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Add new emulator profiles (ares, BigPEmu, Eden, Model2, PrimeHack, Supermodel, Suyu, Xenia Canary, Yuzu) under emulators/*.yml with metadata, notes, file lists and exclusion/hle details. Update README counts (emulators/systems/files summary and auto-generated timestamp) and bump generated_at in database.json. Adjust mkdocs.yml navigation counts and add Yuzu entry to the Emulators nav.
37 lines
1.5 KiB
YAML
37 lines
1.5 KiB
YAML
emulator: Supermodel
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type: standalone
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source: https://github.com/trzy/Supermodel
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upstream: https://github.com/trzy/Supermodel
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profiled_date: "2026-03-26"
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core_version: "0.3a"
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display_name: "Supermodel (Sega Model 3)"
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cores:
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- supermodel
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systems:
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- sega-model3
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mode: standalone
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notes: |
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Open-source Sega Model 3 arcade emulator by Bart Trzynadlowski (trzy) and
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contributors, under GPL-3.0. Emulates all three Model 3 steppings (1.0, 1.5,
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2.0/2.1) including Real3D graphics, SCSP sound, DSB1/DSB2 MPEG music boards,
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drive boards, and net board. Cross-platform (Windows, Linux, macOS).
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Uses MAME-compatible ROM sets loaded from ZIP archives. GameLoader identifies
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games by CRC32 checksums defined in Config/Games.xml. Parent/child ROM set
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relationships exist between regional variants of the same game, not as shared
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BIOS sets. No standalone BIOS or firmware files are loaded outside of game ZIPs.
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EmuDeck installs the Flatpak package (com.supermodel3.Supermodel). Config
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stored in ~/.supermodel/Config/. No checkBIOS entry in EmuDeck.
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files: []
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exclusion_note: >
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The Sega Model 3 arcade hardware has no shared system BIOS. Each game board
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contains its own program ROMs (CROM), video ROMs (VROM), sound program, sound
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samples, and optional DSB/drive board ROMs, all contained within per-game
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MAME-format ZIP archives. Supermodel loads all required data from these game
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ZIPs via CRC32-based identification defined in Games.xml. No standalone BIOS
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or firmware files are referenced by the emulator source code.
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