_startsound = 105
}

map { 2, 2 }
{
	interbackground = "LEVELMAP09"
	rr_startsound = 176
}

map { 2, 3 }
{
	interbackground = "LEVELMAP10"
	rr_startsound = 177
	rr_mamaspawn = 10
}

map { 2, 4 }
{
	interbackground = "LEVELMAP11"
	rr_startsound = 198
}

map { 2, 5 }
{
	interbackground = "LEVELMAP12"
	rr_startsound = 230
	rr_clearmoonshine
}

map { 2, 6 }
{
	interbackground = "LEVELMAP13"
	rr_startsound = 255
}

map { 2, 7 }
{
	interbackground = "LEVELMAP14"
	rr_startsound = 283
	rrra_hulkspawn
	PrecacheTextures = "UFO1_RRRA", "UFO2", "UFO3", "UFO4", "UFO5"
}

cutscenes
{
	intro
	{
		function = RRCutscenes.BuildRAIntro
	}
	loadscreen
	{
		function = DukeCutscenes.BuildLoading // identical with Duke's
	}
	defaultmapintro
	{
		function = RRCutscenes.BuildMapIntro	// this plays the 'travel' animation.
		transitiononly
	}
}

gameinfo
{
	summaryscreen = RRCutscenes.BuildSPSummary
	mpsummaryscreen = DukeCutscenes.BuildMPSummary // identical with Duke's 
	statusbarclass = RedneckStatusBar
}
