mirror of
https://github.com/Abdess/retroarch_system.git
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batch re-profiled nekop2 through pokemini. mupen64plus renamed to mupen64plus_next. new profiles: nes, mupen64plus_next. validation functions (_build_validation_index, check_file_validation) consolidated in common.py — single source of truth for verify.py and generate_pack.py. pipeline 100% consistent on all 6 platforms.
25 lines
1.1 KiB
YAML
25 lines
1.1 KiB
YAML
emulator: OpenLara
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/OpenLara"
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upstream: "https://github.com/XProger/OpenLara"
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profiled_date: "2026-03-24"
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core_version: "v1"
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display_name: "Tomb Raider (OpenLara)"
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cores: [openlara]
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systems: [tomb-raider]
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verification: existence
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notes: >
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Open-source reimplementation of the classic Tomb Raider engine (TR1-TR4).
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Accepts phd|psx|tr2|sat extensions (main.cpp:246). need_fullpath is true -
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the core resolves game assets relative to the content directory.
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retro_load_game (main.cpp:602) derives contentDir from the level file path
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and strips level/ if present. Game version auto-detected by probing for
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known level files (gameflow.h:1047-1071). Audio tracks loaded from audio/
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subdirectories as .ogg/.mp3/.wav files or cdaudio.wad (gameflow.h:1272-1356).
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System directory used only for shader cache at {system_dir}/openlara/cache/
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(main.cpp:177-197). No BIOS, firmware, or engine data files required in
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system directory. .info omits sat from supported_extensions (code declares it).
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files: []
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