mirror of
https://github.com/Abdess/retroarch_system.git
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batch re-profiled nekop2 through pokemini. mupen64plus renamed to mupen64plus_next. new profiles: nes, mupen64plus_next. validation functions (_build_validation_index, check_file_validation) consolidated in common.py — single source of truth for verify.py and generate_pack.py. pipeline 100% consistent on all 6 platforms.
30 lines
937 B
YAML
30 lines
937 B
YAML
emulator: ONScripter
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type: libretro
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core_classification: community_fork
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source: "https://github.com/iyzsong/onscripter-libretro"
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upstream: "https://github.com/ogapee/onscripter"
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profiled_date: "2026-03-24"
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core_version: "0.3"
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display_name: "ONScripter"
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cores:
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- onscripter
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systems:
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- onscripter
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notes: |
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Clone of NScripter, a Japanese visual novel engine. The libretro port
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wraps upstream ogapee/onscripter (tag 20230825) via an SDL-to-libretro
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shim.
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No system files required. The .info declares no firmware. The core
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never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. All files
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(scripts, fonts, archives, config) are loaded from the game directory
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via archive_path (libretro.cpp:120-121, ScriptHandler.cpp:148-161).
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default.ttf, registry.txt, dll.txt are per-game assets shipped with
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each visual novel, not system-level files.
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Experimental core. No save state support (retro_serialize_size = 0).
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files: []
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