emulator: "FB Alpha 2012" type: libretro core_classification: frozen_snapshot source: "https://github.com/libretro/fbalpha2012" upstream: "https://www.fbalpha.com" profiled_date: "2026-03-23" core_version: "v0.2.97.29" display_name: "Arcade (FB Alpha 2012)" cores: - fbalpha2012 - fbalpha systems: - arcade - neogeo - cps1 - cps2 - cps3 - pgm notes: | Frozen snapshot of Final Burn Alpha v0.2.97.29 (circa 2012), full version. Supports CPS-1, CPS-2, CPS-3, Neo Geo, PGM, Sega, Cave, Toaplan, and more. Multiple arcade systems have BIOS ROMs marked BRF_BIOS in source: Neo Geo (d_neogeo.cpp:923-1011): neogeo.zip ROM set contains ~35 BIOS variants - 68K BIOS: asia-s3.rom (default), sp-s2.sp1, sp-s.sp1, sp-u2.sp1, sp-e.sp1, vs-bios.rom, sp-j2.sp1, sp1.jipan.1024, sp-45.sp1, japan-j3.bin, neo-po.bin, neo-epo.bin, neodebug.bin, sp-1v1_3db8c.bin, 16 Universe BIOS variants, neopen.sp1, plus PCB/CD/trackball BIOS variants - Z80 BIOS: sm1.sm1 (sound program) - Graphics: sfix.sfix (text layer tiles) - Data: 000-lo.lo (zoom table) - Neo Geo CD: neocd.bin PGM (d_pgm.cpp:303-379): per-game BIOS sets in each ROM ZIP - pgm_t01s.rom (text tiles), pgm_m01s.rom (samples), pgm_p01s.u20/pgm_p02s.u20 (68K BIOS v1/v2), ddp3_bios.u37, bios.u42, svg_bios.u49 (custom per-game) CPS-3 (d_cps3.cpp): 18 SH-2 BIOS variants, 512 KB each, region-specific (see fbalpha2012_cps3.yml for full list) Sega System 16B (d_sys16b.cpp:8900): ism2006v00.u1 All BIOS files are part of their respective game ROM set ZIPs (arcade standard). None are standalone system directory files. The .info note "BIOS files must be inside the ROM directory" refers to the ROM directory containing the game ZIPs, which already include their BIOS. ROM path: g_rom_dir from content path. Sample path: g_system_dir/fba2012/samples/ (samples.cpp:248). Hiscore path: g_save_dir/hiscore.dat (hiscore.cpp:411). files: - name: "hiscore.dat" description: "High score persistence database" required: false source_ref: "svn-current/trunk/src/burn/hiscore.cpp:411" note: "Loaded from save directory (g_save_dir). Gated by EnableHiscores core option and per-game BDF_HISCORE_SUPPORTED flag." - name: "dkong.zip" path: "fba2012/samples/dkong.zip" description: "Donkey Kong audio samples" required: false category: game_data source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262" note: "WAV samples for Donkey Kong and clones (dkongo, dkongj, dkongjo, dkongjo1, dkongf, dkongx, dkongx11)" - name: "dkongjr.zip" path: "fba2012/samples/dkongjr.zip" description: "Donkey Kong Jr audio samples" required: false category: game_data source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262" note: "WAV samples for Donkey Kong Jr and clones (dkongjrj, dkongjnrj, dkongjrb, jrking, dkingjr, dkongjre)" - name: "galaga.zip" path: "fba2012/samples/galaga.zip" description: "Galaga audio samples" required: false category: game_data source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262" note: "WAV samples for Galaga and clones (galagao, galagamw, galagamk, galagamf, gallag)" - name: "rallyx.zip" path: "fba2012/samples/rallyx.zip" description: "Rally-X audio samples" required: false category: game_data source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262" note: "WAV samples for Rally-X and clones (rallyxa, rallyxm, rallyxmr, nrallyx)" - name: "ghox.zip" path: "fba2012/samples/ghox.zip" description: "Ghox audio samples" required: false category: game_data source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262" note: "WAV samples for Ghox and Ghox (joystick). Substitutes undumped MCU sound." - name: "fireshrk.zip" path: "fba2012/samples/fireshrk.zip" description: "Fire Shark / Same! Same! Same! audio samples" required: false category: game_data source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262" note: "WAV samples for Fire Shark and clones (fireshrkd, fireshrkdh, samesame, samesame2)" - name: "tekipaki.zip" path: "fba2012/samples/tekipaki.zip" description: "Teki Paki audio samples" required: false category: game_data source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262" - name: "vimana.zip" path: "fba2012/samples/vimana.zip" description: "Vimana audio samples" required: false category: game_data source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262" note: "WAV samples for Vimana and clones (vimanan, vimanaj)" exclusion_note: "All BIOS ROMs (Neo Geo, PGM, CPS-3, Sega) are inside game ROM set ZIPs, not standalone system files. neogeo.zip is a parent ROM set loaded automatically by the emulator when a Neo Geo game is started."