emulator: "BennuGD monolithic (bgdi)" type: standalone core_classification: game_engine source: "https://github.com/christianhaitian/bennugd-monolithic" profiled_date: "2026-10-22" source_commit: "60ee3389efcf9b402d66035e87f33d17d70cbd83" core_version: "git" display_name: "Bennu Game Development (bennugd-monolithic)" cores: - "bgdi" systems: - bennugd notes: | The BennuGD interpreter built with every module linked in, from the Google Code bennugd-monolithic project moved to SDL 2. EmuELEC builds this revision for Streets of Rage Remake and runs bgdi on SorR.dat from ports/sorr, after checking the file is there. ref: README.md:1-3, README.md:24-25, EmuELEC packages/sx05re/emuelec-ports/bennugd-monolithic/package.mk:4-5,32-36, EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:501-515 The only file bgdi needs is the game's code block: a bytecode file appended to the executable, else the file named on the command line, tried as given then with .dcb, .dat and .bin appended. Graphics, sounds and fonts are opened by the game's own code by the names it carries. No system file is read. ref: core/bgdi/src/main.c:59, core/bgdi/src/main.c:140-158, core/bgdi/src/main.c:263-289 files: []