emulator: Frotz type: standalone core_classification: game_engine source: "https://gitlab.com/DavidGriffith/frotz" upstream: "https://gitlab.com/DavidGriffith/frotz" profiled_date: "2026-10-17" source_commit: "2f17d64f23f3d6e68cd676d35c9d1789e17bc9fc" core_version: "2.55pre" display_name: "Infocom Z-Machine (SDL Frotz)" cores: - "frotz" systems: - "zmachine" notes: | Z-machine interpreter for Infocom and Inform story files (versions 1 to 8). Recalbox builds the SDL front end, sfrotz, and launches it with a generated config file and the story file. sf_initfonts() builds the text and fixed-width fonts from the bitmap compiled into sf_deffont.c (ref: src/sdl/sf_deffont.c:22) and the character graphics font from SF_font3 (ref: src/sdl/sf_fonts.c:979-989). TrueType fonts are loaded only when the config file names them under [Fonts] (ref: src/sdl/sf_resource.c:402-413), and a font that fails to load is reported and skipped (ref: src/sdl/sf_fonts.c:959-973). No default font path exists. Pictures and sounds come from the story's Blorb data or from loose resource files under the [Resources] Dir setting, "./" by default (ref: src/sdl/sf_resource.c:75, 415). Both belong to the game. exclusion_note: "fonts compiled into the binary; external TrueType fonts only when the user config names them" files: []