; ;Font map ; ;Defines the available characters which can be printed ; is possible to have multiple font textures [font-map] texture = font3_en.png ;File name of font texture texture-scale = 2 width = 8 ;How many cols on the texture height = 8 ;How many rows on the texture ; Map of font ; ; Entry format (monospace fonts): ; position y0 x1 = value X ; ; Example: ; 0-1 = "X" ; ; ; Entry format (with a width subtracting at left and right ): ; position y0 x1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1 = "X23" ; ; ; Entry format (map same coordinate to multiple places): ; position y0 x1 z1 = value X, padding-left 2, padding-right 3 ; ; Example: ; 0-1-0 = "X23" ; 0-1-1 = "x45" ; Note: z1 can have any number value, but required to have different for same X and Y pair. ; That need to make INI value names be different or all first values are will be overwritten by last ; [entries] 0-0 = "0" 0-1 = "1" 0-2 = "2" 0-3 = "3" 0-4 = "4" 0-5 = "5" 0-6 = "6" 0-7 = "7" 1-0 = "8" 1-1 = "9" 1-2 = "A" 1-3 = "B" 1-4 = "C" 1-5 = "D" 1-6 = "E" 1-7 = "F" 2-0 = "G" 2-1 = "H" 2-2 = "I" 2-3 = "J" 2-4 = "K" 2-5 = "L" 2-6 = "M" 2-7 = "N" 3-0 = "O" 3-1 = "P" 3-2 = "Q" 3-3 = "R" 3-4 = "S" 3-5 = "T" 3-6 = "U" 3-7 = "V" 4-0 = "W" 4-1 = "X" 4-2 = "Y" 4-3 = "Z" 4-4 = "a" 4-5 = "b" 4-6 = "c" 4-7 = "d" 5-0 = "e" 5-1 = "f" 5-2 = "g" 5-3 = "h" 5-4 = "i" 5-5 = "j" 5-6 = "k" 5-7 = "l" 6-0 = "m" 6-1 = "n" 6-2 = "o" 6-3 = "p" 6-4 = "q" 6-5 = "r" 6-6 = "s" 6-7 = "t" 7-0 = "u" 7-1 = "v" 7-2 = "w" 7-3 = "x" 7-4 = "y" 7-5 = "z"