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https://github.com/Abdess/retroarch_system.git
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Add Casio PV-2000 BIOS entry (pv2000.zip) to MAME and MESS profiles and update system lists/counts. Add Funtech Super A'Can BIOS entries (supracan.zip and umc6650.zip) with ROM contents to mamemess. Simplify and condense Vita3K emulator profile (rename fields, update profiled_date, add PSVUPDAT.PUP and optional PSP2UPDAT.PUP file entries, and clarify install/partition behavior). Bump database generated_at timestamp and add a system alias mapping "psvita" -> "sony-playstation-vita" in scripts/common.py.
59 lines
2.8 KiB
YAML
59 lines
2.8 KiB
YAML
emulator: Vita3K
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type: standalone
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source: "https://github.com/Vita3K/Vita3K"
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upstream: "https://github.com/Vita3K/Vita3K"
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profiled_date: "2026-03-29"
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core_version: "0.2.1"
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display_name: "Vita3K (PS Vita)"
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systems: [sony-playstation-vita]
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# Standalone emulator, no libretro core exists.
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# Firmware PUP files are one-time installations: install_pup() decrypts and
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# extracts partition images (os0, vs0, sa0, pd0) into the emulator data directory.
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# The PUP file itself is deleted after extraction.
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# Three separate PUP packages exist on Sony servers:
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# 1. PSVUPDAT.PUP (main firmware) from psv.update.playstation.net
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# 2. PSP2UPDAT.PUP (font package) from psp2.update.playstation.net (sd_ prefix)
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# 3. PSP2UPDAT.PUP (preinst firmware) from psp2.update.playstation.net (pre_ prefix)
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# Vita3K uses hybrid LLE/HLE: some modules always loaded from firmware (libc,
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# libSceFt2, libpvf, libcdlg), others toggleable per-module via settings.
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files:
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- name: PSVUPDAT.PUP
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path: "psvita/PSVUPDAT.PUP"
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required: true
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hle_fallback: true
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note: >
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Main PS Vita firmware. Decrypted via SCE keys, extracts os0 (kernel),
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vs0 (system modules and apps), sa0 (fonts), pd0 (system data).
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Games load LLE modules from vs0/sys/external/*.suprx. Preload modules
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(libc, libSceFt2, libpvf) are always LLE. Without firmware most games fail.
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Some simple titles may run on HLE alone.
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source_ref: "vita3k/packages/src/pup.cpp:260-314, vita3k/module/src/load_module.cpp:142-161,187"
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- name: PSP2UPDAT.PUP
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path: "psvita/PSP2UPDAT.PUP"
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required: false
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hle_fallback: true
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note: >
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Supplementary firmware font package. Populates sa0 partition with system
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fonts (PVF format) used by UI, LiveArea, and games via sceFt2/libpvf API.
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Vita3K bundles open-source fallback fonts (mplus-1mn-bold.ttf,
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SourceHanSansSC-Bold-Min.ttf, neodgm.ttf) when firmware fonts are missing.
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source_ref: "vita3k/gui/src/gui.cpp:228-267,276-318, vita3k/gui/src/initial_setup.cpp:96-97"
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notes: |
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Standalone PS Vita emulator. No libretro core.
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Firmware installed via File > Install Firmware or CLI --firmware flag.
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PUP files validated by SCEUF magic header only (pup.cpp:119), no hash check.
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After install, four partitions are extracted:
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os0 (FAT, kernel modules), vs0 (FAT, system modules/apps),
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sa0 (FAT, fonts), pd0 (exFAT, system data/BGM).
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Module loading: app0:sce_module/{name}.suprx (game-bundled) then
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vs0:sys/external/{name}.suprx (firmware). Auto-LLE modules include
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libhttp, libssl, libult, libsas, libpgf, libfios2, libsystemgesture,
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libSceXml, libSceSqlite, librudp, libatrac, libface, libsmart,
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libsceavplayer, libSceJson, and more (load_module.cpp:142-161).
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A third optional preinst firmware PUP (pd0 partition: system BGM, resources)
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is available from Sony but not commonly required for game compatibility.
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