emulator: REminiscence type: libretro core_classification: community_fork source: "https://github.com/libretro/REminiscence" upstream: "https://github.com/cyxx/REminiscence" upstream_commit: "947a4dce261aacc4f6ec0c2c90cb9d7e37712c7b" profiled_date: "2026-03-25" source_commit: "e6c0b0039258004f8bc377ddb88c0e931db131ce" core_version: "0.3.6" display_name: "Flashback (REminiscence)" cores: - reminiscence systems: - flashback notes: | Game engine re-implementation of Flashback (Delphine Software, 1992) by Gregory Montoir, ported to libretro by Stuart Carnie. Version 0.3.6 (upstream is at 0.5.5). The core sets need_fullpath = true and valid_extensions = "map" (src/libretro.cpp:66-67). retro_load_game takes the directory of the loaded .MAP file as the data root (src/libretro.cpp:186-188). FileSystem walks that directory and its subdirectories and matches names case-insensitively (src/fs.cpp:44-51, 101-119), so every file below is found by its name anywhere under the content directory. detectVersion (src/libretro.cpp:118-141) probes DEMO_UK.ABA (DOS demo), INTRO.SEQ (DOS CD), LEVEL1.MAP (DOS), LEVEL1.LEV (Amiga) and DEMO.LEV (Amiga demo) in that order. Only the DOS data is accepted (src/libretro.cpp:190-192). The title screen and menus are skipped (src/game.cpp:84-86), so the menu maps and palettes and the DEMO*.BIN input recordings of the release are never opened. Upstream (0.5.5) additionally supports Amiga, Macintosh, PC98 data, MIDI music, OGG playback, SEQ cutscenes, and widescreen modes. None of these are in the libretro port. files: - name: "LEVEL1.MAP" category: game_data system: flashback load_from: content_dir required: true description: "Level 1 room map, the content file the frontend loads" note: "Its directory, walked recursively, becomes the data root. The probe that names the release finds it third, after DEMO_UK.ABA and INTRO.SEQ." source_ref: "source src/libretro.cpp:66-67, 186-192, source src/game.cpp:1854-1861, source src/staticres.cpp:424" - name: "DEMO_UK.ABA" category: game_data system: flashback load_from: content_dir required: false description: "DOS demo archive holding every file the demo reads" note: "Probed first. Each file is read from the archive when no loose copy exists. The demo has no TELEPORT cutscene and skips it (game.cpp:1868-1870)." source_ref: "source src/libretro.cpp:118-141, source src/resource.cpp:55-61, source src/resource_aba.cpp:5, 19-39" - name: "INTRO.SEQ" category: game_data system: flashback load_from: content_dir required: false description: "DOS CD video, opened as a release probe" note: "SEQ playback stays off: g_options is zero-initialized (game.cpp:29) and use_seq_cutscenes gates the SEQ player (game.cpp:57-59)." source_ref: "source src/libretro.cpp:118-141" - name: "FB_TXT.FNT" category: game_data system: flashback load_from: content_dir required: true description: "Text font" source_ref: "source src/game.cpp:56, source src/resource.cpp:404-406" - name: "GLOBAL.ICN" category: game_data system: flashback load_from: content_dir required: true description: "Inventory icons" source_ref: "source src/game.cpp:77, source src/resource.cpp:400-402" - name: "GLOBAL.SPC" category: game_data system: flashback load_from: content_dir required: true description: "Shared sprite set" source_ref: "source src/game.cpp:78, source src/resource.cpp:380-382" - name: "GLOBAL.FIB" category: game_data system: flashback load_from: content_dir required: true description: "Sound effects, Fibonacci-delta packed" source_ref: "source src/game.cpp:81, source src/resource.cpp:92-141" - name: "PERSO.SPR" category: game_data system: flashback load_from: content_dir required: true description: "Conrad sprites" source_ref: "source src/game.cpp:79, source src/resource.cpp:392-394" - name: "PERSO.OFF" category: game_data system: flashback load_from: content_dir required: true description: "Conrad sprite offsets" source_ref: "source src/game.cpp:80, source src/resource.cpp:198-232" - name: "ENGCINE.TXT" aliases: ["FR_CINE.TXT", "GERCINE.TXT", "SPACINE.TXT", "ITACINE.TXT"] category: game_data system: flashback load_from: content_dir required: true description: "Cutscene subtitles" note: "Its presence also selects the language: ENG, FR_, GER, SPA, ITA in that order, English when none is found." source_ref: "source src/libretro.cpp:143-167, source src/resource.cpp:234-248, 268-283" - name: "ENGCINE.BIN" aliases: ["FR_CINE.BIN", "GERCINE.BIN", "SPACINE.BIN", "ITACINE.BIN"] category: game_data system: flashback load_from: content_dir required: true description: "Cutscene subtitle offsets" source_ref: "source src/resource.cpp:234-248, 250-267" - name: "LEVEL1.MBK" category: game_data system: flashback load_from: content_dir required: true description: "Level 1 tile banks" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL1.CT" category: game_data system: flashback load_from: content_dir required: true description: "Level 1 collision data" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL1.PAL" category: game_data system: flashback load_from: content_dir required: true description: "Level 1 palettes" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL1.RP" category: game_data system: flashback load_from: content_dir required: true description: "Level 1 palette remap" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL2.MBK" category: game_data system: flashback load_from: content_dir required: true description: "Level 2 tile banks" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL2.CT" category: game_data system: flashback load_from: content_dir required: true description: "Level 2 collision data" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL2.PAL" category: game_data system: flashback load_from: content_dir required: true description: "Level 2 palettes" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL2.RP" category: game_data system: flashback load_from: content_dir required: true description: "Level 2 palette remap" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL2.MAP" category: game_data system: flashback load_from: content_dir required: true description: "Level 2 room map" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL3.MBK" category: game_data system: flashback load_from: content_dir required: true description: "Level 3 tile banks" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL3.CT" category: game_data system: flashback load_from: content_dir required: true description: "Level 3 collision data" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL3.PAL" category: game_data system: flashback load_from: content_dir required: true description: "Level 3 palettes" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL3.RP" category: game_data system: flashback load_from: content_dir required: true description: "Level 3 palette remap" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL3.MAP" category: game_data system: flashback load_from: content_dir required: true description: "Level 3 room map" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL4.MBK" category: game_data system: flashback load_from: content_dir required: true description: "Level 4 tile banks" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL4.CT" category: game_data system: flashback load_from: content_dir required: true description: "Level 4 collision data" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL4.PAL" category: game_data system: flashback load_from: content_dir required: true description: "Level 4 palettes" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL4.RP" category: game_data system: flashback load_from: content_dir required: true description: "Level 4 palette remap" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL4.MAP" category: game_data system: flashback load_from: content_dir required: true description: "Level 4 room map" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL5.MBK" category: game_data system: flashback load_from: content_dir required: true description: "Level 5 tile banks" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL5.CT" category: game_data system: flashback load_from: content_dir required: true description: "Level 5 collision data" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL5.PAL" category: game_data system: flashback load_from: content_dir required: true description: "Level 5 palettes" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL5.RP" category: game_data system: flashback load_from: content_dir required: true description: "Level 5 palette remap" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL5.MAP" category: game_data system: flashback load_from: content_dir required: true description: "Level 5 room map" source_ref: "source src/game.cpp:1854-1861, source src/staticres.cpp:423-431" - name: "LEVEL1.PGE" category: game_data system: flashback load_from: content_dir required: true description: "Level 1 objects and scripts" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL1.OBJ" category: game_data system: flashback load_from: content_dir required: true description: "Level 1 object nodes" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL1.ANI" category: game_data system: flashback load_from: content_dir required: true description: "Level 1 animations" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL1.TBN" aliases: ["LEVEL1.TBF", "LEVEL1.TBG", "LEVEL1.TBS", "LEVEL1.TBI"] category: game_data system: flashback load_from: content_dir required: true description: "Level 1 in-game text" note: "The CD release ships one file per language. The language's extension is tried first, TBN after it." source_ref: "source src/game.cpp:1865, source src/resource.cpp:339-355, 416-421, source src/staticres.cpp:423-431" - name: "LEVEL2.PGE" category: game_data system: flashback load_from: content_dir required: true description: "Level 2 objects and scripts" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL2.OBJ" category: game_data system: flashback load_from: content_dir required: true description: "Level 2 object nodes" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL2.ANI" category: game_data system: flashback load_from: content_dir required: true description: "Level 2 animations" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL2.TBN" aliases: ["LEVEL2.TBF", "LEVEL2.TBG", "LEVEL2.TBS", "LEVEL2.TBI"] category: game_data system: flashback load_from: content_dir required: true description: "Level 2 in-game text" note: "The CD release ships one file per language. The language's extension is tried first, TBN after it." source_ref: "source src/game.cpp:1865, source src/resource.cpp:339-355, 416-421, source src/staticres.cpp:423-431" - name: "LEVEL3.PGE" category: game_data system: flashback load_from: content_dir required: true description: "Level 3 objects and scripts" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL3.OBJ" category: game_data system: flashback load_from: content_dir required: true description: "Level 3 object nodes" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL3.ANI" category: game_data system: flashback load_from: content_dir required: true description: "Level 3 animations" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL3.TBN" aliases: ["LEVEL3.TBF", "LEVEL3.TBG", "LEVEL3.TBS", "LEVEL3.TBI"] category: game_data system: flashback load_from: content_dir required: true description: "Level 3 in-game text" note: "The CD release ships one file per language. The language's extension is tried first, TBN after it." source_ref: "source src/game.cpp:1865, source src/resource.cpp:339-355, 416-421, source src/staticres.cpp:423-431" - name: "LEVEL4_1.PGE" category: game_data system: flashback load_from: content_dir required: true description: "Level 4.1 objects and scripts" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL4_1.OBJ" category: game_data system: flashback load_from: content_dir required: true description: "Level 4.1 object nodes" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL4_1.ANI" category: game_data system: flashback load_from: content_dir required: true description: "Level 4.1 animations" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL4_1.TBN" aliases: ["LEVEL4_1.TBF", "LEVEL4_1.TBG", "LEVEL4_1.TBS", "LEVEL4_1.TBI"] category: game_data system: flashback load_from: content_dir required: true description: "Level 4.1 in-game text" note: "The CD release ships one file per language. The language's extension is tried first, TBN after it." source_ref: "source src/game.cpp:1865, source src/resource.cpp:339-355, 416-421, source src/staticres.cpp:423-431" - name: "LEVEL4_2.PGE" category: game_data system: flashback load_from: content_dir required: true description: "Level 4.2 objects and scripts" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL4_2.OBJ" category: game_data system: flashback load_from: content_dir required: true description: "Level 4.2 object nodes" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL4_2.ANI" category: game_data system: flashback load_from: content_dir required: true description: "Level 4.2 animations" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL4_2.TBN" aliases: ["LEVEL4_2.TBF", "LEVEL4_2.TBG", "LEVEL4_2.TBS", "LEVEL4_2.TBI"] category: game_data system: flashback load_from: content_dir required: true description: "Level 4.2 in-game text" note: "The CD release ships one file per language. The language's extension is tried first, TBN after it." source_ref: "source src/game.cpp:1865, source src/resource.cpp:339-355, 416-421, source src/staticres.cpp:423-431" - name: "LEVEL5_1.PGE" category: game_data system: flashback load_from: content_dir required: true description: "Level 5.1 objects and scripts" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL5_1.OBJ" category: game_data system: flashback load_from: content_dir required: true description: "Level 5.1 object nodes" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL5_1.ANI" category: game_data system: flashback load_from: content_dir required: true description: "Level 5.1 animations" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL5_1.TBN" aliases: ["LEVEL5_1.TBF", "LEVEL5_1.TBG", "LEVEL5_1.TBS", "LEVEL5_1.TBI"] category: game_data system: flashback load_from: content_dir required: true description: "Level 5.1 in-game text" note: "The CD release ships one file per language. The language's extension is tried first, TBN after it." source_ref: "source src/game.cpp:1865, source src/resource.cpp:339-355, 416-421, source src/staticres.cpp:423-431" - name: "LEVEL5_2.PGE" category: game_data system: flashback load_from: content_dir required: true description: "Level 5.2 objects and scripts" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL5_2.OBJ" category: game_data system: flashback load_from: content_dir required: true description: "Level 5.2 object nodes" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL5_2.ANI" category: game_data system: flashback load_from: content_dir required: true description: "Level 5.2 animations" source_ref: "source src/game.cpp:1862-1864, source src/staticres.cpp:423-431" - name: "LEVEL5_2.TBN" aliases: ["LEVEL5_2.TBF", "LEVEL5_2.TBG", "LEVEL5_2.TBS", "LEVEL5_2.TBI"] category: game_data system: flashback load_from: content_dir required: true description: "Level 5.2 in-game text" note: "The CD release ships one file per language. The language's extension is tried first, TBN after it." source_ref: "source src/game.cpp:1865, source src/resource.cpp:339-355, 416-421, source src/staticres.cpp:423-431" - name: "JUNKY.SPR" category: game_data system: flashback load_from: content_dir required: true description: "Junky enemy sprites" source_ref: "source src/game.cpp:1825-1830, source src/staticres.cpp:494-500" - name: "JUNKY.OFF" category: game_data system: flashback load_from: content_dir required: true description: "Junky enemy sprite offsets" source_ref: "source src/game.cpp:1825-1830, source src/resource.cpp:198-232, source src/staticres.cpp:494-500" - name: "MERCENAI.SPR" category: game_data system: flashback load_from: content_dir required: true description: "Mercenai enemy sprites" source_ref: "source src/game.cpp:1825-1830, source src/staticres.cpp:494-500" - name: "MERCENAI.OFF" category: game_data system: flashback load_from: content_dir required: true description: "Mercenai enemy sprite offsets" source_ref: "source src/game.cpp:1825-1830, source src/resource.cpp:198-232, source src/staticres.cpp:494-500" - name: "REPLICAN.SPR" category: game_data system: flashback load_from: content_dir required: true description: "Replican enemy sprites" source_ref: "source src/game.cpp:1825-1830, source src/staticres.cpp:494-500" - name: "REPLICAN.OFF" category: game_data system: flashback load_from: content_dir required: true description: "Replican enemy sprite offsets" source_ref: "source src/game.cpp:1825-1830, source src/resource.cpp:198-232, source src/staticres.cpp:494-500" - name: "GLUE.SPR" category: game_data system: flashback load_from: content_dir required: true description: "Glue enemy sprites" source_ref: "source src/game.cpp:1825-1830, source src/staticres.cpp:494-500" - name: "GLUE.OFF" category: game_data system: flashback load_from: content_dir required: true description: "Glue enemy sprite offsets" source_ref: "source src/game.cpp:1825-1830, source src/resource.cpp:198-232, source src/staticres.cpp:494-500" - name: "DEBUT.CMD" category: game_data system: flashback load_from: content_dir required: true description: "DEBUT cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "DEBUT.POL" category: game_data system: flashback load_from: content_dir required: true description: "DEBUT cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "OBJET.CMD" category: game_data system: flashback load_from: content_dir required: true description: "OBJET cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "OBJET.POL" category: game_data system: flashback load_from: content_dir required: true description: "OBJET cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "GEN.CMD" category: game_data system: flashback load_from: content_dir required: true description: "GEN cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "GEN.POL" category: game_data system: flashback load_from: content_dir required: true description: "GEN cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "CHUTE.CMD" category: game_data system: flashback load_from: content_dir required: true description: "CHUTE cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "CHUTE.POL" category: game_data system: flashback load_from: content_dir required: true description: "CHUTE cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "DESINTEG.CMD" category: game_data system: flashback load_from: content_dir required: true description: "DESINTEG cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "DESINTEG.POL" category: game_data system: flashback load_from: content_dir required: true description: "DESINTEG cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "INTRO1.CMD" category: game_data system: flashback load_from: content_dir required: true description: "INTRO1 cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "INTRO1.POL" category: game_data system: flashback load_from: content_dir required: true description: "INTRO1 cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "HOLOSEQ.CMD" category: game_data system: flashback load_from: content_dir required: true description: "HOLOSEQ cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "HOLOSEQ.POL" category: game_data system: flashback load_from: content_dir required: true description: "HOLOSEQ cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "PONT.CMD" category: game_data system: flashback load_from: content_dir required: true description: "PONT cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "PONT.POL" category: game_data system: flashback load_from: content_dir required: true description: "PONT cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "MAP.CMD" category: game_data system: flashback load_from: content_dir required: true description: "MAP cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "MAP.POL" category: game_data system: flashback load_from: content_dir required: true description: "MAP cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "MISSIONS.CMD" category: game_data system: flashback load_from: content_dir required: true description: "MISSIONS cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "MISSIONS.POL" category: game_data system: flashback load_from: content_dir required: true description: "MISSIONS cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "MEMO.CMD" category: game_data system: flashback load_from: content_dir required: true description: "MEMO cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "MEMO.POL" category: game_data system: flashback load_from: content_dir required: true description: "MEMO cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "TAXI.CMD" category: game_data system: flashback load_from: content_dir required: true description: "TAXI cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "TAXI.POL" category: game_data system: flashback load_from: content_dir required: true description: "TAXI cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "VOYAGE.CMD" category: game_data system: flashback load_from: content_dir required: true description: "VOYAGE cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "VOYAGE.POL" category: game_data system: flashback load_from: content_dir required: true description: "VOYAGE cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "TELEPORT.CMD" category: game_data system: flashback load_from: content_dir required: true description: "TELEPORT cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "TELEPORT.POL" category: game_data system: flashback load_from: content_dir required: true description: "TELEPORT cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "LIFT.CMD" category: game_data system: flashback load_from: content_dir required: true description: "LIFT cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "LIFT.POL" category: game_data system: flashback load_from: content_dir required: true description: "LIFT cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "ESPIONS.CMD" category: game_data system: flashback load_from: content_dir required: true description: "ESPIONS cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "ESPIONS.POL" category: game_data system: flashback load_from: content_dir required: true description: "ESPIONS cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "LOG.CMD" category: game_data system: flashback load_from: content_dir required: true description: "LOG cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "LOG.POL" category: game_data system: flashback load_from: content_dir required: true description: "LOG cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "FIN.CMD" category: game_data system: flashback load_from: content_dir required: true description: "FIN cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "FIN.POL" category: game_data system: flashback load_from: content_dir required: true description: "FIN cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "GENEXP.CMD" category: game_data system: flashback load_from: content_dir required: true description: "GENEXP cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "GENEXP.POL" category: game_data system: flashback load_from: content_dir required: true description: "GENEXP cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "LOGOS.CMD" category: game_data system: flashback load_from: content_dir required: true description: "LOGOS cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "LOGOS.POL" category: game_data system: flashback load_from: content_dir required: true description: "LOGOS cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "OVER.CMD" category: game_data system: flashback load_from: content_dir required: true description: "OVER cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "OVER.POL" category: game_data system: flashback load_from: content_dir required: true description: "OVER cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "SCORE.CMD" category: game_data system: flashback load_from: content_dir required: true description: "SCORE cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "SCORE.POL" category: game_data system: flashback load_from: content_dir required: true description: "SCORE cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "INTRO2.CMD" category: game_data system: flashback load_from: content_dir required: true description: "INTRO2 cutscene commands" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "INTRO2.POL" category: game_data system: flashback load_from: content_dir required: true description: "INTRO2 cutscene polygons" source_ref: "source src/cutscene.cpp:1276-1282, source src/staticres.cpp:33-69, 71-88" - name: "LOGOSSSI.CMD" category: game_data system: flashback load_from: content_dir required: false description: "SSI publisher logo cutscene commands" note: "Played in place of LOGOS when logosssi.cmd exists." source_ref: "source src/game.cpp:60-62, source src/cutscene.cpp:1276-1282, source src/staticres.cpp:68, 90-93" - name: "LOGOSSSI.POL" category: game_data system: flashback load_from: content_dir required: false description: "SSI publisher logo cutscene polygons" note: "Played in place of LOGOS when logosssi.cmd exists." source_ref: "source src/game.cpp:60-62, source src/cutscene.cpp:1276-1282, source src/staticres.cpp:68, 90-93" - name: "VOICE.VCE" category: game_data system: flashback load_from: content_dir required: false description: "Sega CD voice data for in-game dialogue" source_ref: "source src/game.cpp:1346, source src/resource.cpp:908-917" - name: "intro" aliases: ["mod.flashback-introb"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3199" - name: "options" aliases: ["mod.flashback-options2"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3200" - name: "journal" aliases: ["mod.flashback-options1"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3201" - name: "ceinture" aliases: ["mod.flashback-ceinturea"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3202" - name: "desinteg" aliases: ["mod.flashback-desintegr"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3203" - name: "reunion" aliases: ["mod.flashback-reunion"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3204" - name: "voyage" aliases: ["mod.flashback-voyage"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3205" - name: "level4" aliases: ["mod.flashback-teleporta"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3206" - name: "planetexplo" aliases: ["mod.flashback-teleport2"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3207" - name: "fin" aliases: ["mod.flashback-fin"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3208" - name: "ascenseur" aliases: ["mod.flashback-ascenseur"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3209" - name: "logo" aliases: ["mod.flashback-logo"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3210" - name: "game_over" aliases: ["mod.flashback-game_over"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3211" - name: "holocube" aliases: ["mod.flashback-holocube"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3212" - name: "memoire" aliases: ["mod.flashback-memoire"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3213" - name: "chute" aliases: ["mod.flashback-chute"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3214" - name: "debut" aliases: ["mod.flashback-jungle"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3215" - name: "missions" aliases: ["mod.flashback-missionca"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3216" - name: "taxi" aliases: ["mod.flashback-taxi"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3217" - name: "donneobj" aliases: ["mod.flashback-donneobjt"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3218" - name: "missions2" aliases: ["mod.flashback-fin2"] category: game_data system: flashback load_from: content_dir required: false description: "Amiga cutscene music module" source_ref: "source src/mixer.cpp:103-115, source src/mod_player.cpp:651-664, source src/staticres.cpp:3219" exclusion_note: > Game engine core. All data files (game data, music, voice) are loaded from the content directory alongside the .MAP file via FileSystem. The core never accesses the system directory (RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY is never called). The .info declares firmware_count=0, consistent with the code.