emulator: Ishiiruka type: libretro source: "https://github.com/libretro/ishiiruka" profiled_date: "2026-03-18" core_version: "Git" display_name: "Nintendo - GameCube / Wii (Ishiiruka)" fork_of: Dolphin systems: [nintendo-gamecube, nintendo-wii] # Ishiiruka is a performance-focused Dolphin fork with custom GPU backends. # As a Dolphin fork, it shares the exact same BIOS file requirements and paths. # DSP HLE is enabled by default (ishiiruka_dsp_hle option), so DSP ROMs are # only needed when switching to LLE audio for accuracy. # Libretro paths (from Boot.cpp): # Sys directory: system/dolphin-emu/Sys/ # User directory: saves/User/ (fallback: system/dolphin-emu/User/) # Same as dolphin_libretro - uses "dolphin-emu" subdirectory, not "ishiiruka". # Core options use "ishiiruka_" prefix (ishiiruka_dsp_hle, ishiiruka_efb_scale, etc.) files: # -- GameCube IPL (Boot ROM) -- # Region-specific, placed in GC//IPL.bin # Searched in User/GC/ then Sys/GC/ - name: "IPL.bin" path: "GC/USA/IPL.bin" size: 2097152 required: false note: "GC NTSC-U boot ROM, same as Dolphin. HLE available" source_ref: "Source/Core/Common/CommonPaths.h:115" - name: "IPL.bin" path: "GC/EUR/IPL.bin" size: 2097152 required: false note: "GC PAL boot ROM" - name: "IPL.bin" path: "GC/JAP/IPL.bin" size: 2097152 required: false note: "GC NTSC-J boot ROM" # -- DSP ROMs -- # Only needed if DSP LLE is selected (ishiiruka_dsp_hle = disabled) # Searched in User/GC/ then Sys/GC/ - name: "dsp_rom.bin" path: "GC/dsp_rom.bin" size: 8192 required: false note: "DSP instruction ROM for LLE audio. Free replacement included, real dump more accurate" source_ref: "Source/Core/Common/CommonPaths.h:112, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:142-150" - name: "dsp_coef.bin" path: "GC/dsp_coef.bin" size: 4096 required: false note: "DSP coefficient ROM for LLE audio. Free replacement included" source_ref: "Source/Core/Common/CommonPaths.h:113, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:143-152" # -- GameCube Fonts -- # Loaded from Sys/GC/, free alternatives bundled - name: "font_western.bin" path: "GC/font_western.bin" required: false note: "Windows-1252 font for GC/Wii text. Free alternative bundled" source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:123" - name: "font_japanese.bin" path: "GC/font_japanese.bin" required: false note: "Shift-JIS font for Japanese text. Free alternative bundled" source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:122" notes: dolphin_fork: true fork_differences: > Ishiiruka is a Dolphin fork focused on GPU performance (custom texture cache, asynchronous shader compilation, post-processing). The BIOS/firmware handling is identical to upstream Dolphin - same files, same paths, same HLE fallbacks. hle_available: true hle_note: > DSP HLE is the default (ishiiruka_dsp_hle = enabled). No BIOS files are required for most games. All files are optional with HLE/free replacements. libretro_path: "system/dolphin-emu/" libretro_note: > Despite being named Ishiiruka, the libretro core uses "dolphin-emu" as its system subdirectory (Boot.cpp:46,49). Users with existing Dolphin BIOS files already have everything Ishiiruka needs. data_dir_standalone: "ishiiruka" data_dir_note: > Standalone builds use "ishiiruka" as DOLPHIN_DATA_DIR (CommonPaths.h:24,27), but the libretro core overrides this to use "dolphin-emu" paths. library_name: "Ishiiruka" valid_extensions: "elf|dol|gcm|iso|tgc|wbfs|ciso|gcz|wad"