mirror of
https://github.com/Abdess/retroarch_system.git
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Each standalone profile records where its version is read: the source at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package), or, where no reading can be made, kind unverified with the reason: a host the tools cannot read, a forge gone or not answering, no build recorded as read, a pin on another branch. Those keep their value, unconfirmed.
36 lines
1.3 KiB
YAML
36 lines
1.3 KiB
YAML
emulator: "BennuGD monolithic (bgdi)"
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type: standalone
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core_classification: game_engine
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source: "https://github.com/christianhaitian/bennugd-monolithic"
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profiled_date: "2026-10-22"
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source_commit: "60ee3389efcf9b402d66035e87f33d17d70cbd83"
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core_version: "1.0.0"
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version_basis:
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kind: file
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path: "projects/cmake/include/common_defs.cmake"
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pattern: '-DVERSION="([^"]+)"'
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display_name: "Bennu Game Development (bennugd-monolithic)"
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cores:
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- "bgdi"
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systems:
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- bennugd
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notes: |
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The BennuGD interpreter built with every module linked in, from the Google
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Code bennugd-monolithic project moved to SDL 2. EmuELEC builds this revision
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for Streets of Rage Remake and runs bgdi on SorR.dat from ports/sorr, after
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checking the file is there.
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ref: README.md:1-3, README.md:24-25,
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EmuELEC packages/sx05re/emuelec-ports/bennugd-monolithic/package.mk:4-5,32-36,
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EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:501-515
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The only file bgdi needs is the game's code block: a bytecode file appended
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to the executable, else the file named on the command line, tried as given
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then with .dcb, .dat and .bin appended. Graphics, sounds and fonts are
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opened by the game's own code by the names it carries. No system file is
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read.
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ref: core/bgdi/src/main.c:59, core/bgdi/src/main.c:140-158,
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core/bgdi/src/main.c:263-289
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files: []
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