emulator: MFME type: standalone core_classification: embedded_hle source: "https://www.desertislandfruits.com/" upstream: closed-source profiled_date: "2026-08-08" core_version: "20.1" display_name: "MFME (Fruit Machines)" cores: - mfme - mfme-windows systems: - fruitmachine mode: standalone notes: | Closed-source Delphi emulator for fruit machine and slot machine hardware, written by Chris Wren (Wizard) and distributed as a Windows installer. MFME.exe carries FileVersion 20.1.0.0, FileDescription "Multiple Fruit Machine Emulator" and copyright "C.J.Wren 1997-2020", and the installer targets Windows 10, defaults to C:\MFME\v20 (history.txt:323) and writes HKCU\Software\CJW\MFME. The binary is ASPack compressed, imports dinput8, xaudio2_9, d2d1 and d3d11 for input, sound and the hardware accelerated scaler added in v19.0 (history.txt:8-9), and holds its layout engine in Delphi units around an EasyCompression Library core. Development ended with the author's death, and Update.exe, reached from File -> Check For Updates (history.txt:235), no longer finds a server. ES-DE calls MFME.exe with a .gam path and the working directory set to the emulator folder, through find rules MFME and MFME-WINDOWS, and runs it under Wine or Proton on Linux; .gam is in the arcade and mame extension lists. A machine is a folder holding a .gam file, the .fml layout it names and the ROM set. The .gam is plain text: a System line naming the tech, DIP switch, reel, stake, jackpot, percentage and meter state, a Layout line naming the .fml, a Game line, and one ROM line per ROM file. Layouts before v5 used .dat and are converted by loading them in v5 or v6 and saving, while v20 loads .fml only. The .fml is an AACS container whose password is derived from a four byte seed at the end of the file through a mixer, hashed with RIPEMD-128 into a Rijndael key, and each chunk is zlib compressed. It holds the Delphi layout stream with every bitmap embedded, carries no external file path, and text components name a font family rather than a font file. MFME.exe is started with the .gam path as its argument (history.txt:271). ROM sets are per machine and self contained. Barcrest S4 and S5 sets are .LO and .HI program files with a .BIN sound ROM, MPU5 sets are .p1 to .p4, and other techs use .hex or .rom members named by the .gam. Fruit machine hardware has no system BIOS, so nothing is shared between machines, and sound ROMs belong to the machine as well: an S4 game whose sound ROMs are absent still runs and reports Wrong Snd Err (history.txt:301). v20.0 added an automatic ROM download for DIF legacy layouts (history.txt:293). Ctrl-K resets a game with its alternate ROM set (tips.txt). Effect samples are the mechanical cabinet sounds MFME plays itself, distinct from the game audio the sound ROM produces. Each effect has a fixed filename resolved in the game folder first, then DefaultSounds\Custom\\, then DefaultSounds (DefaultSounds/Readme.txt:78-84), and files are opened when required rather than at layout load (history.txt:210-211). A preference forces the defaults over the ones a layout selects (history.txt:219). The distribution ships Custom folders for 40 techs: ACEVIDEO, ADDER5, ASTRASYSA1, BLACKBOX, COINMASTER, ELECTROCOIN, EPOCH, IGTS+, IGTS2000, IMPACT, INDER, M1AB, M1VIDEO, MACH2000A, MACH2000E, MACH2000S, MMM, MPS2, MPU2, MPU3, MPU4, MPU4PLASMA, MPU4VIDEO, MPU5, PCLMAXI, PHOENIX, PHOENIX2, PLUTO5, PROCONN, SCORPION1, SCORPION2, SCORPION4, SCORPION5, SRU, SYS1, SYS5, SYS83, SYS85, SYSTEM80 and spACE, with cabinet subfolders Eclipse for ADDER5, SCORPION4 and SCORPION5, Elegance for EPOCH, and Genesis for MPU4 and MPU5. DefaultSounds/Readme.txt:35-37 lists the electronic token mech effects as CoinInToken, CoinInTokenSwitch and CoinInTokenRejected, but the files that ship and the entry that introduced them name them TokenIn, TokenInSwitch and TokenInRejected (history.txt:80). Three shipped directories are enumerated rather than looked up by name and therefore expect no particular filename. DefaultBackdrops and DefaultTiles hold the images offered as a backdrop or tiled background in the full screen modes, picked at random when the preference is set (history.txt:48, 55-56), and ship one wallpaper and six tiles. DefaultSounds/MiscSounds holds alternate payout, coin and note recordings that a user copies over an effect name. Fonts is scanned for the fonts a layout names, so its contents grow with the layouts installed. files: # -- Output hardware library -- - name: PacDrive32.dll size: 71168 sha1: f77e7836ee114947f38bfd854843c0b987399f0e system: fruitmachine required: true bundled: true description: "Ultimarc PacDrive, PacLed64 and UltimateIO output library" source_ref: "MFME.exe import directory, history.txt:278-279" note: >- Listed in the MFME.exe import descriptors, so the Windows loader resolves it at process start and MFME does not launch when it is absent from the application directory. Drives real cabinet lamps, hoppers and meters through Ultimarc boards. v20.0 updated the library and added PacLed64 and UltimateIO support. # -- Fonts, scanned from the Fonts folder beside MFME.exe -- - name: LITHOGRB.TTF size: 49152 sha1: 82f91b0c82ee8ea289f729625961ad5ebdc51758 system: fruitmachine path: "Fonts/LITHOGRB.TTF" required: false bundled: true category: game_data description: "Lithograph Bold, the font layouts name for machine text" source_ref: "history.txt:38, 309" note: >- v19.0 moved font loading from installed system fonts to the Fonts folder where MFME is located. Layouts store a font family name, not a file: the decoded layout stream names Lithograph. A layout whose font is missing shows the name in red in the properties screen and renders with a substitute. - name: LITHOGRL.TTF size: 61484 sha1: 5d9d28246d2976cdd75adc66524ce9de5e623af0 system: fruitmachine path: "Fonts/LITHOGRL.TTF" required: false bundled: true category: game_data description: "Lithograph Light, the font layouts name for machine text" source_ref: "history.txt:38, 309" note: "Same mechanism as LITHOGRB.TTF, the light weight of the same family." - name: MFME.ttf size: 264428 sha1: 646068483c6f5c7d0eb2f76038b9e5dd25f0f01d system: fruitmachine path: "Fonts/MFME.ttf" required: false bundled: true category: game_data description: "MFME segment and display font" source_ref: "history.txt:38, 168" note: "Shipped font used by MFME's own displays, updated in v19.5." # -- Reel masks, applied when the Default option is selected -- - name: ReelGradientMask.bmp size: 522214 sha1: 16e3c6698a10547c228b8ab474b817ff1d64c216 system: fruitmachine path: "DefaultMasks/ReelGradientMask.bmp" required: false bundled: true category: game_data description: "Reel gradient mask applied to reel bands" source_ref: "DefaultMasks/Readme.txt:1" note: >- Used when the Default option is chosen for the mask in the reel properties window. A custom mask stored in the layout replaces it. - name: ReelLampMask.bmp size: 108734 sha1: e3df9d90adb0d44c43cb70b4fd3887c7ddbef1cf system: fruitmachine path: "DefaultMasks/ReelLampMask.bmp" required: false bundled: true category: game_data description: "Reel lamp mask applied to reel bands" source_ref: "DefaultMasks/Readme.txt:1" note: "Same mechanism as ReelGradientMask.bmp, for the reel lamp overlay." # -- Payout solenoid slides -- - name: 2pSlide.wav size: 60834 sha1: f92d854f017d154c9ae0a2351629876515ba48d7 system: fruitmachine path: "DefaultSounds/2pSlide.wav" required: false bundled: true category: game_data description: "2p payout solenoid" source_ref: "DefaultSounds/Readme.txt:9, history.txt:44" - name: 10pSlide.wav size: 60834 sha1: f92d854f017d154c9ae0a2351629876515ba48d7 system: fruitmachine path: "DefaultSounds/10pSlide.wav" required: false bundled: true category: game_data description: "10p payout solenoid" source_ref: "DefaultSounds/Readme.txt:10" - name: 20pSlide.wav size: 60834 sha1: f92d854f017d154c9ae0a2351629876515ba48d7 system: fruitmachine path: "DefaultSounds/20pSlide.wav" required: false bundled: true category: game_data description: "20p payout solenoid" source_ref: "DefaultSounds/Readme.txt:11" - name: 50pSlide.wav size: 60834 sha1: f92d854f017d154c9ae0a2351629876515ba48d7 system: fruitmachine path: "DefaultSounds/50pSlide.wav" required: false bundled: true category: game_data description: "50p payout solenoid" source_ref: "DefaultSounds/Readme.txt:12" - name: PoundSlide.wav size: 60834 sha1: f92d854f017d154c9ae0a2351629876515ba48d7 system: fruitmachine path: "DefaultSounds/PoundSlide.wav" required: false bundled: true category: game_data description: "One pound payout solenoid" source_ref: "DefaultSounds/Readme.txt:13" - name: TokenSlide.wav size: 84928 sha1: cd6d260ae5083ec6d4b9f5dc51253e275d6defff system: fruitmachine path: "DefaultSounds/TokenSlide.wav" required: false bundled: true category: game_data description: "10p and 20p token payout solenoid" source_ref: "DefaultSounds/Readme.txt:14" - name: MiscSlide.wav size: 63898 sha1: 4dee3153c5a4cdf9d286387232fa89fbf381fa28 system: fruitmachine path: "DefaultSounds/MiscSlide.wav" required: false bundled: true category: game_data description: "Five by 50p slide" source_ref: "DefaultSounds/Readme.txt:15" # -- Meters and buttons -- - name: meter.wav size: 9260 sha1: d4c70ecc12d3be10d5a07784b6d07e9e3880e39a system: fruitmachine path: "DefaultSounds/meter.wav" required: false bundled: true category: game_data description: "Electromechanical meter step" source_ref: "DefaultSounds/Readme.txt:17" note: "Listed as Meter.wav in the readme, shipped as meter.wav." - name: ButtonDown.wav size: 3264 sha1: cdb40079f4c0ce29793dd2a16fb53bec421ba1fd system: fruitmachine path: "DefaultSounds/ButtonDown.wav" required: false bundled: true category: game_data description: "Layout button pressed" source_ref: "DefaultSounds/Readme.txt:19" note: "PROCONN ships its own copy under DefaultSounds/Custom/PROCONN/." - name: ButtonUp.wav size: 2638 sha1: ae019c3258f01fdc847a4902bf550432c67aeb48 system: fruitmachine path: "DefaultSounds/ButtonUp.wav" required: false bundled: true category: game_data description: "Layout button released" source_ref: "DefaultSounds/Readme.txt:20" note: "PROCONN ships its own copy under DefaultSounds/Custom/PROCONN/." # -- Hoppers -- - name: HopperMotor1.wav size: 86884 sha1: d826ef5ce08a1cf8ca69523416fdfd6829ac985e system: fruitmachine path: "DefaultSounds/HopperMotor1.wav" required: false bundled: true category: game_data description: "Hopper 1 motor running" source_ref: "DefaultSounds/Readme.txt:22" note: >- Cabinet specific copies ship under DefaultSounds/Custom/ for ADDER5/Eclipse, EPOCH/Elegance, MPU4/Genesis, MPU5/Genesis, SCORPION4/Eclipse and SCORPION5/Eclipse. - name: HopperCoin1.wav size: 25936 sha1: 2b6785096da1b9139140a9286e56e208be5d9c28 system: fruitmachine path: "DefaultSounds/HopperCoin1.wav" required: false bundled: true category: game_data description: "Coin paid out from hopper 1" source_ref: "DefaultSounds/Readme.txt:23" note: "Same cabinet specific copies as HopperMotor1.wav." - name: HopperMotor2.wav size: 86884 sha1: d826ef5ce08a1cf8ca69523416fdfd6829ac985e system: fruitmachine path: "DefaultSounds/HopperMotor2.wav" required: false bundled: true category: game_data description: "Hopper 2 motor running" source_ref: "DefaultSounds/Readme.txt:24" note: "Same cabinet specific copies as HopperMotor1.wav." - name: HopperCoin2.wav size: 24290 sha1: 20d2187d4ae844dd8726eb6f723b5118c4c46738 system: fruitmachine path: "DefaultSounds/HopperCoin2.wav" required: false bundled: true category: game_data description: "Coin paid out from hopper 2" source_ref: "DefaultSounds/Readme.txt:25" note: >- Same cabinet specific copies as HopperMotor1.wav, plus an alternate in DefaultSounds/MiscSounds/. # -- Note acceptor -- - name: NoteIn.wav size: 156204 sha1: 19d18a2b547885a4f01a2c47f611ed36236d83f0 system: fruitmachine path: "DefaultSounds/NoteIn.wav" required: false bundled: true category: game_data description: "Note inserted into the note acceptor" source_ref: "DefaultSounds/Readme.txt:27" - name: NoteInReject.wav size: 96688 sha1: 703d6187f35a1b1c044534c0a826d91afd1dd4e1 system: fruitmachine path: "DefaultSounds/NoteInReject.wav" required: false bundled: true category: game_data description: "Note rejected by the note acceptor" source_ref: "DefaultSounds/Readme.txt:28" - name: NoteInStack.wav size: 254880 sha1: abe07a5cf9eaea9e190374af381d8d1d97d122cd system: fruitmachine path: "DefaultSounds/NoteInStack.wav" required: false bundled: true category: game_data description: "Note accepted and sent to the stacker" source_ref: "DefaultSounds/Readme.txt:29" # -- Roll down electronic coin mech -- - name: CoinIn.wav size: 60816 sha1: 224464d31a8bd2fe2b1b53a59660c6f03cb9c2a5 system: fruitmachine path: "DefaultSounds/CoinIn.wav" required: false bundled: true category: game_data description: "Coin inserted into a roll down electronic mech" source_ref: "DefaultSounds/Readme.txt:31" - name: CoinInSwitch.wav size: 33008 sha1: 0646e2157ea1d6996909b26e560b5193eff8da32 system: fruitmachine path: "DefaultSounds/CoinInSwitch.wav" required: false bundled: true category: game_data description: "Coin accepted by the mech" source_ref: "DefaultSounds/Readme.txt:32" - name: CoinInRejected.wav size: 88144 sha1: 37f8acd9778cbc81f11c08f129f3f726cc9964f4 system: fruitmachine path: "DefaultSounds/CoinInRejected.wav" required: false bundled: true category: game_data description: "Coin rejected by the mech into the payout tray" source_ref: "DefaultSounds/Readme.txt:33" - name: TokenIn.wav size: 60816 sha1: 224464d31a8bd2fe2b1b53a59660c6f03cb9c2a5 system: fruitmachine path: "DefaultSounds/TokenIn.wav" required: false bundled: true category: game_data description: "Token inserted into an electronic token mech" source_ref: "history.txt:80, DefaultSounds/Readme.txt:35" - name: TokenInSwitch.wav size: 33008 sha1: 0646e2157ea1d6996909b26e560b5193eff8da32 system: fruitmachine path: "DefaultSounds/TokenInSwitch.wav" required: false bundled: true category: game_data description: "Token accepted by an electronic token mech" source_ref: "history.txt:80, DefaultSounds/Readme.txt:36" - name: TokenInRejected.wav size: 88144 sha1: 37f8acd9778cbc81f11c08f129f3f726cc9964f4 system: fruitmachine path: "DefaultSounds/TokenInRejected.wav" required: false bundled: true category: game_data description: "Token rejected by an electronic token mech" source_ref: "history.txt:80, DefaultSounds/Readme.txt:37" # -- S1 and S10 mechs -- - name: CoinInS1.wav size: 60816 sha1: 224464d31a8bd2fe2b1b53a59660c6f03cb9c2a5 system: fruitmachine path: "DefaultSounds/CoinInS1.wav" required: false bundled: true category: game_data description: "Coin inserted in an S1 type mech" source_ref: "history.txt:148" - name: CoinInS1Switch.wav size: 33008 sha1: 0646e2157ea1d6996909b26e560b5193eff8da32 system: fruitmachine path: "DefaultSounds/CoinInS1Switch.wav" required: false bundled: true category: game_data description: "Coin accepted by an S1 type mech" source_ref: "history.txt:148" - name: CoinInS1Token.wav size: 60816 sha1: 224464d31a8bd2fe2b1b53a59660c6f03cb9c2a5 system: fruitmachine path: "DefaultSounds/CoinInS1Token.wav" required: false bundled: true category: game_data description: "Token inserted in an S1 token type mech" source_ref: "history.txt:148" - name: CoinInS1TokenSwitch.wav size: 33008 sha1: 0646e2157ea1d6996909b26e560b5193eff8da32 system: fruitmachine path: "DefaultSounds/CoinInS1TokenSwitch.wav" required: false bundled: true category: game_data description: "Token accepted by an S1 token type mech" source_ref: "history.txt:148" - name: CoinInS10.wav size: 60816 sha1: 224464d31a8bd2fe2b1b53a59660c6f03cb9c2a5 system: fruitmachine path: "DefaultSounds/CoinInS10.wav" required: false bundled: true category: game_data description: "Coin inserted in an S1 or S10 type mech" source_ref: "DefaultSounds/Readme.txt:39" - name: CoinInS10Rejected.wav size: 80834 sha1: 540c94981d0ad7cb1fdcc2368ec84bb2f433cbab system: fruitmachine path: "DefaultSounds/CoinInS10Rejected.wav" required: false bundled: true category: game_data description: "Coin rejected from an S10 type mech" source_ref: "DefaultSounds/Readme.txt:40, history.txt:47, 153" - name: CoinInS10Switch.wav size: 33008 sha1: 0646e2157ea1d6996909b26e560b5193eff8da32 system: fruitmachine path: "DefaultSounds/CoinInS10Switch.wav" required: false bundled: true category: game_data description: "Coin accepted by an S1 or S10 type mech" source_ref: "DefaultSounds/Readme.txt:41, history.txt:47" - name: CoinInS10Token.wav size: 60816 sha1: 224464d31a8bd2fe2b1b53a59660c6f03cb9c2a5 system: fruitmachine path: "DefaultSounds/CoinInS10Token.wav" required: false bundled: true category: game_data description: "Token inserted in an S10 token type mech" source_ref: "DefaultSounds/Readme.txt:43" - name: CoinInS10TokenRejected.wav size: 80834 sha1: 949c411f569a7f697f6a1062198740361a1fc37b system: fruitmachine path: "DefaultSounds/CoinInS10TokenRejected.wav" required: false bundled: true category: game_data description: "Token rejected from an S10 token type mech" source_ref: "DefaultSounds/Readme.txt:44, history.txt:47, 153" - name: CoinInS10TokenSwitch.wav size: 33008 sha1: 0646e2157ea1d6996909b26e560b5193eff8da32 system: fruitmachine path: "DefaultSounds/CoinInS10TokenSwitch.wav" required: false bundled: true category: game_data description: "Token accepted by an S10 token type mech" source_ref: "DefaultSounds/Readme.txt:45, history.txt:47" - name: S1Locked.wav size: 7596 sha1: 9384d9503e201c417fb6907b30935511b4875476 system: fruitmachine path: "DefaultSounds/S1Locked.wav" required: false bundled: true category: game_data description: "Coin refused by a locked out S1 mech" source_ref: "DefaultSounds/Readme.txt:50" # -- Comparator mech -- - name: CoinInDrop.wav size: 21286 sha1: ffde5b0a714785c772c8062d56ebae304f9c4ac3 system: fruitmachine path: "DefaultSounds/CoinInDrop.wav" required: false bundled: true category: game_data description: "Coin inserted in a comparator style mech" source_ref: "DefaultSounds/Readme.txt:47" - name: CoinDropReject.wav size: 12018 sha1: 3f356d3508ac2d2cd2c8293d8e40034f78b92646 system: fruitmachine path: "DefaultSounds/CoinDropReject.wav" required: false bundled: true category: game_data description: "Coin rejected from a comparator style mech" source_ref: "DefaultSounds/Readme.txt:48" # -- Lockout solenoid -- - name: LockoutOn.wav size: 11994 sha1: dddd90b8fb4091420a4b98b97d869d561ae922f2 system: fruitmachine path: "DefaultSounds/LockoutOn.wav" required: false bundled: true category: game_data description: "Lockout solenoid activated" source_ref: "DefaultSounds/Readme.txt:52" - name: LockoutOff.wav size: 9204 sha1: 97bb2ddd2186b410dc7848ebdc4a6748c0b2c9cc system: fruitmachine path: "DefaultSounds/LockoutOff.wav" required: false bundled: true category: game_data description: "Lockout solenoid deactivated" source_ref: "DefaultSounds/Readme.txt:53" # -- Stepper reels -- - name: Stepper.wav system: fruitmachine path: "DefaultSounds/Stepper.wav" required: false category: game_data description: "SRU, SYS80 and MPS2 200 step reel motor" source_ref: "DefaultSounds/Readme.txt:55, history.txt:74" note: >- Shipped only as tech copies under DefaultSounds/Custom/ for ELECTROCOIN, MPS2, SRU and SYSTEM80, and as stepper.wav for M1AB. Reel effects were extended to Maygay M1a and made available to other techs in v20.0. # -- Prize vend -- - name: PrizeMotor.wav size: 41076 sha1: 164582df699f64554f1c8cea6e295c1f6da9a5bb system: fruitmachine path: "DefaultSounds/PrizeMotor.wav" required: false bundled: true category: game_data description: "Prize vend motor started" source_ref: "DefaultSounds/Readme.txt:57" - name: PrizeVend.wav size: 62288 sha1: 3eeb7861d1ad0b4305864490573aebf592306db1 system: fruitmachine path: "DefaultSounds/PrizeVend.wav" required: false bundled: true category: game_data description: "Prize dispensed" source_ref: "DefaultSounds/Readme.txt:58" note: "Listed as Prizevend.wav in the readme, shipped as PrizeVend.wav." # -- Pull handle -- - name: PullHandleSlow.wav size: 159972 sha1: 85c2523977bc191f33d38af7121bac676cfdffa0 system: fruitmachine path: "DefaultSounds/PullHandleSlow.wav" required: false bundled: true category: game_data description: "Pull handle drawn slowly" source_ref: "DefaultSounds/Readme.txt:60, history.txt:207" - name: PullHandleNormal.wav size: 70700 sha1: 7d0601cb6668cbf6e28dd04fd2595d73aed2a431 system: fruitmachine path: "DefaultSounds/PullHandleNormal.wav" required: false bundled: true category: game_data description: "Pull handle drawn at normal speed" source_ref: "DefaultSounds/Readme.txt:61, history.txt:207" - name: PullHandleFast.wav size: 30252 sha1: 83a39aa65dbc6986f36a4a544d05122dffd82ee9 system: fruitmachine path: "DefaultSounds/PullHandleFast.wav" required: false bundled: true category: game_data description: "Pull handle drawn quickly" source_ref: "DefaultSounds/Readme.txt:62, history.txt:207" - name: PullHandleRelease.wav size: 43372 sha1: 340f9aee4133f9885f1b722b80881f10a55bbab2 system: fruitmachine path: "DefaultSounds/PullHandleRelease.wav" required: false bundled: true category: game_data description: "Pull handle released" source_ref: "DefaultSounds/Readme.txt:63, history.txt:207" # -- Electromechanical cabinets -- - name: MotorOn.wav size: 481324 sha1: d1bdf707afe393153e48301694e573d44a2ce5c1 system: fruitmachine path: "DefaultSounds/MotorOn.wav" required: false bundled: true category: game_data description: "Reel motor activated on an EM machine" source_ref: "DefaultSounds/Readme.txt:68" - name: Wiper.wav size: 117804 sha1: a5f677b33e306810b76dbe83464e71d21d8e8fee system: fruitmachine path: "DefaultSounds/Wiper.wav" required: false bundled: true category: game_data description: "Reel with studs spinning on an EM machine" source_ref: "DefaultSounds/Readme.txt:69" - name: SolenoidOn.wav size: 5450 sha1: d7e478cede532a4468e3158a3e974d4209437cfd system: fruitmachine path: "DefaultSounds/SolenoidOn.wav" required: false bundled: true category: game_data description: "Reel solenoid activated on an EM machine" source_ref: "DefaultSounds/Readme.txt:70" - name: SolenoidOff.wav size: 17766 sha1: cc9840193bc6e21337dcbdcdeb52ad57090a4db6 system: fruitmachine path: "DefaultSounds/SolenoidOff.wav" required: false bundled: true category: game_data description: "Reel solenoid deactivated on an EM machine" source_ref: "DefaultSounds/Readme.txt:71" - name: BellOn.wav size: 97512 sha1: a4af119db1fdf63cf410ef27db13f5c022761823 system: fruitmachine path: "DefaultSounds/BellOn.wav" required: false bundled: true category: game_data description: "Bell switched on" source_ref: "DefaultSounds/Readme.txt:72" - name: BellOff.wav size: 13702 sha1: f26a91c46089635aa214f152330b75892bdebb18 system: fruitmachine path: "DefaultSounds/BellOff.wav" required: false bundled: true category: game_data description: "Bell switched off" source_ref: "DefaultSounds/Readme.txt:73" - name: Buzzer.wav size: 9082 sha1: 4a65cd52f4ba634c3fa419ce7707337cc9da7dcc system: fruitmachine path: "DefaultSounds/Buzzer.wav" required: false bundled: true category: game_data description: "Nudge buzzer activated" source_ref: "DefaultSounds/Readme.txt:74" - name: Sounder.wav system: fruitmachine path: "DefaultSounds/Sounder.wav" required: false category: game_data description: "Feature sounder activated on an EM machine" source_ref: "DefaultSounds/Readme.txt:75" note: "Effect name documented by MFME with no sample in the distribution."