; ;Font map ; ;Defines the available characters which can be printed ; is possible to have multiple font textures [font-map] texture = font2_en.png ;File name of font texture texture-scale = 2 width = 10 ;How many cols on the texture height = 10 ;How many rows on the texture ; Map of font ; ; Entry format (monospace fonts): ; position y0 x1 = value X ; ; Example: ; 0-1 = "X" ; ; ; Entry format (with a width subtracting at left and right ): ; position y0 x1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1 = "X23" ; ; ; Entry format (map same coordinate to multiple places): ; position y0 x1 z1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1-0 = "X23" ; 0-1-1 = "x45" ; Note: z1 can have any number value, but required to have different for same X and Y pair. ; That need to make INI value names be different or all first values are will be overwritten by last ; [entries] 0-0 = "!" 1-0 = "\"" 2-0 = "#" 3-0 = "$" 4-0 = "%" 5-0 = "&" 6-0 = "'" 7-0 = "(" 8-0 = ")" 9-0 = "*" 0-1 = "+" 1-1 = "," 2-1 = "-" 3-1 = "." 4-1 = "/" 5-1 = "0" 6-1 = "1" 7-1 = "2" 8-1 = "3" 9-1 = "4" 0-2 = "5" 1-2 = "6" 2-2 = "7" 3-2 = "8" 4-2 = "9" 5-2 = ":" 6-2 = ";" 7-2 = "<" 8-2 = "=" 9-2 = ">" 0-3 = "?" 1-3 = "@" 2-3 = "A" 3-3 = "B" 4-3 = "C" 5-3 = "D" 6-3 = "E" 7-3 = "F" 8-3 = "G" 9-3 = "H" 0-4 = "I" 1-4 = "J" 2-4 = "K" 3-4 = "L" 4-4 = "M" 5-4 = "N" 6-4 = "O" 7-4 = "P" 8-4 = "Q" 9-4 = "R" 0-5 = "S" 1-5 = "T" 2-5 = "U" 3-5 = "V" 4-5 = "W" 5-5 = "X" 6-5 = "Y" 7-5 = "Z" 8-5 = "[" 9-5 = "\\" 0-6 = "]" 1-6 = "^" 2-6 = "_" 3-6 = "`" 4-6 = "a" 5-6 = "b" 6-6 = "c" 7-6 = "d" 8-6 = "e" 9-6 = "f" 0-7 = "g" 1-7 = "h" 2-7 = "i" 3-7 = "j" 4-7 = "k" 5-7 = "l" 6-7 = "m" 7-7 = "n" 8-7 = "o" 9-7 = "p" 0-8 = "q" 1-8 = "r" 2-8 = "s" 3-8 = "t" 4-8 = "u" 5-8 = "v" 6-8 = "w" 7-8 = "x" 8-8 = "y" 9-8 = "z" 0-9 = "{" 1-9 = "|" 2-9 = "}" 3-9 = "~"