Files
libretro/emulators/lutro.yml
T
Abdessamad Derraz 11da070128 chore: recale the profile refs onto their pins
Upstream moved under 145 profiles: 679 refs shifted and 452 followed a
renamed file, against 6,483 that still anchor where they were written.
The recale rewrites the located ranges only, keeping the annotations and
the sentences that carry them, and 106 pins advance in the same commit
because refs and source_commit name one revision or the profile
describes two at once.

Nothing here was guessed. The 183 refs that are CHANGED, GONE or
AMBIGUOUS are untouched, and the 57 profiles holding them keep their old
pin until someone reads the diff: profile_sync refuses to recale a
profile while any of its refs needs a re-read. trident kept its pin too,
its annotated ref being one the writer will not rewrite.
2026-09-04 14:41:44 +02:00

26 lines
832 B
YAML

emulator: Lutro
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/libretro-lutro"
upstream: "https://github.com/libretro/libretro-lutro"
profiled_date: "2026-03-24"
source_commit: "b84d0605e847e07657a44a1a11374a03a6e8a489"
core_version: "v1"
display_name: "Lua Engine (Lutro)"
cores:
- lutro
systems: []
notes: |
Lutro is a Lua game framework for libretro implementing a subset of the
LÖVE (Love2D) API. Runs .lutro/.lua games. Written for libretro, no
standalone upstream.
retro_load_game() calls lutro_load(info->path) to load the game
directory or archive (libretro.c:241). The core exposes
love.filesystem.getAppdataDirectory to games as the system_dir
(filesystem.c:296) but does not load any files from it itself.
No BIOS, firmware, or system files required.
files: []