level 1
{
    title    "$TXTS_MAP01"
    filename "$bullet.map"
    song     "e1l01.mid"
    cdatrack 4
    besttime 60
    partime  300
}
level 2
{
    title    "$TXTS_MAP02"
    filename "$dozer.map"
    song     "e1l03.mid"
    cdatrack 9
    besttime 300
    partime  480
}
level 3
{
    title    "$TXTS_MAP03"
    filename "$shrine.map"
    song     "e1l02.mid"
    cdatrack 12
    besttime 196
    partime  600
}
level 4
{
    title    "$TXTS_MAP04"
    filename "$woods.map"
    song     "e1l04.mid"
    cdatrack 10
    besttime 428
    partime  960
}
level 5
{
    title    "$TXTS_MAP05"
    filename "$whirl.map"
    song     "yokoha03.mid"
    cdatrack 5
    besttime 330
    partime  600
}
level 6
{
    title    "$TXTS_MAP06"
    filename "$tank.map"
    song     "nippon34.mid"
    cdatrack 6
    besttime 120
    partime  240
}
level 7
{
    title    "$TXTS_MAP07"
    filename "$boat.map"
    song     "execut11.mid"
    cdatrack 8
    besttime 120
    partime  240
}
level 8
{
    title    "$TXTS_MAP08"
    filename "$garden.map"
    song     "execut11.mid"
    cdatrack 11
    besttime 66
    partime  120
}
level 9
{
    title    "$TXTS_MAP09"
    filename "$outpost.map"
    song     "sanai.mid"
    cdatrack 12
    besttime 90
    partime  180
}
level 10
{
    title    "$TXTS_MAP10"
    filename "$hidtemp.map"
    song     "kotec2.mid"
    cdatrack 5
    besttime 125
    partime  250
}
level 11
{
    title    "$TXTS_MAP11"
    filename "$plax1.map"
    song     "kotec2.mid"
    cdatrack 10
    besttime 392
    partime  720
}
level 12
{
    title    "$TXTS_MAP12"
    filename "$bath.map"
    song     "yokoha03"
    cdatrack 4
    besttime 600
    partime  600
}
level 13
{
    title    "$TXTS_MAP13"
    filename "$airport.map"
    song     "nippon34"
    cdatrack 6
    besttime 180
    partime  300
}
level 14
{
    title    "$TXTS_MAP14"
    filename "$refiner.map"
    song     "kotoki12.mid"
    cdatrack 9
    besttime 160
    partime  300
}
level 15
{
    title    "$TXTS_MAP15"
    filename "$newmine.map"
    song     "hoshia02.mid"
    cdatrack 7
    besttime 180
    partime  300
}
level 16
{
    title    "$TXTS_MAP16"
    filename "$subbase.map"
    song     "hoshia02.mid"
    cdatrack 10
    besttime 122
    partime  240
}
level 17
{
    title    "$TXTS_MAP17"
    filename "$rock.map"
    song     ""
    cdatrack 8
    besttime 198
    partime  360
}
level 18
{
    title    "$TXTS_MAP18"
    filename "$yamato.map"
    song     "sanai.mid"
    cdatrack 7
    besttime 698
    partime  1200
}
level 19
{
    title    "$TXTS_MAP19"
    filename "$seabase.map"
    song     "kotec2.mid"
    cdatrack 9
    besttime 307
    partime  480
}
level 20
{
    title    "$TXTS_MAP20"
    filename "$volcano.map"
    song     ""
    cdatrack 10
    besttime 554
    partime  660
}
level 21
{
    title    "$TXTS_MAP21"
    filename "$shore.map"
    song     ""
    cdatrack 11
    besttime 240
    partime  480
}
level 22
{
    title    "$TXTS_MAP22"
    filename "$auto.map"
    song     ""
    cdatrack 5
    besttime 247
    partime  480
}
level 23
{
    title    "$TXTS_MAP23"
    filename "$tank.map"
    song     ""
    cdatrack 11
    besttime 600
    partime  600
}
level 24
{
    title    "$TXTS_MAP24"
    filename "$dmwoods.map"
    song     ""
    cdatrack 8
    besttime 600
    partime  600
}
level 25
{
    title    "$TXTS_MAP25"
    filename "$dmshrin.map"
    song     ""
    cdatrack 7
    besttime 600
    partime  600
}
level 26
{
    title    "$TXTS_MAP26"
    filename "$rush.map"
    song     ""
    cdatrack 13
    besttime 600
    partime  600
}
level 27
{
    title    "$TXTS_MAP27"
    filename "$shotgun.map"
    song     ""
    cdatrack 5
    besttime 600
    partime  600
}
level 28
{
    title    "$TXTS_MAP28"
    filename "$dmdrop.map"
    song     ""
    cdatrack 6
    besttime 600
    partime  600
}
episode 1
{
    title    "$TXTS_EP1"
    subtitle "$TXTS_EPD1"
}
episode 2
{
    title    "$TXTS_EP2"
    subtitle "$TXTS_EPD2"
}
skill 1
{
    name "$TXTS_SK1"
}
skill 2
{
    name "$TXTS_SK2"
}
skill 3
{
    name "$TXTS_SK3"
}
skill 4
{
    name "$TXTS_SK4"
}

inventory 1
{
   name "$TXTS_INV1"
   amount 50
}
inventory 2
{
   name "$TXTS_INV2"
   amount 100
}
inventory 3
{
   name "$TXTS_INV3"
   amount 20
}
inventory 4
{
   name "$TXTS_INV4"
   amount 50
}
inventory 5
{
   name "$TXTS_INV5"
   amount 100
}
inventory 6
{
   name "$TXTS_INV6"
   amount 1
}
inventory 7
{
   name "$TXTS_INV7"
   amount 2
}
inventory 8
{
   name "$TXTS_INV8"
   amount 3
}
inventory 9
{
   name "$TXTS_INV9"
   amount 100
}
inventory 10
{
   name "$TXTS_INV10"
   amount 100
}
inventory 11
{
   name "$TXTS_INV11"
   amount 100
}
weapon 1
{
    name "$TXTS_WEAP1"
    mindamage 10
    maxdamage 40
}
weapon 2
{
    name "$TXTS_WEAP2"
    mindamage 50
    maxdamage 80
}
weapon 3
{
    name "$TXTS_WEAP3"
    ammoname ""
    maxammo 99
    mindamage 5
    maxdamage 10
    pickup -1
    weaponpickup 9
}
weapon 4
{
    name "$TXTS_WEAP4"
    ammoname ""
    maxammo 20
    mindamage 5
    maxdamage 10
    pickup -1
    weaponpickup 5
}
weapon 5
{
    name "$TXTS_WEAP5"
    ammoname "$TXTS_AMMO5"
    maxammo 200
    mindamage 5
    maxdamage 7
    pickup 50
    weaponpickup 50
}
weapon 6
{
    name "$TXTS_WEAP6"
    ammoname "$TXTS_AMMO6"
    maxammo 50
    mindamage 15
    maxdamage 30
    pickup 5
    weaponpickup 5
}
weapon 7
{
    name "$TXTS_WEAP7"
    ammoname "$TXTS_AMMO7"
    maxammo 0
    mindamage 0
    maxdamage 800
    pickup 5
    weaponpickup 1
}
weapon 8
{
    name "$TXTS_WEAP8"
    ammoname "$TXTS_AMMO8"
    maxammo 50
    mindamage 15
    maxdamage 30
    pickup 8
    weaponpickup 6
}
weapon 9
{
    name "$TXTS_WEAP9"
    ammoname "$TXTS_AMMO9"
    maxammo 20
    mindamage 40
    maxdamage 60
    pickup 10
    weaponpickup 10
}
weapon 10
{
    name "$TXTS_WEAP10"
    ammoname "$TXTS_AMMO10"
    maxammo 52
    mindamage 4
    maxdamage 4
    pickup 24
    weaponpickup 8
}
weapon 11
{
    name "$TXTS_WEAP11"
    ammoname "$TXTS_AMMO11"
    maxammo 80
    mindamage 10
    maxdamage 25
    pickup 60
    weaponpickup 30
}
weapon 12
{
    name "$TXTS_WEAP12"
    ammoname "$TXTS_AMMO12"
    maxammo 5
    mindamage 75
    maxdamage 100
    pickup 6
    weaponpickup 1
}
fortune
{
	"$TXTS_COOKIE1"
	"$TXTS_COOKIE2"
	"$TXTS_COOKIE3"
	"$TXTS_COOKIE4"
	"$TXTS_COOKIE5"
	"$TXTS_COOKIE6"
	"$TXTS_COOKIE7"
	"$TXTS_COOKIE8"
	"$TXTS_COOKIE9"
	"$TXTS_COOKIE10"
	"$TXTS_COOKIE11"
	"$TXTS_COOKIE12"
	"$TXTS_COOKIE13"
	"$TXTS_COOKIE14"
	"$TXTS_COOKIE15"
	"$TXTS_COOKIE16"
}
gotkey
{
    "$TXTS_KEY1"
    "$TXTS_KEY2"
    "$TXTS_KEY3"
    "$TXTS_KEY4"
    "$TXTS_KEY5"
    "$TXTS_KEY6"
    "$TXTS_KEY7"
    "$TXTS_KEY8"
}
needkey
{
    "$TXTS_DOOR1"
    "$TXTS_DOOR2"
    "$TXTS_DOOR3"
    "$TXTS_DOOR4"
    "$TXTS_DOOR5"
    "$TXTS_DOOR6"
    "$TXTS_DOOR7"
    "$TXTS_DOOR8"
}
theme 1  // game startup menu
{
    song "theme.mid"
    cdatrack 2
}
theme 2  // bonus screen
{
    song "endlev3.voc"
    cdatrack 3
}
theme 3  // serpent boss meter
{
    song "serpent.mid"
    cdatrack 13
}
theme 4  // sumo boss meter
{
    song "sumo.mid"
    cdatrack 13
}
theme 5  // zilla boss meter
{
    song "zilla.mid"
    cdatrack 13
}
theme 6  // game end sequence
{
    song "ending.mid"
    cdatrack 14
}
