emulator: ARMSX2 type: standalone + libretro core_classification: community_fork bios_mode: agnostic source: "https://github.com/ARMSX2/ARMSX2" upstream: "https://github.com/PCSX2/pcsx2" profiled_date: "2026-08-11" source_commit: "6e884f11f486bca258efd2470ac09ad4c36a5a4b" core_version: "2.6.6.5" display_name: "Sony - PlayStation 2 (ARMSX2)" cores: - armsx2 - armsx2_libretro systems: - sony-playstation-2 bios_directory: "bios/" resources_directory: "resources/" notes: | PlayStation 2 emulator, a GPL-3.0 fork of PCSX2 that replaces the x86-64 only EE, IOP, VU and vtlb fast memory recompilers with native AArch64 ones. One tree builds the Android application com.armsx2, an iOS package, macOS, Windows and Linux on arm64, an SDL handheld frontend, and a libretro core. ref: README.md:1-24, platforms/android/app/build.gradle.kts:17-74, .github/workflows/build-all.yml:79-85 A BIOS image is required and boot stops without one: LoadBIOS returning false makes VMManager report that a PlayStation 2 BIOS is needed and return a startup failure. Only a GS dump replay skips the load. The folder is Bios under the data directory, bios by default, and on Android the setup wizard keeps it in app-private storage because the native file APIs cannot reliably open a dump off a SAF volume. ref: pcsx2/ps2/BiosTools.cpp:332-348, pcsx2/VMManager.cpp:1592-1607, pcsx2/Pcsx2Config.cpp:2498, platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:82-93 Detection is by content. The scan lists the BIOS folder, keeps files between 4 and 8 MB, and accepts an image whose romdir carries a RESET entry followed by a readable ROMVER; the fifth ROMVER character gives the zone among Japan, USA, Europe, Asia, China, T10K, COH-H, Test and Free, and an EXTINFO entry supplies the serial. An image named in the configuration is opened at its own path, without the size filter. No name and no hash is matched anywhere. The image is read into the 4 MB ROM region and truncated to it, and one shorter than 2465792 bytes turns off the OSDSys parameter HLE. IsBIOSFromFd runs the same romdir test on a file descriptor, which is how the Android picker identifies a dump handed over by the storage framework. ref: pcsx2/ps2/BiosTools.cpp:16-17, pcsx2/ps2/BiosTools.cpp:80-197, pcsx2/ps2/BiosTools.cpp:258-309, pcsx2/ps2/BiosTools.cpp:350-373 Companions derive from the selected image. rom1 and rom2 are appended to the full name first, then substituted for the existing extension, so an image at ps2-0230a-20080220.bin is followed by ps2-0230a-20080220.bin.rom1 then ps2-0230a-20080220.rom1, and the open retries case-insensitively. Both regions are 4 MB here. The nvm and the mec are read at the substituted extension only; the nvm is rebuilt in memory with region and language defaults when it is missing or its config block is blank, and the mec is written back to disk as 0x00020603 when it cannot be read. ref: pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:381-397, pcsx2/MemoryTypes.h:12-14, pcsx2/CDVD/CDVD.cpp:46-60, pcsx2/CDVD/CDVD.cpp:147-214 The network adapter opens eeprom.dat and flash.dat from the working directory, standing in a compiled-in image for the first and a card filled with 0xFF for the second. DEV9hdd.raw is the default name of the empty disk image the settings page writes, and memory cards, save states and screenshots are likewise produced by the emulator rather than read from a distribution. ref: pcsx2/DEV9/DEV9.cpp:109-160, pcsx2/DEV9/flash.cpp:8-16, pcsx2/DEV9/flash.cpp:62-86, pcsx2/DEV9/DEV9.h:31-33 An IRX named in the configuration is read into the ROM region at 0x3C0000 once the IOP reaches 0x1630. The field is empty by default and names no file of its own. ref: pcsx2/ps2/BiosTools.cpp:243-256, pcsx2/ps2/BiosTools.cpp:399-400, pcsx2/R3000AInterpreter.cpp:220 Everything under the resources folder is read at its own name from EmuFolders::Resources, and GetOverridableResourcePath lets a copy in UserResources take precedence. The standalone builds carry the folder with them, the Android application unpacks it from its assets and force-refreshes the shaders and the two game databases on update because a stale copy no longer matches the binary. The libretro core ships as a bare shared object and reads the same tree from /pcsx2/resources, with the BIOS folder at /pcsx2/bios, so a libretro user supplies both. ref: pcsx2/Pcsx2Config.cpp:2348-2357, pcsx2/Pcsx2Config.cpp:2507, pcsx2/Pcsx2Config.cpp:2584-2598, pcsx2-libretro/Main.cpp:157-158, pcsx2-libretro/Main.cpp:1000, platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:60-61, platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:355-372 Missing resources are not uniformly survivable. A font that cannot be read fails LoadFontData, which fails ImGuiManager::Initialize and tears the GS device down, whichever renderer is running. A shader source that cannot be read fails the pipeline compile and the device with it, but only for the backend that reads it, and the renderer setting picks among OpenGL, Vulkan and, on Windows, Direct3D 11 and 12. Vulkan is the only backend the Android, iOS and libretro builds have, so its sources are the ones no session can do without. The single caught failure is the Vulkan sharpening pipeline, which turns itself off. The databases, the patch archive, the controller mappings, the sounds and the interface artwork degrade instead. ref: pcsx2/ImGui/ImGuiManager.cpp:155-160, pcsx2/ImGui/ImGuiManager.cpp:501-575, pcsx2/GS/GS.cpp:88-110, pcsx2/GS/GS.cpp:160-179, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2593-2612 The Qt builds resolve a per-script interface font by filename, first under UserResources then under the resources folder, and download the first entry of the script table into UserResources/fonts when neither holds it. Only the Latin and emoji entries are shipped. ref: pcsx2-qt/Translations.cpp:312-370, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549 files: - name: ps2-0230a-20080220.bin path: pcsx2/bios/ps2-0230a-20080220.bin standalone_path: bios/ps2-0230a-20080220.bin agnostic: true required: true min_size: 4194304 max_size: 8388608 validation: [size] description: "PS2 BIOS image" note: >- Any image whose romdir holds RESET and ROMVER is accepted, whatever its name. The 4 to 8 MB range gates the folder scan; an image named in the configuration skips that range. Read into the 4 MB ROM region and truncated to it. Shorter than 2465792 bytes disables the OSDSys parameter HLE. source_ref: "pcsx2/ps2/BiosTools.cpp:16-17, pcsx2/ps2/BiosTools.cpp:80-197, pcsx2/ps2/BiosTools.cpp:258-294, pcsx2/ps2/BiosTools.cpp:332-373" - name: ps2-0230a-20080220.rom1 path: pcsx2/bios/ps2-0230a-20080220.rom1 standalone_path: bios/ps2-0230a-20080220.rom1 required: false max_size: 4194304 description: "DVD player ROM" note: >- Tried as {bios}.rom1 then {biosbase}.rom1, with a case-insensitive retry on the open. Copied to the ROM1 region and truncated to 4 MB. Logged and skipped when absent. source_ref: "pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:381, pcsx2/ps2/BiosTools.cpp:386-397, pcsx2/MemoryTypes.h:13" - name: ps2-0230a-20080220.rom2 aliases: - "SCPH-90006_BIOS_VX_HK _230.ROM2" path: pcsx2/bios/ps2-0230a-20080220.rom2 standalone_path: bios/ps2-0230a-20080220.rom2 required: false max_size: 4194304 description: "Chinese ROM extension" note: >- Same two-step naming as rom1. Copied to the ROM2 region, which is 4 MB in this tree. Only present on Chinese region consoles. source_ref: "pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:382, pcsx2/ps2/BiosTools.cpp:386-397, pcsx2/MemoryTypes.h:14" - name: ps2-0230a-20080220.nvm path: pcsx2/bios/ps2-0230a-20080220.nvm standalone_path: bios/ps2-0230a-20080220.nvm required: false hle_fallback: true size: 1024 description: "Console NVRAM" note: >- Read at the BIOS path with the extension replaced by nvm. Carries the console id, the iLink id, the MAC, the model number and the OSD configuration. A 1024 byte image is built in memory when the file is absent, short, or carries a blank config block, zeroed except for a fixed iLink id and the language and region defaults of the BIOS region. source_ref: "pcsx2/CDVD/CDVD.cpp:46-47, pcsx2/CDVD/CDVD.cpp:147-200" - name: ps2-0230a-20080220.mec path: pcsx2/bios/ps2-0230a-20080220.mec standalone_path: bios/ps2-0230a-20080220.mec required: false hle_fallback: true size: 4 description: "Mechacon version" note: >- Read at the BIOS path with the extension replaced by mec. Defaults to 0x00020603 and is written back at that path when it cannot be read. source_ref: "pcsx2/CDVD/CDVD.cpp:60, pcsx2/CDVD/CDVD.cpp:201-214" - name: eeprom.dat required: false hle_fallback: true size: 64 description: "DEV9 EEPROM" note: >- Opened from the working directory when the network adapter starts and mapped over 64 bytes. A compiled-in image stands in when the file is missing or cannot be mapped. source_ref: "pcsx2/DEV9/DEV9.cpp:60, pcsx2/DEV9/DEV9.cpp:109-160" - name: flash.dat required: false hle_fallback: true max_size: 8650752 description: "DEV9 SmartMedia flash image" note: >- Opened from the working directory at network adapter init and read as 1024 blocks of 16 pages of 512 bytes plus 16 ECC bytes. The card is filled with 0xFF when the file is absent, and a short read is logged. source_ref: "pcsx2/DEV9/flash.cpp:8-16, pcsx2/DEV9/flash.cpp:62-86" - name: ".irx" required: false config_key: "EmuCore/CurrentIRX" unsourceable: "any IOP module the user points at, under no name and no version the code expects" description: "IOP module injected at boot" note: >- Read into the ROM region at 0x3C0000 when the IOP program counter reaches 0x1630 and the setting is longer than three characters. Empty by default. source_ref: "pcsx2/ps2/BiosTools.cpp:243-256, pcsx2/ps2/BiosTools.cpp:399-400, pcsx2/R3000AInterpreter.cpp:220, pcsx2/Config.h:1601" - name: GameIndex.yaml path: pcsx2/resources/GameIndex.yaml standalone_path: resources/GameIndex.yaml required: false bundled: true description: "Game database" note: >- Read from the resources folder, keyed by serial, carrying the per-game fixes, patches and settings overrides. Parsed once on first lookup. source_ref: "pcsx2/GameDatabase.cpp:43, pcsx2/GameDatabase.cpp:1205-1210" - name: armsx2_overrides.yaml path: pcsx2/resources/armsx2_overrides.yaml standalone_path: resources/armsx2_overrides.yaml required: false bundled: true description: "Mobile GPU game database overlay" note: >- Second pass over the game database, merged onto the entries GameIndex.yaml declares. Carries GS and JIT tuning correct on tiler GPUs. Kept outside the shipped resources folder and copied in only for arm64 Linux, Android and iOS; the loader no-ops where it is absent. source_ref: "pcsx2/GameDatabase.cpp:50, pcsx2/GameDatabase.cpp:1211-1214, cmake/BuildParameters.cmake:186-200, pcsx2/CMakeLists.txt:1441-1451, platforms/android/app/build.gradle.kts:40-48" - name: RedumpDatabase.yaml path: pcsx2/resources/RedumpDatabase.yaml standalone_path: resources/RedumpDatabase.yaml required: false bundled: true description: "Disc track hash database" note: >- Loaded on the first hash lookup and used to tell the user whether a dump matches a known good one. Read by the Qt game summary page. source_ref: "pcsx2/GameDatabase.cpp:1278, pcsx2/GameDatabase.cpp:1328-1345, pcsx2-qt/Settings/GameSummaryWidget.cpp:322" - name: patches.zip path: pcsx2/resources/patches.zip standalone_path: resources/patches.zip required: false bundled: true description: "Game patch archive" note: >- Per-game pnach entries matched on serial and disc CRC. The patches and cheats folders take precedence over the archive. Fetched from the pcsx2_patches releases at build time for the desktop builds and committed for Android and iOS. source_ref: "pcsx2/Patch.cpp:118, pcsx2/Patch.cpp:290-318, pcsx2/Patch.cpp:425-435, .github/workflows/linux_build_qt.yml:33" - name: game_controller_db.txt path: pcsx2/resources/game_controller_db.txt standalone_path: resources/game_controller_db.txt required: false bundled: true description: "SDL controller mapping database" note: >- A copy in the data root wins, then the resources folder, and the path is handed to SDL as a hint. SDL falls back to its built-in mappings when neither exists. source_ref: "pcsx2/Input/SDLInputSource.cpp:24, pcsx2/Input/SDLInputSource.cpp:614-627" - name: Roboto-Regular.ttf path: pcsx2/resources/fonts/Roboto-Regular.ttf standalone_path: resources/fonts/Roboto-Regular.ttf required: true bundled: true description: "Interface font" note: >- Seeded as the standard font when no language layer supplied one, which is always the case on Android. LoadFontData fails without it and the GS device is torn down. source_ref: "pcsx2/ImGui/ImGuiManager.cpp:501-523, pcsx2/ImGui/ImGuiManager.cpp:155-160, pcsx2/GS/GS.cpp:160-179" - name: RobotoMono-Medium.ttf path: pcsx2/resources/fonts/RobotoMono-Medium.ttf standalone_path: resources/fonts/RobotoMono-Medium.ttf required: true bundled: true description: "Fixed-width interface font" note: >- Read for the fixed-width font. LoadFontData fails without it. Also the initial path the fullscreen interface offers when picking a custom OSD font. source_ref: "pcsx2/ImGui/ImGuiManager.cpp:544-552, pcsx2/ImGui/FullscreenUI_Settings.cpp:3417" - name: fa-solid-900.ttf path: pcsx2/resources/fonts/fa-solid-900.ttf standalone_path: resources/fonts/fa-solid-900.ttf required: true bundled: true description: "Font Awesome icon font" note: "Read for the interface icon glyphs. LoadFontData fails without it." source_ref: "pcsx2/ImGui/ImGuiManager.cpp:554-562" - name: promptfont.otf path: pcsx2/resources/fonts/promptfont.otf standalone_path: resources/fonts/promptfont.otf required: true bundled: true description: "Controller prompt font" note: "Read for the controller button glyphs. LoadFontData fails without it." source_ref: "pcsx2/ImGui/ImGuiManager.cpp:564-572" - name: Twemoji.Mozilla.ttf path: pcsx2/resources/fonts/Twemoji.Mozilla.ttf standalone_path: resources/fonts/Twemoji.Mozilla.ttf required: false bundled: true description: "Emoji font" note: >- First entry of the emoji script table, resolved under UserResources then the resources folder and downloaded into UserResources/fonts when neither holds it. source_ref: "pcsx2-qt/Translations.cpp:340-347, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549" - name: NotoColorEmoji-Regular.ttf path: pcsx2/resources/fonts/NotoColorEmoji-Regular.ttf standalone_path: resources/fonts/NotoColorEmoji-Regular.ttf required: false bundled: true description: "Android emoji font" note: >- Committed under the Android asset tree and unpacked with the rest of the resources folder. Rendered by the Compose interface. source_ref: "platforms/android/app/src/main/assets/resources/fonts/NotoColorEmoji-Regular.ttf, platforms/android/app/src/main/java/com/armsx2/ui/emulation/EmulationMenuScreen.kt:507" - name: NotoSansJP-Regular.ttf path: pcsx2/resources/fonts/NotoSansJP-Regular.ttf standalone_path: resources/fonts/NotoSansJP-Regular.ttf required: false description: "Japanese interface font" note: >- First entry of the Japanese script table. Resolved under UserResources then the resources folder, and downloaded into UserResources/fonts when the interface language needs it and neither holds it. Not shipped. source_ref: "pcsx2-qt/Translations.cpp:354-360, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549" - name: NotoSansKR-Regular.ttf path: pcsx2/resources/fonts/NotoSansKR-Regular.ttf standalone_path: resources/fonts/NotoSansKR-Regular.ttf required: false description: "Korean interface font" note: "Same resolution and download path as the Japanese font. Not shipped." source_ref: "pcsx2-qt/Translations.cpp:361-367, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549" - name: NotoSansSC-Regular.ttf path: pcsx2/resources/fonts/NotoSansSC-Regular.ttf standalone_path: resources/fonts/NotoSansSC-Regular.ttf required: false description: "Simplified Chinese interface font" note: "Same resolution and download path as the Japanese font. Not shipped." source_ref: "pcsx2-qt/Translations.cpp:320-326, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549" - name: NotoSansTC-Regular.ttf path: pcsx2/resources/fonts/NotoSansTC-Regular.ttf standalone_path: resources/fonts/NotoSansTC-Regular.ttf required: false description: "Traditional Chinese interface font" note: "Same resolution and download path as the Japanese font. Not shipped." source_ref: "pcsx2-qt/Translations.cpp:327-333, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549" - name: NotoSansArabic-Regular.ttf path: pcsx2/resources/fonts/NotoSansArabic-Regular.ttf standalone_path: resources/fonts/NotoSansArabic-Regular.ttf required: false description: "Arabic interface font" note: "Same resolution and download path as the Japanese font. Not shipped." source_ref: "pcsx2-qt/Translations.cpp:314-319, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549" - name: NotoSansHebrew-Regular.ttf path: pcsx2/resources/fonts/NotoSansHebrew-Regular.ttf standalone_path: resources/fonts/NotoSansHebrew-Regular.ttf required: false description: "Hebrew interface font" note: "Same resolution and download path as the Japanese font. Not shipped." source_ref: "pcsx2-qt/Translations.cpp:348-353, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549" - name: NotoSansDevanagari-Regular.ttf path: pcsx2/resources/fonts/NotoSansDevanagari-Regular.ttf standalone_path: resources/fonts/NotoSansDevanagari-Regular.ttf required: false description: "Devanagari interface font" note: "Same resolution and download path as the Japanese font. Not shipped." source_ref: "pcsx2-qt/Translations.cpp:334-339, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549" - name: tfx.glsl path: pcsx2/resources/shaders/vulkan/tfx.glsl standalone_path: resources/shaders/vulkan/tfx.glsl required: true bundled: true description: "Vulkan texture function shader" note: >- Compiled at device creation. The Vulkan backend is the only one the Android, iOS and libretro builds use, and a source that cannot be read fails the pipeline compile and the device with it. source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2568, pcsx2/GS/Renderers/Common/GSDevice.cpp:422-425" - name: convert.glsl path: pcsx2/resources/shaders/vulkan/convert.glsl standalone_path: resources/shaders/vulkan/convert.glsl required: true bundled: true description: "Vulkan conversion shader" source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5521-5527, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5877" - name: present.glsl path: pcsx2/resources/shaders/vulkan/present.glsl standalone_path: resources/shaders/vulkan/present.glsl required: true bundled: true description: "Vulkan presentation shader" source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5706" - name: merge.glsl path: pcsx2/resources/shaders/vulkan/merge.glsl standalone_path: resources/shaders/vulkan/merge.glsl required: true bundled: true description: "Vulkan merge shader" source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5807" - name: interlace.glsl path: pcsx2/resources/shaders/vulkan/interlace.glsl standalone_path: resources/shaders/vulkan/interlace.glsl required: true bundled: true description: "Vulkan interlace shader" source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5756" - name: shadeboost.glsl path: pcsx2/resources/shaders/vulkan/shadeboost.glsl standalone_path: resources/shaders/vulkan/shadeboost.glsl required: true bundled: true description: "Vulkan shade boost shader" note: >- Compiled by the post-processing pass, which runs unconditionally in the device creation chain, so a source that cannot be read fails the device. source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5857, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5911-5917, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2593-2598" - name: cas.glsl path: pcsx2/resources/shaders/vulkan/cas.glsl standalone_path: resources/shaders/vulkan/cas.glsl required: false bundled: true description: "Vulkan contrast adaptive sharpening shader" note: >- Includes ffx_a.h and ffx_cas.h. The only shader whose compile failure is caught: sharpening is turned off and device creation carries on, because older Adreno compilers reject the compute pipeline. source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5963, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2606-2612" - name: imgui.glsl path: pcsx2/resources/shaders/vulkan/imgui.glsl standalone_path: resources/shaders/vulkan/imgui.glsl required: true bundled: true description: "Vulkan interface shader" source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5989" - name: fxaa.fx path: pcsx2/resources/shaders/common/fxaa.fx standalone_path: resources/shaders/common/fxaa.fx required: true bundled: true description: "FXAA shader, shared by every backend" note: >- Compiled by the Vulkan and OpenGL post-processing passes as part of device creation, so the device fails without it. The Direct3D backends compile it lazily on first use and only lose the effect. source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5884, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:607, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2805-2813, pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1933-1940" - name: ffx_a.h path: pcsx2/resources/shaders/common/ffx_a.h standalone_path: resources/shaders/common/ffx_a.h required: false bundled: true description: "FidelityFX helper header" note: >- Read as a source file and substituted for the include line of the sharpening shader before compilation. source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1481-1488" - name: ffx_cas.h path: pcsx2/resources/shaders/common/ffx_cas.h standalone_path: resources/shaders/common/ffx_cas.h required: false bundled: true description: "FidelityFX CAS header" note: "Substituted the same way as ffx_a.h." source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1481-1488" - name: tfx_vgs.glsl path: pcsx2/resources/shaders/opengl/tfx_vgs.glsl standalone_path: resources/shaders/opengl/tfx_vgs.glsl required: false bundled: true description: "OpenGL texture function vertex and geometry shader" note: >- The OpenGL backend is one of three the renderer setting selects, and it is what an Android device falls back to when Vulkan is not chosen. Its device creation fails without this source; a Vulkan session is unaffected. source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:749-753, pcsx2/GS/GS.cpp:88-110" - name: tfx_fs.glsl path: pcsx2/resources/shaders/opengl/tfx_fs.glsl standalone_path: resources/shaders/opengl/tfx_fs.glsl required: false bundled: true description: "OpenGL texture function fragment shader" note: "Read with tfx_vgs.glsl; the OpenGL device fails without it." source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:749-753" - name: convert.glsl path: pcsx2/resources/shaders/opengl/convert.glsl standalone_path: resources/shaders/opengl/convert.glsl required: false bundled: true description: "OpenGL conversion shader" note: "The OpenGL device fails without it." source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:441-447" - name: present.glsl path: pcsx2/resources/shaders/opengl/present.glsl standalone_path: resources/shaders/opengl/present.glsl required: false bundled: true description: "OpenGL presentation shader" note: "The OpenGL device fails without it." source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:527-532" - name: merge.glsl path: pcsx2/resources/shaders/opengl/merge.glsl standalone_path: resources/shaders/opengl/merge.glsl required: false bundled: true description: "OpenGL merge shader" note: "The OpenGL device fails without it." source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:563-568" - name: interlace.glsl path: pcsx2/resources/shaders/opengl/interlace.glsl standalone_path: resources/shaders/opengl/interlace.glsl required: false bundled: true description: "OpenGL interlace shader" note: "The OpenGL device fails without it." source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:586-591" - name: shadeboost.glsl path: pcsx2/resources/shaders/opengl/shadeboost.glsl standalone_path: resources/shaders/opengl/shadeboost.glsl required: false bundled: true description: "OpenGL shade boost shader" note: >- Compiled with the FXAA program in the OpenGL device creation chain, so that device fails without it. source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:607-608, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3060-3066" - name: cas.glsl path: pcsx2/resources/shaders/opengl/cas.glsl standalone_path: resources/shaders/opengl/cas.glsl required: false bundled: true description: "OpenGL contrast adaptive sharpening shader" note: >- A desktop GL compute shader, gated away from GL ES contexts because feeding it to an ES compiler crashes some drivers. source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3251, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:610-615" - name: imgui.glsl path: pcsx2/resources/shaders/opengl/imgui.glsl standalone_path: resources/shaders/opengl/imgui.glsl required: false bundled: true description: "OpenGL interface shader" note: "The OpenGL device fails without it." source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:709-710, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3309-3316" - name: tfx.fx path: pcsx2/resources/shaders/dx11/tfx.fx standalone_path: resources/shaders/dx11/tfx.fx required: false bundled: true description: "Direct3D texture function shader" note: >- Read by the Direct3D 11 and Direct3D 12 backends of the Windows on arm64 build, whose devices fail without it. The Android asset step drops the dx11 folder because the mobile backends never compile it. source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:215-218, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:967, platforms/android/app/build.gradle.kts:40-47" - name: convert.fx path: pcsx2/resources/shaders/dx11/convert.fx standalone_path: resources/shaders/dx11/convert.fx required: false bundled: true description: "Direct3D conversion shader" note: "The Direct3D devices fail without it." source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:229-231, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2827" - name: present.fx path: pcsx2/resources/shaders/dx11/present.fx standalone_path: resources/shaders/dx11/present.fx required: false bundled: true description: "Direct3D presentation shader" note: "The Direct3D devices fail without it." source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:265, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2971" - name: merge.fx path: pcsx2/resources/shaders/dx11/merge.fx standalone_path: resources/shaders/dx11/merge.fx required: false bundled: true description: "Direct3D merge shader" note: "The Direct3D devices fail without it." source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:317, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3050" - name: interlace.fx path: pcsx2/resources/shaders/dx11/interlace.fx standalone_path: resources/shaders/dx11/interlace.fx required: false bundled: true description: "Direct3D interlace shader" note: "The Direct3D devices fail without it." source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:352, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3014" - name: shadeboost.fx path: pcsx2/resources/shaders/dx11/shadeboost.fx standalone_path: resources/shaders/dx11/shadeboost.fx required: false bundled: true description: "Direct3D shade boost shader" source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:372, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3120" - name: cas.hlsl path: pcsx2/resources/shaders/dx11/cas.hlsl standalone_path: resources/shaders/dx11/cas.hlsl required: false bundled: true description: "Direct3D contrast adaptive sharpening shader" note: "Includes ffx_a.h and ffx_cas.h." source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2259, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2299" - name: imgui.fx path: pcsx2/resources/shaders/dx11/imgui.fx standalone_path: resources/shaders/dx11/imgui.fx required: false bundled: true description: "Direct3D interface shader" note: "The Direct3D devices fail without it." source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2309-2313, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2327" - name: message.wav path: pcsx2/resources/sounds/achievements/message.wav standalone_path: resources/sounds/achievements/message.wav required: false bundled: true description: "Achievement notification sound" note: >- Played from the resources folder when the achievement information sound is enabled and no custom sound is set. source_ref: "pcsx2/Achievements.cpp:68, pcsx2/Achievements.cpp:1275-1281, pcsx2/Achievements.cpp:1525" - name: unlock.wav path: pcsx2/resources/sounds/achievements/unlock.wav standalone_path: resources/sounds/achievements/unlock.wav required: false bundled: true description: "Achievement unlock sound" source_ref: "pcsx2/Achievements.cpp:69, pcsx2/Achievements.cpp:1275-1281, pcsx2/Achievements.cpp:1578" - name: lbsubmit.wav path: pcsx2/resources/sounds/achievements/lbsubmit.wav standalone_path: resources/sounds/achievements/lbsubmit.wav required: false bundled: true description: "Leaderboard submission sound" source_ref: "pcsx2/Achievements.cpp:70, pcsx2/Achievements.cpp:1275-1281, pcsx2/Achievements.cpp:1672" - name: placeholder.png path: pcsx2/resources/fullscreenui/placeholder.png standalone_path: resources/fullscreenui/placeholder.png required: false bundled: true description: "Fullscreen interface placeholder texture" note: >- Named as the placeholder texture when the fullscreen interface initialises. source_ref: "pcsx2/ImGui/FullscreenUI.cpp:335" - name: no-save.png path: pcsx2/resources/fullscreenui/no-save.png standalone_path: resources/fullscreenui/no-save.png required: false bundled: true description: "Empty save slot texture" source_ref: "pcsx2/ImGui/ImGuiOverlays.cpp:1664" - name: media-cdrom.svg path: pcsx2/resources/fullscreenui/media-cdrom.svg standalone_path: resources/fullscreenui/media-cdrom.svg required: false bundled: true description: "Game list menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1367, pcsx2/ImGui/FullscreenUI.cpp:3483" - name: start-game.svg path: pcsx2/resources/fullscreenui/start-game.svg standalone_path: resources/fullscreenui/start-game.svg required: false bundled: true description: "Start game menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1373" - name: applications-system.svg path: pcsx2/resources/fullscreenui/applications-system.svg standalone_path: resources/fullscreenui/applications-system.svg required: false bundled: true description: "Settings menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1380, pcsx2/ImGui/FullscreenUI.cpp:3478" - name: exit.svg path: pcsx2/resources/fullscreenui/exit.svg standalone_path: resources/fullscreenui/exit.svg required: false bundled: true description: "Exit menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1386, pcsx2/ImGui/FullscreenUI.cpp:1519" - name: start-file.svg path: pcsx2/resources/fullscreenui/start-file.svg standalone_path: resources/fullscreenui/start-file.svg required: false bundled: true description: "Start file menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1443" - name: drive-cdrom.svg path: pcsx2/resources/fullscreenui/drive-cdrom.svg standalone_path: resources/fullscreenui/drive-cdrom.svg required: false bundled: true description: "Start disc menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1449" - name: start-bios.svg path: pcsx2/resources/fullscreenui/start-bios.svg standalone_path: resources/fullscreenui/start-bios.svg required: false bundled: true description: "Start BIOS menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1455" - name: back-icon.svg path: pcsx2/resources/fullscreenui/back-icon.svg standalone_path: resources/fullscreenui/back-icon.svg required: false bundled: true description: "Back menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1461, pcsx2/ImGui/FullscreenUI.cpp:1511" - name: desktop-mode.svg path: pcsx2/resources/fullscreenui/desktop-mode.svg standalone_path: resources/fullscreenui/desktop-mode.svg required: false bundled: true description: "Desktop mode menu icon" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1527" - name: AppBanner.svg path: pcsx2/resources/icons/AppBanner.svg standalone_path: resources/icons/AppBanner.svg required: false bundled: true description: "Application banner" source_ref: "pcsx2/ImGui/FullscreenUI.cpp:762" - name: AppIconLarge.png path: pcsx2/resources/icons/AppIconLarge.png standalone_path: resources/icons/AppIconLarge.png required: false bundled: true description: "Application icon" note: >- Drawn by the fullscreen interface, shown by the Qt setup wizard, and copied out when a desktop entry is written. source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1291, pcsx2-qt/SetupWizardDialog.cpp:165, pcsx2-qt/QtUtils.cpp:843" - name: AppIconLarge.ico path: pcsx2/resources/icons/AppIconLarge.ico standalone_path: resources/icons/AppIconLarge.ico required: false bundled: true description: "Windows application icon" note: "Read next to the program when a shortcut is written." source_ref: "pcsx2-qt/QtUtils.cpp:755" - name: ra-icon.svg path: pcsx2/resources/icons/ra-icon.svg standalone_path: resources/icons/ra-icon.svg required: false bundled: true description: "RetroAchievements icon" source_ref: "pcsx2/ImGui/FullscreenUI_Settings.cpp:4388, pcsx2-qt/SetupWizardDialog.cpp:428, pcsx2-qt/Settings/AchievementLoginDialog.cpp:21" - name: "star-.svg" path: pcsx2/resources/icons/ standalone_path: resources/icons/ required: false bundled: true description: "Compatibility rating icons" note: >- Six files, star-0.svg through star-5.svg, named from the compatibility rating of the entry. source_ref: "pcsx2/ImGui/FullscreenUI.cpp:767, pcsx2-qt/GameList/GameListModel.cpp:529" - name: ".svg" path: pcsx2/resources/icons/flags/ standalone_path: resources/icons/flags/ required: false bundled: true description: "Region flag icons" note: >- Forty-eight files, named from the region of the entry through RegionToFlagFilename. source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2842" - name: cover-placeholder.png path: pcsx2/resources/cover-placeholder.png standalone_path: resources/cover-placeholder.png required: false bundled: true description: "Game list cover placeholder" source_ref: "pcsx2-qt/GameList/GameListModel.cpp:531"