mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-11-11 12:33:53 -06:00
The rom folder survey joined 463 folders to their default core's whole profile, no system of it matching. SYSTEM_ALIASES, the one table _norm_system_id reads, now folds ten more spellings of one machine: apple2gs, astrocade, astrocde, creativision, gamepocketcomputer, nintendo-super-game-boy, cps1, cps2, cps3 and pgm. The profiles that used them take the canonical id (mame, groovymame, mamemess, mame0258, mame0278, bsnes, mesen-s, mesence, jollycv, fbalpha2012 and its three CPS cores, fbneo_cps12), as test_system_ids requires. With bsnes and bsnes-hd now filing SGB1.sfc under one system, their claims fold onto one report entry. _names_content read only the first claim, hashless, and nSide's SGB1.sfc/ tree took the path before the file. A hash on any folded claim now counts: every pack keeps the destinations it had. The site drops the eight display names the canonical ids replace and names tvgames. README counts 533 systems instead of 541.
144 lines
5.4 KiB
YAML
144 lines
5.4 KiB
YAML
emulator: "FB Alpha 2012"
|
|
type: libretro
|
|
core_classification: frozen_snapshot
|
|
source: "https://github.com/libretro/fbalpha2012"
|
|
upstream: "https://www.fbalpha.com"
|
|
profiled_date: "2026-03-23"
|
|
source_commit: "0ce31536bef3162fe7e69ff5f555334ec4913cef"
|
|
core_version: "v0.2.97.30"
|
|
version_basis:
|
|
kind: file
|
|
path: "svn-current/trunk/src/burn/version.h"
|
|
pattern: '#define\s+VER_MAJOR\s+(\d+)\s*\n#define\s+VER_MINOR\s+(\d+)\s*\n#define\s+VER_BETA\s+(\d+)\s*\n#define\s+VER_ALPHA\s+(\d+)'
|
|
format: "v{1}.{2}.{3}.{4}"
|
|
display_name: "Arcade (FB Alpha 2012)"
|
|
library_name: "FB Alpha 2012"
|
|
cores:
|
|
- fbalpha2012
|
|
- fbalpha
|
|
systems:
|
|
- arcade
|
|
- neogeo
|
|
- capcom-cps1
|
|
- capcom-cps2
|
|
- capcom-cps3
|
|
- igs-pgm
|
|
|
|
notes: |
|
|
Frozen snapshot of Final Burn Alpha v0.2.97.29 (circa 2012), full version.
|
|
Supports CPS-1, CPS-2, CPS-3, Neo Geo, PGM, Sega, Cave, Toaplan, and more.
|
|
|
|
Multiple arcade systems have BIOS ROMs marked BRF_BIOS in source:
|
|
|
|
Neo Geo (d_neogeo.cpp:923-1011): neogeo.zip ROM set contains ~35 BIOS variants
|
|
- 68K BIOS: asia-s3.rom (default), sp-s2.sp1, sp-s.sp1, sp-u2.sp1, sp-e.sp1,
|
|
vs-bios.rom, sp-j2.sp1, sp1.jipan.1024, sp-45.sp1, japan-j3.bin, neo-po.bin,
|
|
neo-epo.bin, neodebug.bin, sp-1v1_3db8c.bin, 16 Universe BIOS variants,
|
|
neopen.sp1, plus PCB/CD/trackball BIOS variants
|
|
- Z80 BIOS: sm1.sm1 (sound program)
|
|
- Graphics: sfix.sfix (text layer tiles)
|
|
- Data: 000-lo.lo (zoom table)
|
|
- Neo Geo CD: neocd.bin
|
|
|
|
PGM (d_pgm.cpp:303-379): per-game BIOS sets in each ROM ZIP
|
|
- pgm_t01s.rom (text tiles), pgm_m01s.rom (samples),
|
|
pgm_p01s.u20/pgm_p02s.u20 (68K BIOS v1/v2),
|
|
ddp3_bios.u37, bios.u42, svg_bios.u49 (custom per-game)
|
|
|
|
CPS-3 (d_cps3.cpp): 18 SH-2 BIOS variants, 512 KB each, region-specific
|
|
(see fbalpha2012_cps3.yml for full list)
|
|
|
|
Sega System 16B (d_sys16b.cpp:8900): ism2006v00.u1
|
|
|
|
All BIOS files are part of their respective game ROM set ZIPs (arcade standard).
|
|
None are standalone system directory files. The .info note "BIOS files must be
|
|
inside the ROM directory" refers to the ROM directory containing the game ZIPs,
|
|
which already include their BIOS.
|
|
|
|
ROM path: g_rom_dir from content path.
|
|
Sample path: g_system_dir/fba2012/samples/ (samples.cpp:248).
|
|
Hiscore path: g_save_dir/hiscore.dat (hiscore.cpp:411).
|
|
|
|
files:
|
|
- name: "hiscore.dat"
|
|
path: "hiscore.dat"
|
|
description: "High score persistence database"
|
|
load_from: save_dir
|
|
required: false
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/hiscore.cpp:386-394, 411, svn-current/trunk/src/burn/burn.cpp:619"
|
|
note: "Loaded from save directory (g_save_dir). Gated by EnableHiscores core option and per-game BDF_HISCORE_SUPPORTED flag."
|
|
|
|
- name: "dkong.zip"
|
|
path: "fba2012/samples/dkong.zip"
|
|
description: "Donkey Kong audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Donkey Kong and clones (dkongo, dkongj, dkongjo, dkongjo1, dkongf, dkongx, dkongx11)"
|
|
|
|
- name: "dkongjr.zip"
|
|
path: "fba2012/samples/dkongjr.zip"
|
|
description: "Donkey Kong Jr audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Donkey Kong Jr and clones (dkongjrj, dkongjnrj, dkongjrb, jrking, dkingjr, dkongjre)"
|
|
|
|
- name: "galaga.zip"
|
|
path: "fba2012/samples/galaga.zip"
|
|
description: "Galaga audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Galaga and clones (galagao, galagamw, galagamk, galagamf, gallag)"
|
|
|
|
- name: "rallyx.zip"
|
|
path: "fba2012/samples/rallyx.zip"
|
|
description: "Rally-X audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Rally-X and clones (rallyxa, rallyxm, rallyxmr, nrallyx)"
|
|
|
|
- name: "ghox.zip"
|
|
path: "fba2012/samples/ghox.zip"
|
|
description: "Ghox audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Ghox and Ghox (joystick). Substitutes undumped MCU sound."
|
|
|
|
- name: "fireshrk.zip"
|
|
path: "fba2012/samples/fireshrk.zip"
|
|
description: "Fire Shark / Same! Same! Same! audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Fire Shark and clones (fireshrkd, fireshrkdh, samesame, samesame2)"
|
|
|
|
- name: "tekipaki.zip"
|
|
path: "fba2012/samples/tekipaki.zip"
|
|
description: "Teki Paki audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
|
|
- name: "vimana.zip"
|
|
path: "fba2012/samples/vimana.zip"
|
|
description: "Vimana audio samples"
|
|
required: false
|
|
category: game_data
|
|
system: arcade
|
|
source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
|
|
note: "WAV samples for Vimana and clones (vimanan, vimanaj)"
|
|
|
|
exclusion_note: "All BIOS ROMs (Neo Geo, PGM, CPS-3, Sega) are inside game ROM set ZIPs, not standalone system files. neogeo.zip is a parent ROM set loaded automatically by the emulator when a Neo Geo game is started."
|