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Each libretro profile records version_basis and core_version is read there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba 0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build takes its version from git carry the nearest tag in describe form (flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders copied from .info files (Git, SVN) are replaced by the code's statement, and a code that states none is null with kind none.
58 lines
2.6 KiB
YAML
58 lines
2.6 KiB
YAML
emulator: ECWolf
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type: standalone + libretro
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core_classification: game_engine
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source: "https://github.com/libretro/ecwolf"
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upstream: "https://bitbucket.org/ecwolf/ecwolf"
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profiled_date: "2026-03-23"
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source_commit: "0cccd9a85d7ffa33fb695691a8a5db246606518c"
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core_version: "1.3.99999"
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version_basis:
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kind: file
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path: "src/libretro/versiondefs.h"
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pattern: '#define\s+DOTVERSIONSTR_NOREV\s+"([^"]+)"'
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display_name: "Wolfenstein 3D (ECWolf)"
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cores: [ecwolf, "ECWolf"]
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systems: [wolfenstein3d]
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notes: |
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Wolfenstein 3D source port by Braden Obrzut. Plays Wolf3D (wl6/wl1),
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Spear of Destiny (sod/sdm), Super 3D Noah's Ark (n3d), and community pk3 mods.
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Blake Stone and Rise of the Triad support flagged as Preview in upstream.
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Requires ecwolf.pk3, the engine data package built from wadsrc/static/.
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Contains IWADINFO (game detection rules), palettes, sprites, map configs,
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DECORATE actor definitions, MAPINFO, SNDINFO, fonts, and localization strings.
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Without this file: "Could not open ecwolf.pk3!" fatal error.
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Libretro no longer reads ecwolf.pk3 from disk: it is compiled into the core as
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a byte array and opened through a MemoryReader, with a fatal error naming it
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"embedded" when that fails. The system directory is still passed to SelectGame,
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but for the game data search, not for the engine package.
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ref: src/libretro/ecwolf_pk3_data.c, src/wl_iwad.cpp:664-672,
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src/libretro/libretro.cpp:1009-1011
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Standalone: ecwolf.pk3 searched in progdir (binary directory).
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ref: src/libretro/wl_main.cpp:1247 (progdir passed to SelectGame)
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Also: INSTALL_PREFIX/share/ecwolf/ on Linux (src/wl_iwad.cpp:648)
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Game data files (vswap, gamemaps, vgagraph, audiot) loaded from content
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directory, not system directory. Auto-detects game variant by scanning
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lump contents against IWADINFO MustContain rules.
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Libretro fork based on ECWolf 1.3.99999-dev (forked 2020-02-23).
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Upstream head at 1.5.0pre with broader game support.
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files:
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- name: "ecwolf.pk3"
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description: "ECWolf engine data package"
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required: true
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mode: standalone
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bundled: true
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md5: "c011b428819eea4a80b455c245a5a04d"
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source_ref: "src/version.h:12 (MAIN_PK3), src/wl_iwad.cpp:664-672 (embedded open + fatal)"
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note: >
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Built from wadsrc/static/ via zipdir. Contains IWADINFO (game detection rules),
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palettes (wolfpal, spearpal, blakepal, noahpal), map lump remappers (wl6map,
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sodmap, etc.), DECORATE actor definitions, MAPINFO, SNDINFO, SNDSEQ, textures,
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sprites, fonts, and localization strings. md5 from .info, not validated by code.
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Shipped beside the executable in the Windows zip and in /usr/share/ecwolf by the .deb.
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