mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 04:12:33 -05:00
Dolphin computes adler32 on byte-swapped (16-bit) data, not raw file bytes. Add adler32_byteswap flag to dolphin/primehack/ishiiruka profiles and support it in validation.py. Reduces hash mismatch discrepancies from 18 to 2.
332 lines
11 KiB
YAML
332 lines
11 KiB
YAML
emulator: PrimeHack
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type: standalone
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core_classification: enhanced_fork
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source: "https://github.com/shiiion/dolphin"
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upstream: "https://github.com/dolphin-emu/dolphin"
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profiled_date: "2026-03-26"
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core_version: "1.0.8"
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display_name: "PrimeHack (Dolphin fork for Metroid Prime)"
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systems: [nintendo-gamecube, nintendo-wii]
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analysis_date: "2026-03-26"
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analysis_commit: "b10f147 (depth=1)"
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mode: standalone
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# PrimeHack is a Dolphin fork by shiiion adding mouselook controls for Metroid Prime Trilogy.
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# BIOS loading code is identical to upstream Dolphin.
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# File paths relative to Dolphin User directory:
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# Standalone: User/GC/ and User/Wii/
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# Sys/ is checked as fallback when not found in User/.
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pack_structure:
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standalone: ""
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data_directories:
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- ref: dolphin-sys
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destination: "Sys"
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source_ref: "Source/Core/Common/CommonPaths.h:128-141"
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files:
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# -- GameCube IPL (Boot ROM) --
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# Region-specific, placed in GC/<region>/IPL.bin
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# Checked in User/GC/<region>/ then Sys/GC/<region>/
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- name: "IPL.bin"
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path: "GC/USA/IPL.bin"
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size: 2097152
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required: false
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mode: standalone
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hle_fallback: true
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note: "GameCube NTSC-U boot ROM. HLE available but real IPL needed for GC menu boot and accurate fonts"
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source_ref: "Source/Core/Common/CommonPaths.h:138, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:109-110"
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- name: "IPL.bin"
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path: "GC/EUR/IPL.bin"
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size: 2097152
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required: false
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mode: standalone
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hle_fallback: true
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note: "GameCube PAL boot ROM"
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source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:184"
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- name: "IPL.bin"
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path: "GC/JAP/IPL.bin"
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size: 2097152
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required: false
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mode: standalone
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hle_fallback: true
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note: "GameCube NTSC-J boot ROM. JAP is the legacy directory name"
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source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:186"
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# -- DSP ROMs --
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# Used by DSP LLE for accurate audio.
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# PrimeHack ships free replacement ROMs, but real dumps improve accuracy.
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# Searched in: User/GC/ then Sys/GC/
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- name: "dsp_rom.bin"
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path: "GC/dsp_rom.bin"
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size: 8192
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required: false
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mode: standalone
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hle_fallback: true
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validation: [size]
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known_hash_adler32: "0x66f334fe"
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adler32_byteswap: true
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note: "DSP instruction ROM for LLE audio. Free replacement (v0.4) included"
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source_ref: "Source/Core/Common/CommonPaths.h:135, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:87-117"
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- name: "dsp_coef.bin"
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path: "GC/dsp_coef.bin"
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size: 4096
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required: false
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mode: standalone
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hle_fallback: true
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validation: [size]
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known_hash_adler32: "0xf3b93527"
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adler32_byteswap: true
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note: "DSP coefficient ROM for LLE audio. Free replacement included"
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source_ref: "Source/Core/Common/CommonPaths.h:136, Source/Core/Core/DSP/DSPCore.cpp:32-38"
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# -- GameCube Fonts --
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# Bundled free alternatives exist but have padding differences causing misplaced text.
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# If IPL dump is present, fonts are extracted from it instead (preferred).
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# Searched in: Sys/GC/
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- name: "font_western.bin"
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path: "GC/font_western.bin"
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size: 9589
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required: false
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mode: standalone
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hle_fallback: true
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note: "Windows-1252 font for GC/Wii text rendering. Free alternative bundled, real one from IPL dump preferred"
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source_ref: "Source/Core/Common/CommonPaths.h:132, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:131,203-218"
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- name: "font_japanese.bin"
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path: "GC/font_japanese.bin"
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size: 303693
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required: false
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mode: standalone
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hle_fallback: true
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note: "Shift-JIS font for Japanese text. Free alternative bundled, real one from IPL dump preferred"
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source_ref: "Source/Core/Common/CommonPaths.h:133, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:130"
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# -- GBA BIOS (for GC-GBA link) --
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# Used by integrated mGBA core for GameCube-GBA connectivity.
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# Loaded from User/GBA/gba_bios.bin.
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- name: "gba_bios.bin"
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path: "GBA/gba_bios.bin"
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required: false
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mode: standalone
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hle_fallback: true
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note: "GBA BIOS for GC-GBA link feature (uses integrated mGBA). Path configurable in settings"
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source_ref: "Source/Core/Common/CommonPaths.h:144, Source/Core/Core/HW/GBACore.cpp:344-361"
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# -- Wii System Files --
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- name: "SYSCONF"
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path: "Wii/shared2/sys/SYSCONF"
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required: false
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mode: standalone
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hle_fallback: true
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note: "Wii system configuration. Auto-generated by PrimeHack, can be imported from NAND backup"
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source_ref: "Source/Core/Common/CommonPaths.h:117, Source/Core/Core/WiiRoot.cpp:266"
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- name: "setting.txt"
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path: "Wii/title/00000001/00000002/data/setting.txt"
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size: 256
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required: false
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mode: standalone
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hle_fallback: true
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note: "Wii region/language settings. Auto-generated during Wii boot emulation"
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source_ref: "Source/Core/Common/CommonPaths.h:152, Source/Core/Core/Boot/Boot_BS2Emu.cpp:377-454"
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# -- Wii NAND Backup (BootMii) --
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- name: "nand.bin"
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path: null
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required: false
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mode: standalone
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hle_fallback: true
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note: "BootMii NAND backup. Can be imported to populate Wii NAND with channels, saves, system menu"
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source_ref: "Source/Core/DiscIO/NANDImporter.cpp:26-89"
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- name: "keys.bin"
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path: null
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size: 1024
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required: false
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mode: standalone
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hle_fallback: true
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note: "OTP/SEEPROM dump (Wii encryption keys). Needed if not appended to nand.bin for NAND import"
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source_ref: "Source/Core/DiscIO/NANDImporter.cpp:19,76-88"
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# -- Wii SD Card Image --
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- name: "WiiSD.raw"
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path: "Load/WiiSD.raw"
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required: false
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mode: standalone
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hle_fallback: true
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note: "Virtual SD card image for Wii homebrew. Auto-created, supports SD/SDHC up to 4GB"
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source_ref: "Source/Core/Common/CommonPaths.h:149"
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# -- Gecko Code Handler --
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- name: "codehandler.bin"
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path: null
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required: false
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mode: standalone
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hle_fallback: true
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note: "Gecko/Ocarina cheat code handler. Shipped with PrimeHack in Sys/"
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source_ref: "Source/Core/Common/CommonPaths.h:154, Source/Core/Core/GeckoCode.cpp:121"
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# -- Wii System Menu (WAD) --
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- name: "Wii System Menu"
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path: null
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required: false
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mode: standalone
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hle_fallback: true
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note: "Wii System Menu WAD. Installed to NAND via Tools > Install WAD, needed for Wii Menu boot"
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source_ref: "Source/Core/DolphinQt/MenuBar.cpp:323,1219-1227"
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# -- NAND Certificates (auto-extracted) --
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- name: "clientca.pem"
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path: "Wii/clientca.pem"
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required: false
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mode: standalone
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hle_fallback: true
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note: "SSL client certificate. Auto-extracted from IOS13 content during NAND import"
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source_ref: "Source/Core/DiscIO/NANDImporter.cpp:201-285"
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- name: "clientcakey.pem"
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path: "Wii/clientcakey.pem"
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required: false
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mode: standalone
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hle_fallback: true
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note: "SSL client private key. Auto-extracted from IOS13 content during NAND import"
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source_ref: "Source/Core/DiscIO/NANDImporter.cpp:237"
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- name: "rootca.pem"
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path: "Wii/rootca.pem"
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required: false
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mode: standalone
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hle_fallback: true
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note: "SSL root CA certificate. Auto-extracted from IOS13 content during NAND import"
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source_ref: "Source/Core/DiscIO/NANDImporter.cpp:238"
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# -- Realtek Bluetooth firmware (Wiimote passthrough) --
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# Required for real Wiimote connectivity via USB Bluetooth adapters with Realtek chipsets.
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# PrimeHack can auto-download these from gitlab.com/kernel-firmware/linux-firmware.
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# Placed in Load/Firmware/rtl_bt/.
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# ref: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:373-416
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- name: "rtl8723a_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8723a_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8723A BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:379"
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- name: "rtl8723b_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8723b_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8723B BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:381"
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- name: "rtl8723d_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8723d_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8723D BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:383"
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- name: "rtl8761a_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8761a_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8761A BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:385"
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- name: "rtl8761bu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8761bu_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8761BU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:387"
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- name: "rtl8821a_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8821a_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8821A BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:389"
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- name: "rtl8821c_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8821c_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8821C BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:391"
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- name: "rtl8822b_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8822b_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8822B BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:395"
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- name: "rtl8822cu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8822cu_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8822CU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:393"
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- name: "rtl8851bu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8851bu_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8851BU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:397"
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- name: "rtl8852au_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8852au_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8852AU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:399"
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- name: "rtl8852bu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8852bu_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8852BU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:401"
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- name: "rtl8852cu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8852cu_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8852CU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:403"
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- name: "rtl8852btu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8852btu_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8852BT/8852BE-VT BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:405"
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- name: "rtl8922au_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8922au_fw.bin"
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required: false
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mode: standalone
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note: "Realtek 8922AU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:407"
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notes:
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hle_available: true
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hle_note: >
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PrimeHack provides HLE for GameCube IPL (boot ROM), DSP, and Wii system functions
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(same as Dolphin). No BIOS files are strictly required for most games.
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ipl_regions: ["USA", "EUR", "JAP", "JPN", "DEV"]
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dsp_rom_note: >
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DSP ROMs are verified at load time via Adler32 hash.
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Official Nintendo hashes: irom=0x66f334fe, drom=0xf3b93527.
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bt_passthrough_note: >
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Bluetooth passthrough allows connecting real Wiimotes via USB Bluetooth adapters.
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Realtek chipsets require firmware files in Load/Firmware/rtl_bt/.
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PrimeHack can auto-download these from kernel-firmware/linux-firmware on GitLab.
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