emulator: "SDLPoP" type: standalone core_classification: game_engine source: "https://github.com/NagyD/SDLPoP" upstream: ~ profiled_date: "2026-10-04" source_commit: "3c5add5fb7f83d4ceb542823ab66d00146c4271b" core_version: "1.24 RC" version_basis: kind: file path: "src/config.h" pattern: '#define SDLPOP_VERSION "([^"]+)"' display_name: "Prince of Persia (SDLPoP)" cores: [sdlpop, "prince"] systems: [prince-of-persia] verification: existence notes: | SDLPoP is NagyD's open-source port of the DOS Prince of Persia (1989), rebuilt from the leaked Jordan Mechner source and refined through years of community reverse engineering. SDLPoP ships all game data in its tree, so no retail data file is needed. open_dat() (src/seg009.c:438) reads an archive named FOO.DAT if present, otherwise falls back to a loose folder data/FOO/ containing the extracted resources (lines 440-456 and 488-500). The repository ships both forms: data/*.DAT files committed: DIGISND1.DAT, DIGISND2.DAT, DIGISND3.DAT (digitized SFX) MIDISND1.DAT, MIDISND2.DAT (MIDI SFX) GUARD.DAT, GUARD1.DAT, GUARD2.DAT (guard graphics variants) data// folders committed (extracted resources): PRINCE, KID, SHADOW, SKEL, GUARD, GUARD1, GUARD2, VIZIER, VPALACE, VDUNGEON, PV, FAT, TITLE, IBM_SND1, IBM_SND2, LEVELS, font, music The named folders are the fall-back for the DAT files the loader actually requests: PRINCE.DAT (seg000.c:123, 1030-1037, 1067-1072), LEVELS.DAT (seg000.c:1153), TITLE.DAT (seg000.c:2298), KID / GUARD / SHADOW / SKEL / FAT / VPALACE / VDUNGEON / VIZIER / PV at level switch (seg000.c:1656, 1690). The data/music folder holds the OGG/MP3 soundtrack files added by the port. Consequence: retrobios does not supply any file to run the base game. Users can drop MOD folders under mods// to layer custom level packs on top (open_dat lines 448-452). Those are user content, not shared BIOS data, and are not tracked here. exclusion_note: "all required game data ships inside the source repository (data/ and data// trees)" files: []