4550 = "BUNNY_RUN", 5, 5, 1 // # of animation frames, # of rotations per frame (either 1, 5, 8), 1: order is frames first, rotation second. Generated name will be "BUNNY_RUN@A1" and up (A = frame, 1 = rotation) - The first frame will also get the base name.
4575 = "BUNNY_SWIPE", 5, 5, 1
4580 = "BUNNY_DIE", 3
4584 = "BUNNY_DEAD"

4277 = "COOLG_RUN", 4, 5, 1
1451 = "COOLG_CLUB", 2, 5, 1
4297 = "COOLG_FIRE", 3, 3, 1, "COOLG_RUN" // this borrows the missing rotations from the COOLG_RUN sequence
4306 = "COOLG_PAIN"

4307 = "COOLG_DIE", 6
4312 = "COOLG_DEAD"
4268 = "COOLG_BIRTH", 8

1420 = "COOLIE_CHARGE", 4, 5, 1
1400 = "COOLIE_RUN", 4, 5, 1
1420 = "COOLIE_PAIN"
1440 = "COOLIE_DEAD_NOHEAD"
4267 = "COOLIE_DEAD_HEAD"
4260 = "COOLIE_DIE"
4268 = "COOLIE_DEAD"

3780 = "EEL_RUN", 3, 5, 1
3760 = "EEL_FIRE", 3, 4, 1, "EEL_RUN"
3795 = "EEL_DIE"
3795 = "EEL_DEAD"

5162 = "GIRLNINJA_RUN", 4, 5, 1
5162 = "GIRLNINJA_STAND", 1, 5, 4
5211 = "GIRLNINJA_CRAWL", 1, 5, 1
5246 = "GIRLNINJA_THROW", 3, 3, 1, "@4" = "@3", "@5" = "@3" // rotation 3 stands in for the missing ones.
5192 = "GIRLNINJA_PAIN"
5226 = "GIRLNINJA_JUMP", 4, 5, 1
5211 = "GIRLNINJA_KNEEL", 1, 5, 1
5182 = "GIRLNINJA_FIRE", 2, 5, 1
5206 = "GIRLNINJA_STAB", 1, 5, 1
5197 = "GIRLNINJA_DIE", 9
5205 = "GIRLNINJA_DEAD"
4227 = "GIRLNINJA_SLICED", 10
4236 = "GIRLNINJA_DEAD_SLICED"

1469 = "GORO_RUN", 4, 5, 1
1489 = "GORO_CHOP", 3, 5, 1
1489 = "GORO_STAND", 1, 5, 3
1513 = "GORO_SPELL", 2, 3, 1, "GORO_RUN"
1504 = "GORO_DIE", 9
1512 = "GORO_DEAD"

800 = "HORNET_RUN", 2, 5, 1
810 = "HORNET_DIE"
811 = "HORNET_DEAD"

// hmmmm...
2355 = "LAVA_RUN", 1, 5, 1
2355 = "LAVA_THROW"
2355 = "LAVA_FLAME"
2355 = "LAVA_DIE"
2355 = "LAVA_DEAD"




1562 = "GOREDrip", 4
3100 = "EXP", 21
3258 = "RADIATION_CLOUD", 20
3280 = "MUSHROOM_CLOUD", 20
3038 = "CHEMBOMB", 1, 5, 1
2217 = "CALTROPSR", 3
2520 = "FLAG", 3

1397 = "PHOSPHORUS", 2
1685 = "CHUNK1", 6
1566 = "DRIP", 3


2540 = TRASHCAN, 7
618 = PACHINKOLIGHT, 6
4768 = PACHINKO1, 23
4792 = PACHINKO2, 23
4816 = PACHINKO3, 23
4840 = PACHINKO4, 23

5023 = TOILETGIRL, 2
5025 = TOILETGIRL_FIRE, 2
5032 = WASHGIRL, 2
5034 = WASHGIRL_FIRE, 2
4594 = CARGIRL, 2
4596 = CARGIRL_FIRE, 2
4590 = MECHANICGIRL, 2
4592 = MECHANICGIRL_DRILL, 2

4600 = SAILORGIRL, 2
4602 = SAILORGIRL_FIRE

4604 = PRUNEGIRL, 2


4096 = NINJA_RUN, 4, 5, 1
4096 = NINJA_STAND, 1, 5, 4
4162 = NINJA_CRAWL,4, 5, 1
4122 = NINJA_SWIM, 4, 5, 1
4211 = NINJA_HARI_KARI, 8
4182 = NINJA_CLIMB, 4, 5, 1
4202 = NINJA_THROW, 3, 3, 1, "@4" = "@3", "@5" = "@3"
4219 = NINJA_PAIN, 2
4142 = NINJA_JUMP, 4, 5, 1
4116 = NINJA_FLY, 2, 5, 1
4116 = NINJA_FIRE, 2, 5, 1
4219 = NINJA_DIE, 8
4227 = NINJA_SLICED, 10
4211 = NINJA_SLICED_HACK, 8
4237 = NINJA_GRAB_THROAT, 3


1094 = PLAYER_NINJA_RUN, 4, 5, 1
1069 = PLAYER_NINJA_SHOOT, 1, 5, 1
1094 = PLAYER_NINJA_STAND, 1, 5, 4
1074 = PLAYER_NINJA_JUMP, 4, 5, 1
1024 = PLAYER_NINJA_CLIMB, 4, 5, 1
1044 = PLAYER_NINJA_CRAWL, 4, 5, 1
1114 = PLAYER_NINJA_SWIM, 4, 5, 1
1161 = PLAYER_NINJA_SWORD, 3, 5, 1
1176 = PLAYER_NINJA_PUNCH, 2, 5, 1
1186 = PLAYER_NINJA_KICK, 2, 5, 1
1152 = PLAYER_NINJA_DIE, 9
1142 = NINJA_Head, 1, 5, 1
1147 = NINJA_HeadHurl, 1, 5, 1
1134 = NINJA_HeadFly, 8
1200 = PLAYER_NINJA_FLY

1580 = RIPPER_RUN, 4, 5, 1
1620 = RIPPER_JUMP, 2, 5, 1
1621 = RIPPER_FALL, 1, 5, 2
1620 = RIPPER_STAND, 1, 5, 2
1600 = RIPPER_SWIPE, 4, 5, 1
1635 = RIPPER_HEART
1640 = RIPPER_DIE, 4
1643 = RIPPER_DEAD

// these are unordered so we have to define them manually.
1645 = "RIPPER_HANG@A1"
1645 = "RIPPER_HANG@A2"
1639 = "RIPPER_HANG@A3"
1637 = "RIPPER_HANG@A4"
1635 = "RIPPER_HANG@A5"

4320 = RIPPER2_RUN, 4, 5, 1
4340 = RIPPER2_RUNFAST, 4, 5, 1
4374 = RIPPER2_JUMP, 4, 5, 1
4376 = RIPPER2_FALL, 1, 5, 4
4377 = RIPPER2_STAND, 1, 5, 4
4369 = RIPPER2_HANG, 1, 5, 1
4394 = RIPPER2_SWIPE, 4, 5, 1
4360 = RIPPER2_MEKONG, 3, 5, 1
4422 = RIPPER2_HEART, 2, 5, 1
4414 = RIPPER2_DIE, 8
4421 = RIPPER2_DEAD

1300 = SERP_RUN, 3, 5, 1
972 = SERP_SLASH, 5, 5, 1
997 = SERP_SPELL, 4, 5, 1
960 = SERP_DIE, 10
969 = SERP_DEAD

1367 = SKEL_RUN, 6, 5, 1
1326 = SKEL_SLASH, 3, 5, 1
1341 = SKEL_SPELL, 4, 5, 1
1327 = SKEL_PAIN, 1, 5, 3
1361 = SKEL_TELEPORT, 6
1320 = SKEL_DIE, 6

820 = SKULL, 1, 5, 1
825 = SKULL_EXPLODE, 14
817 = BETTY

740 = RAT_DEBRIS
423 = CRAB_DEBRIS
426 = STARFISH_DEBRIS

2440 = Red_COIN, 8
2450 = Yellow_COIN, 8
2460 = Green_COIN, 8

630 = FIRE_FLY0

3035 = ICON_FIREBALL_LG_AMMO, 3
1824 = ICON_HEART, 2
1820 = ICON_HEART_LG_AMMO, 2
1880 = ICON_SPELL, 16
1822 = ICON_ELECTRO, 2
1782 = ICON_FLY, 8
2520 = ICON_FLAG, 3

1210 = SUMO_RUN, 4, 5, 1
1265 = SUMO_PAIN
1230 = SUMO_STOMP, 3, 5, 1
1245 = SUMO_CLAP, 4, 5, 1
1280 = SUMO_FART, 4
1270 = SUMO_DIE, 8
1277 = SUMO_DEAD

2323 = NOTRESTORED
1 = SUICIDES
1160 = DEADLOWANG

447 = BREAK_LIGHT_ANIM, 6
453 = BREAK_BARREL, 10  
463 = BREAK_PEDISTAL, 5  
468 = BREAK_BOTTLE1, 7  
475 = BREAK_BOTTLE2, 7  
1748 = PUFF
3201 = LASER_PUFF
3969 = RAIL_PUFF, 16, 3, 1, "@4" = "@2", "@5" = "@1"

3201 = TRACER, 6
2058 = EMP, 3
2146 = UZI_SMOKE, 4
717 = UZI_BULLET
2140 = UZI_SPARK, 6
716 = BUBBLE
772 = SPLASH, 5

2230 = "CROSSBOLT@A1"
2232 = "CROSSBOLT@A2"
2233 = "CROSSBOLT@A3"
2234 = "CROSSBOLT@A4"
2231 = "CROSSBOLT@A5"

2102 = STAR, 4
2066 = STAR_DOWN, 4
2196 = LAVA_BOULDER, 10

2110 = GRENADE, 1, 5, 1
2223 = MINE, 2

// This one's messy...
2098 = "METEOR@A1"
2099 = "METEOR@B1"
2100 = "METEOR@C1"
2101 = "METEOR@D1"

2090 = "METEOR@A2"
2091 = "METEOR@B2"
2192 = "METEOR@C2"
2193 = "METEOR@D2"

2094 = "METEOR@A3"
2095 = "METEOR@B3"
2196 = "METEOR@C3"
2197 = "METEOR@D3"

2090 = "METEOR@A4"
2091 = "METEOR@B4"
2192 = "METEOR@C4"
2193 = "METEOR@D4"

2098 = "METEOR@A5"
2099 = "METEOR@B5"
2100 = "METEOR@C5"
2101 = "METEOR@D5"

2115 = METEOR_EXP, 6
2031 = SERP_METEOR, 4 // correct?

2030 = SPEAR, 1, 5, 1
2206 = ROCKET, 1, 5, 1
4552 = BUNNYROCKET, 1, 5, 1
2206 = MICRO, 1, 5, 1
2018 = BOLT_THINMAN, 1, 5, 1
2102 = BOLT_FATMAN, 4
2102 = BOLT_SHRAPNEL, 4
2410 = COOLG_FIRE_DONE, 5
1720 = COOLG_DRIP
1710 = GORE_FLOOR_SPLASH, 6
2410 = GORE_SPLASH, 6
1562 = PLASMA, 3
1562 = PLASMA_Drip, 8
3240 = TELEPORT_EFFECT, 18
2025 = ELECTRO, 4
3121 = GRENADE_EXP, 22
3196 = FIREBALL_DISS, 5
3072 = NAP_EXP, 22
3212 = FIREBALL_FLAMES, 14
2035 = FIREBALL, 4
2106 = BLOOD_WORM, 4

1719 = Vomit1
1721 = Vomit2
1711 = VomitSplash
1670 = GORE_Head, 12
1689 = GORE_Leg, 3
1692 = GORE_Eye, 4
1696 = GORE_Torso, 8
1550 = GORE_Arm, 12
903 = GORE_Lung, 12
918 = GORE_Liver, 12
933 = GORE_SkullCap, 12
2430 = GORE_ChunkS, 4
1562 = GORE_Drip, 4
847 = GORE_Flame, 8
2152 = UZI_SHELL, 6
2180 = SHOT_SHELL, 8
839 = GORE_FlameChunkA, 4
843 = GORE_FlameChunkB, 4
2530 = COIN_SHRAP, 4
5096 = MARBEL
3864 = GLASS_SHRAP_A, 8
3872 = GLASS_SHRAP_B, 8
3880 = GLASS_SHRAP_C, 8
3924 = WOOD_SHRAP_A, 8
3932 = WOOD_SHRAP_B, 8
3941 = WOOD_SHRAP_C, 8
3840 = STONE_SHRAP_A, 8
3848 = STONE_SHRAP_B, 8
3856 = STONE_SHRAP_C, 8
3888 = METAL_SHRAP_A, 8
3896 = METAL_SHRAP_B, 8
3904 = METAL_SHRAP_C, 8
3924 = PAPER_SHRAP_A, 4
3932 = PAPER_SHRAP_B, 4
3941 = PAPER_SHRAP_C, 4

389 = FLOORBLOOD1
2490 = FOOTPRINT1
2491 = FOOTPRINT2
2492 = FOOTPRINT3
2500 = WALLBLOOD1
2501 = WALLBLOOD2
2502 = WALLBLOOD3
2503 = WALLBLOOD4


5426 = ZILLA_RUN, 4, 5, 1
5524 = ZILLA_PAIN, 2, 5, 1
5446 = ZILLA_ROCKET, 4, 5, 1
5466 = ZILLA_RAIL, 4, 5, 1
5506 = ZILLA_SHOOT, 4, 5, 1
5486 = ZILLA_RECHARGE, 4, 5, 1
5510 = ZILLA_DIE, 9
5518 = ZILLA_DEAD

2080 = SWORD_REST                  
2081 = SWORD_SWING0                
2082 = SWORD_SWING1                
2083 = SWORD_SWING2                

4090 = BLOODYSWORD_REST            
4091 = BLOODYSWORD_SWING0          
4092 = BLOODYSWORD_SWING1          
4093 = BLOODYSWORD_SWING2          

4070 = FIST_REST                   
4071 = FIST_SWING0                 
4072 = FIST_SWING1                 
4073 = FIST_SWING2                 

4077 = BLOODYFIST_REST             
4074 = BLOODYFIST_SWING0           
4075 = BLOODYFIST_SWING1           
4076 = BLOODYFIST_SWING2           

4050 = FIST2_REST                  
4051 = BLOODYFIST2_REST            
4058 = FIST2_SWING_ALT             

4060 = FIST3_REST                  
4061 = FIST3_SWING0                
4062 = FIST3_SWING1                
4063 = FIST3_SWING2                

4064 = BLOODYFIST3_REST            
4065 = BLOODYFIST3_SWING0          
4066 = BLOODYFIST3_SWING1          
4067 = BLOODYFIST3_SWING2          

4080 = KICK0                       
4081 = KICK1                       

4082 = BLOODYKICK0                 
4083 = BLOODYKICK1                 

2130 = STAR_REST                   
2131 = STAR_DOWN0                  
2132 = STAR_DOWN1                  
2134 = STAR_THROW0                 
2135 = STAR_THROW1                 
2136 = STAR_THROW2                 
2137 = STAR_THROW3                 
2138 = STAR_THROW4                 

2510 = DART_REST                   
2511 = DART_DOWN0                  
2512 = DART_DOWN1                  
2514 = DART_THROW0                 
2515 = DART_THROW1                 
2516 = DART_THROW2                 
2517 = DART_THROW3                 
2518 = DART_THROW4                 

2004 = UZI_REST                    
2006 = UZI_FIRE_0                  
2008 = UZI_FIRE_1                  
2009 = UZI_EJECT                   
2005 = UZI_CLIP                    
2007 = UZI_RELOAD                  

2152 = CON_UZI_SHELL0              
2153 = CON_UZI_SHELL1              
2154 = CON_UZI_SHELL2              
2155 = CON_UZI_SHELL3              
2156 = CON_UZI_SHELL4              
2157 = CON_UZI_SHELL5              

2213 = SHOTGUN_REST                
2214 = SHOTGUN_FIRE0               
2215 = SHOTGUN_FIRE1               
2216 = SHOTGUN_RELOAD0             
2211 = SHOTGUN_RELOAD1             
2212 = SHOTGUN_RELOAD2             

2227 = SHOTGUN2_REST               
2227 = SHOTGUN2_RELOAD0            
2226 = SHOTGUN2_RELOAD1            
2225 = SHOTGUN2_RELOAD2            

2180 = SHOTGUN_SHELL0              
2181 = SHOTGUN_SHELL1              
2182 = SHOTGUN_SHELL2              
2183 = SHOTGUN_SHELL3              
2184 = SHOTGUN_SHELL4              
2185 = SHOTGUN_SHELL5              
2186 = SHOTGUN_SHELL6              
2187 = SHOTGUN_SHELL7              

2211 = ROCKET_REST                 
2212 = ROCKET_FIRE                 

2010 = RAIL_REST0                  
2011 = RAIL_REST1                  
2012 = RAIL_REST2                  
2013 = RAIL_REST3                  
2014 = RAIL_REST4                  
2015 = RAIL_CHARGE0                
2016 = RAIL_CHARGE1                
2017 = RAIL_CHARGE2                
2018 = RAIL_FIRE0                  
2019 = RAIL_FIRE1                  

2048 = HOTHEAD_REST                
2049 = HOTHEAD_ATTACK              
2327 = HOTHEAD_CENTER              
2314 = HOTHEAD_TURN0               
2315 = HOTHEAD_TURN1               
2316 = HOTHEAD_TURN2               
2317 = HOTHEAD_TURN3               
2318 = HOTHEAD_CHOMP               

3157 = ON_FIRE0                    
3158 = ON_FIRE1                    
3159 = ON_FIRE2                    
3160 = ON_FIRE3                    
3161 = ON_FIRE4                    
3162 = ON_FIRE5                    
3163 = ON_FIRE6                    
3164 = ON_FIRE7                    
3165 = ON_FIRE8                    
3166 = ON_FIRE9                    
3167 = ON_FIRE10                   
3168 = ON_FIRE11                   
3169 = ON_FIRE12                   

2070 = MICRO_REST                  
2071 = MICRO_FIRE0                 
2072 = MICRO_FIRE1                 
2073 = MICRO_FIRE2                 
2074 = MICRO_FIRE3                 

2121 = GRENADE_REST                
2122 = GRENADE_FIRE0               
2123 = GRENADE_FIRE1               
2124 = GRENADE_FIRE2               
2125 = GRENADE_RELOAD0             
2126 = GRENADE_RELOAD1             

2220 = MINE_REST0                  
2221 = MINE_REST1                  
2222 = MINE_THROW                  

2050 = HEART_REST0                 
2051 = HEART_REST1                 
2052 = HEART_ATTACK0               
2053 = HEART_ATTACK1               

2420 = HEART_BLOOD0                
2421 = HEART_BLOOD1                
2422 = HEART_BLOOD2                
2423 = HEART_BLOOD3                
2424 = HEART_BLOOD4                
2425 = HEART_BLOOD5                

2397 = PanelEnvironSuit            
2000 = ChopsRest                   
2001 = ChopsOpen                   
2002 = ChopsClose                  

