Files
libretro/emulators/fheroes2.yml
T
Abdessamad Derraz 3199bc2a55 fix: state standalone versions from their code
Each standalone profile records where its version is read: the source
at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden
v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package),
or, where no reading can be made, kind unverified with the reason: a
host the tools cannot read, a forge gone or not answering, no build
recorded as read, a pin on another branch. Those keep their value,
unconfirmed.
2026-10-27 19:21:40 +01:00

75 lines
3.2 KiB
YAML

emulator: "fheroes2"
type: standalone
core_classification: game_engine
source: "https://github.com/ihhub/fheroes2"
profiled_date: "2026-10-22"
source_commit: "35ca4c915be00098547d5050412a325dd55cfd7f"
pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/fheroes2/package.mk:5). Later commits are not part of that build."
core_version: "1.0.11"
version_basis:
kind: file
path: "version.txt"
pattern: '^(\d[^\s]*)'
display_name: "Heroes of Might and Magic II (fheroes2)"
cores:
- "fheroes2"
systems: [heroes-of-might-and-magic-2]
notes: |
Free reimplementation of the Heroes of Might and Magic II engine (New World
Computing, 1996). It plays the original or demo data. EmuELEC builds this
revision, installs the engine's resurrection.h2d under
/usr/share/fheroes2/files/data and runs fheroes2 from
/storage/roms/ports/fheroes2. When data/HEROES2.AGG is absent there, its
fheroes2.sh offers to download the demo (h2demo.zip from archive.org) and
unpacks its DATA and MAPS directories in place.
ref: version.txt:1,
EmuELEC packages/sx05re/emuelec-ports/fheroes2/package.mk:4-7,15-23,
EmuELEC packages/sx05re/emuelec-ports/fheroes2/scripts/fheroes2.sh:9-40
Every resource is looked up under each root directory in turn: the
FHEROES2_DATA build path and environment variable, the program's directory,
then the OS data directories. The data subdirectory is scanned for .agg
files, the one whose lowercased name ends in heroes2.agg is the game
resource file, and a heroes2x.agg beside it turns on The Price of Loyalty
content. No AGG, no resurrection.h2d, or an AGG without the font stops the
start with a missing resource window.
ref: src/fheroes2/system/settings.cpp:526-551, src/fheroes2/agg/agg.cpp:53-118,
src/fheroes2/h2d/h2d.cpp:35-62, src/fheroes2/game/fheroes2.cpp:220-240
Maps are the .mp2, .mx2 (with the expansion) and .fh2m files of the maps
directories, campaign videos come from anim, anim2, heroes2/anim or data,
and CD music from music. All are optional.
ref: src/fheroes2/maps/maps_fileinfo.cpp:600-615, src/fheroes2/game/game_video.cpp:47,
src/fheroes2/audio/audio_manager.cpp:94-101
files:
- name: "heroes2.agg"
path: "data/heroes2.agg"
category: game_data
system: heroes-of-might-and-magic-2
required: true
installed_on: [emuelec]
description: "Game resource archive (retail or demo HEROES2.AGG)"
note: "Found by a case-insensitive name ending among the .agg files of the data directory. EmuELEC's launcher fetches the demo on first start."
source_ref: "src/fheroes2/agg/agg.cpp:62-97"
- name: "heroes2x.agg"
path: "data/heroes2x.agg"
category: game_data
system: heroes-of-might-and-magic-2
required: false
description: "The Price of Loyalty resource archive"
source_ref: "src/fheroes2/agg/agg.cpp:99-115"
- name: "resurrection.h2d"
path: "files/data/resurrection.h2d"
category: game_data
system: heroes-of-might-and-magic-2
required: true
bundled: true
size: 30343
sha1: "beb7cb43518447a8cd6faae7a697a79de3c31b39"
description: "fheroes2's own resource container, installed with the engine"
source_ref: "src/fheroes2/h2d/h2d.cpp:35-62"