emulator: openjk type: standalone core_classification: game_engine source: "https://github.com/JACoders/OpenJK" upstream: "https://github.com/JACoders/OpenJK" profiled_date: "2026-10-04" source_commit: "260c59c2907187af555a676fe0cc798893bf7757" display_name: "OpenJK" cores: [openjk] systems: [jediacademy, jediknight2] notes: | id Tech 3 source port for Star Wars Jedi Knight: Jedi Academy (JKA, single and multiplayer) and Star Wars Jedi Knight II: Jedi Outcast (JK2, single player only; JK2 MP is not supported, upstream points users to JK2MV). One source tree, three binaries: openjk_sp JKA SP, built from code/ with BuildSPEngine openjk JKA MP, built from codemp/ with BuildMPEngine openjo_sp JK2 SP, built from code/ with BuildJK2SPEngine (same translation units, JK2_MODE defined, code/CMakeLists.txt:450-453) BASEGAME = "base" (code/qcommon/q_shared.h:86). FS_Startup( BASEGAME ) adds base/ from cdpath, basepath, apppath, homepath via FS_AddGameDirectory (code/qcommon/files.cpp:2730) which enumerates every *.pk3 found there with Sys_ListFiles (code/qcommon/files.cpp:2770). No specific pak filename is hard-coded in the loader: the retail archives listed below are the files the stock games ship under base/, not a list the engine looks up by name. Hard engine dependency: default.cfg (SP) or mpdefault.cfg (MP) must be readable through the virtual filesystem, otherwise FS_Startup aborts with Com_Error( ERR_FATAL, "Couldn't load default.cfg" ) at code/qcommon/files.cpp:3002-3003,3041 and codemp/qcommon/files.cpp:4039-4040,4089. Both config files live inside the retail assets0.pk3. FS_idPak matches base/assets0 through base/assets8 (NUM_ID_PAKS = 9, codemp/qcommon/qcommon.h:567, codemp/qcommon/files.cpp:3169-3170). The MP client never auto-downloads a pak with one of those names (codemp/qcommon/files.cpp:3241) and never offers one for download (codemp/qcommon/files.cpp:4447). The check does not make any of them required. files: # ================================================================ # Jedi Academy retail (base/, assets0.pk3 through assets3.pk3) # Shared by openjk_sp (SP) and openjk (MP), same base/ directory. # ================================================================ - name: "assets0.pk3" category: game_data system: jediacademy path: "base/assets0.pk3" required: true source_ref: "code/qcommon/files.cpp:3002-3003 (default.cfg ERR_FATAL), codemp/qcommon/files.cpp:4039-4040 (mpdefault.cfg ERR_FATAL), codemp/qcommon/files.cpp:3169-3170 (NUM_ID_PAKS index 0)" note: "Carries default.cfg and mpdefault.cfg, the only files the SP and MP engines refuse to start without." - name: "assets1.pk3" category: game_data system: jediacademy path: "base/assets1.pk3" required: false source_ref: "codemp/qcommon/files.cpp:3169-3170 (NUM_ID_PAKS index 1)" note: "Retail JKA base content (audio). Loader scans the directory, no hard reference." - name: "assets2.pk3" category: game_data system: jediacademy path: "base/assets2.pk3" required: false source_ref: "codemp/qcommon/files.cpp:3169-3170 (NUM_ID_PAKS index 2)" note: "Retail JKA base content (video/cinematics)." - name: "assets3.pk3" category: game_data system: jediacademy path: "base/assets3.pk3" required: false source_ref: "codemp/qcommon/files.cpp:3169-3170 (NUM_ID_PAKS index 3)" note: "Retail JKA patch 1.01 content." # ================================================================ # Jedi Outcast retail (base/, assets0.pk3, assets1.pk3, assets2.pk3, # assets5.pk3). Loaded by openjo_sp (JK2_MODE); openjk upstream does # not build a JK2 MP engine. # ================================================================ - name: "assets0.pk3" category: game_data system: jediknight2 path: "base/assets0.pk3" required: true source_ref: "code/qcommon/files.cpp:3002-3003 (default.cfg ERR_FATAL), code/CMakeLists.txt:450-453 (JK2_MODE build)" note: "Retail JK2 base archive. Carries default.cfg; openjo_sp aborts without it." - name: "assets1.pk3" category: game_data system: jediknight2 path: "base/assets1.pk3" required: false source_ref: "code/qcommon/files.cpp:2770 (Sys_ListFiles over .pk3)" note: "Retail JK2 base content." - name: "assets2.pk3" category: game_data system: jediknight2 path: "base/assets2.pk3" required: false source_ref: "code/qcommon/files.cpp:2770 (Sys_ListFiles over .pk3)" note: "Retail JK2 base content." - name: "assets5.pk3" category: game_data system: jediknight2 path: "base/assets5.pk3" required: false source_ref: "code/qcommon/files.cpp:2770 (Sys_ListFiles over .pk3)" note: "Retail JK2 patch 1.04 content."