Files
libretro/emulators/vitaquake3.yml
Abdessamad Derraz 58f3006d20 docs: add core_version, display_name to all 260 emulator profiles
Every profile now has:
- profiled_date: date of source code analysis
- core_version: version from libretro-core-info .info files
- display_name: human-readable name from .info files

260/260 profiles complete. 294/294 libretro cores covered.
Standalone emulators (cemu, rpcs3, xemu, vita3k) versioned manually.
2026-03-18 05:20:05 +01:00

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YAML

emulator: vitaQuakeIII
type: game
source: "https://github.com/libretro/vitaquake3"
profiled_date: "2026-03-18"
core_version: "git"
display_name: "Quake III: Arena (vitaQuake 3)"
cores: [vitaquake3, vitavoyager]
systems: [quake3]
notes: >
Quake III Arena and Star Trek Voyager Elite Force source ports. Built from
ioquake3 with the libretro backend. vitaquake3 plays Quake III Arena and
Team Arena, vitavoyager plays Star Trek Voyager Elite Force (Holomatch
multiplayer). Both cores accept .pk3 extensions. Content is loaded from the
.pk3 file path - the engine resolves the parent directory structure to find
baseq3/ (or baseEF/ for vitavoyager) and loads pak0.pk3 through pak8.pk3
sequentially. Game data files (.pk3 archives containing maps, textures,
models, shaders, sounds) come from the retail game, not engine firmware.
No files are required in the RetroArch system directory. The cores need
no BIOS or firmware.
files: []