mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 04:12:33 -05:00
49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
21 lines
785 B
YAML
21 lines
785 B
YAML
emulator: vitavoyager
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type: libretro
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core_classification: community_fork
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source: "https://github.com/libretro/vitavoyager"
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upstream: "https://github.com/zturtleman/lilium-voyager"
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profiled_date: "2026-03-25"
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core_version: "git"
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display_name: "Star Trek: Voyager - Elite Force (vitaVoyager)"
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cores: [vitavoyager]
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systems: [quake3]
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notes: >
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Star Trek Voyager Elite Force Holomatch (multiplayer) source port built from
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Lilium Voyager (itself an ioquake3 fork) with the libretro backend. Content
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is loaded from the .pk3 file path - the engine resolves the parent directory
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structure to find baseEF/ and loads pak0.pk3 through pak3.pk3 sequentially.
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Game data files (.pk3 archives) come from the retail game. No files are
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required in the RetroArch system directory.
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files: []
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