mirror of
https://github.com/Abdess/retroarch_system.git
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source-verified: mesen FdsBios.bin→alias, MesenDB.txt phantom (embedded). mupen64plus 64DD_IPL.bin→IPL.n64 (code path fix). neocd 000-lo.lo/ng-lo.rom phantoms (algorithmically generated). new profiles: mesen-s, mupen64plus next develop/gles2/gles3. regenerate database.
67 lines
1.9 KiB
YAML
67 lines
1.9 KiB
YAML
emulator: mkxp-z
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type: libretro
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core_classification: game_engine
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source: "https://github.com/white-axe/mkxp-z"
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source_ref: "branch: libretro (PR #255 to mkxp-z/mkxp-z)"
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upstream: "https://github.com/mkxp-z/mkxp-z"
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profiled_date: "2026-03-24"
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core_version: "f4bc5aa"
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display_name: "RPG Maker XP/VX/VX Ace (mkxp-z)"
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cores:
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- mkxp-z
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systems:
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- rpgmaker
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notes: |
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Game engine implementing RGSS 1/2/3 (Ruby Game Scripting System) for
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RPG Maker XP, VX and VX Ace. Fork of Ancurio/mkxp. Libretro port by
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white-axe, not yet merged upstream.
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All entries are directories, not individual files. No hashable BIOS.
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RTPs are shared asset packages needed only when a game references stock
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assets instead of bundling its own. MIDI soundfont (GMGSx.sf2) is
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embedded in the binary.
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files:
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- name: "Standard"
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description: "RPG Maker XP Run-Time Package"
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category: game_data
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path: "mkxp-z/RTP/Standard/"
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required: false
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source_ref: "core.cpp:1042-1085, core.cpp:1087-1158"
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- name: "RPGVX"
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description: "RPG Maker VX Run-Time Package"
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category: game_data
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path: "mkxp-z/RTP/RPGVX/"
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required: false
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source_ref: "core.cpp:1042-1085, core.cpp:1087-1158"
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- name: "RPGVXAce"
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description: "RPG Maker VX Ace Run-Time Package"
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category: game_data
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path: "mkxp-z/RTP/RPGVXAce/"
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required: false
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source_ref: "core.cpp:1042-1085, core.cpp:1087-1158"
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- name: "Fonts"
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description: "Fallback font directory (.otf/.ttf)"
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category: game_data
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path: "mkxp-z/Fonts/"
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required: false
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source_ref: "core.cpp:1160-1172"
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- name: "Preload"
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description: "Ruby scripts loaded before game scripts"
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category: game_data
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path: "mkxp-z/Scripts/Preload/"
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required: false
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source_ref: "core.cpp:876-907"
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- name: "Postload"
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description: "Ruby scripts loaded after game scripts (RGSS3 only)"
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category: game_data
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path: "mkxp-z/Scripts/Postload/"
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required: false
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source_ref: "core.cpp:886-917"
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