emulator: "DaedalusX64" type: standalone core_classification: embedded_hle source: "https://github.com/DaedalusX64/daedalus" profiled_date: "2026-10-17" source_commit: "f17e9ed86f3806fadeb69abd29c9526ab2d4bd1b" pin_frozen: "ROCKNIX 20261001 builds this revision. Later upstream commits are not part of that build." core_version: "Git" display_name: "Nintendo - 64 (DaedalusX64)" cores: - "daedalusx64" - "daedalusx64-sa" systems: - nintendo-64 notes: | High-level Nintendo 64 emulator. The boot sequence and the RSP are emulated at high level: no PIF ROM or other console firmware is opened. The code carries no version string; the tree is 837 commits past tag 1.1.8. Every data file is resolved against baseDir, which on Linux is the working directory at startup. ROCKNIX copies the package to /storage/.config/DaedalusX64 and starts the binary from there. ref: Source/Utility/Paths.cpp:30-36, Source/Utility/Paths.cpp:40-42 Linux builds pick the renderer by architecture: OpenGL ES on aarch64 and arm, desktop OpenGL elsewhere. Each renderer installs its own n64.psh, the fragment shader library prepended to every shader the renderer compiles. The ES renderer fails graphics init without it; the desktop one goes on with an empty library and its shaders do not compile. ref: Source/CMakeLists.txt:132-137, Source/SysPosix/CMakeLists.txt:12-18, Source/SysGLES/HLEGraphics/RendererGL.cpp:77-110, Source/SysGLES/Graphics/GraphicsContextGL.cpp:151-156, Source/SysGL/HLEGraphics/RendererGL.cpp:86-120 roms.ini is the per-game settings database (name, save type, a few rendering and timing flags), keyed on the two header CRCs and the country code. A game it does not list runs on defaults. ref: Source/RomFile/RomSettings.cpp:149-157, Source/RomFile/RomSettings.cpp:218-228, Source/Core/ROM.cpp:481-484 The cheat reader is called with "Daedalus.cht" but ignores that argument and opens a file named cheat_file in the working directory, creating it empty, so the bundled Daedalus.cht is never read. ref: Source/Core/ROM.cpp:534, Source/Interface/Cheats.cpp:265, Source/Interface/Cheats.cpp:293-303 files: - name: "n64.psh" path: "n64.psh" system: nintendo-64 required: true sha1: - "b37ed040a7ec00c2fd8029eccc30fb371bc8ce42" - "e1cb0ba231bb29007d53d36952debbecff45c5be" md5: - "c52b5cec265580e443b4cdc4dac9a27d" - "d5ddde64980f70c6db6404d5c1db2e96" bundled: true description: "N64 fragment shader library" note: "Two different files share this name: Source/SysGLES/HLEGraphics/n64.psh for the OpenGL ES build, Source/SysGL/HLEGraphics/n64.psh for the desktop OpenGL build. Installed beside the binary." source_ref: "Source/SysGLES/HLEGraphics/RendererGL.cpp:103-110, Source/SysGL/HLEGraphics/RendererGL.cpp:116-120, Source/SysPosix/CMakeLists.txt:12-18" - name: "roms.ini" path: "roms.ini" system: nintendo-64 required: false sha1: "4877d2cfb4c4f228332fbb453ce89d93d1457500" md5: "5766150f4586283609c6681c5da9efe7" bundled: true category: game_data description: "Per-game settings database" note: "Shipped in Data/. Without it every game runs with default settings." source_ref: "Source/RomFile/RomSettings.cpp:149-157, Source/RomFile/RomSettings.cpp:218-228, Source/Core/ROM.cpp:481-484" - name: "OpenSans.ttf" path: "Resources/OpenSans.ttf" system: nintendo-64 required: false sha1: "ecdf1d58c0932a775c89b5ad48a7a0aaad66de4f" md5: "78609089d3dad36318ae0190321e6f3e" bundled: true description: "UI font" note: "Opened through SDL_ttf for the on-screen menus; a failure is printed and emulation is not affected." source_ref: "Source/SysGL/Graphics/DrawTextSDL.cpp:30-41, Source/SysGLES/Graphics/DrawTextSDL.cpp:30-41"