emulator: "SuperTux" type: standalone core_classification: game_engine source: "https://github.com/SuperTux/supertux" profiled_date: "2026-10-22" source_commit: "37cddf24a4abfdec7931a84afd9e87fb8ea18767" core_version: "0.6.3-1020-g37cddf24a" display_name: "SuperTux (supertux2)" cores: - "supertux2" systems: [supertux] notes: | SuperTux 2, the free platformer. The program is supertux2 and every asset (images, levels, music, sounds, fonts, scripts) is read through PhysFS from the data directory: the one given on the command line, else $SUPERTUX2_DATA_DIR, else the build tree when it holds credits.stxt, else the installed share directory beside the binary. A data directory that cannot be mounted is logged and the game has nothing to load. ref: src/supertux/main.cpp:197-266 EmuELEC builds this revision, 1020 commits past the v0.6.3 tag its package comment names, without the data. On first start its run_supertux.sh downloads the v0.6.3 source archive, keeps its data directory as /storage/roms/ports/supertux, renames levels/misc/menu.stl.in and fills its logo name, then runs supertux2 with SUPERTUX2_DATA_DIR pointing there. The data is the v0.6.3 tree, not that of the built revision. ref: EmuELEC packages/sx05re/emuelec-ports/supertux/package.mk:4-9, EmuELEC packages/sx05re/emuelec-ports/supertux/scripts/run_supertux.sh:10-14,45-66 files: - name: "SuperTux data" path: "data/" type: directory category: game_data system: supertux required: true installed_on: [emuelec] description: "Game data tree (data/ of the SuperTux source)" source_ref: "src/supertux/main.cpp:224-265"