mirror of
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Upstream moved under 145 profiles: 679 refs shifted and 452 followed a renamed file, against 6,483 that still anchor where they were written. The recale rewrites the located ranges only, keeping the annotations and the sentences that carry them, and 106 pins advance in the same commit because refs and source_commit name one revision or the profile describes two at once. Nothing here was guessed. The 183 refs that are CHANGED, GONE or AMBIGUOUS are untouched, and the 57 profiles holding them keep their old pin until someone reads the diff: profile_sync refuses to recale a profile while any of its refs needs a re-read. trident kept its pin too, its annotated ref being one the writer will not rewrite.
61 lines
2.9 KiB
YAML
61 lines
2.9 KiB
YAML
emulator: Vita3K
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type: standalone
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source: "https://github.com/Vita3K/Vita3K"
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upstream: "https://github.com/Vita3K/Vita3K"
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profiled_date: "2026-03-29"
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source_commit: "69fd32ef9d00be3f92330b7330d00225e06b598d"
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core_version: "0.2.1"
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display_name: "Vita3K (PS Vita)"
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cores:
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- vita3k
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systems: [sony-playstation-vita]
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# Standalone emulator, no libretro core exists.
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# Firmware PUP files are one-time installations: install_pup() decrypts and
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# extracts partition images (os0, vs0, sa0, pd0) into the emulator data directory.
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# The PUP file itself is deleted after extraction.
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# Three separate PUP packages exist on Sony servers:
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# 1. PSVUPDAT.PUP (main firmware) from psv.update.playstation.net
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# 2. PSP2UPDAT.PUP (font package) from psp2.update.playstation.net (sd_ prefix)
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# 3. PSP2UPDAT.PUP (preinst firmware) from psp2.update.playstation.net (pre_ prefix)
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# Vita3K uses hybrid LLE/HLE: some modules always loaded from firmware (libc,
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# libSceFt2, libpvf, libcdlg), others toggleable per-module via settings.
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files:
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- name: PSVUPDAT.PUP
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path: "psvita/PSVUPDAT.PUP"
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required: true
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hle_fallback: true
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note: >
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Main PS Vita firmware. Decrypted via SCE keys, extracts os0 (kernel),
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vs0 (system modules and apps), sa0 (fonts), pd0 (system data).
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Games load LLE modules from vs0/sys/external/*.suprx. Preload modules
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(libc, libSceFt2, libpvf) are always LLE. Without firmware most games fail.
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Some simple titles may run on HLE alone.
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source_ref: "vita3k/packages/src/pup.cpp:260-314, vita3k/app/src/app.cpp:175, vita3k/module/src/load_module.cpp:142-161, 187"
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- name: PSP2UPDAT.PUP
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path: "psvita/PSP2UPDAT.PUP"
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required: false
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hle_fallback: true
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note: >
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Supplementary firmware font package. Populates the sa0 partition with
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system fonts (PVF format), which the renderer registers as the firmware
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font directory when the partition holds content.
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source_ref: "vita3k/packages/src/pup.cpp:296-297, vita3k/app/src/app.cpp:176, vita3k/renderer/src/renderer.cpp:121-127"
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notes: |
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Standalone PS Vita emulator. No libretro core.
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Firmware installed via File > Install Firmware or CLI --firmware flag.
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PUP files validated by SCEUF magic header only (vita3k/packages/src/pup.cpp:119), no hash check.
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After install, four partitions are extracted:
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os0 (FAT, kernel modules), vs0 (FAT, system modules/apps),
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sa0 (FAT, fonts), pd0 (exFAT, system data/BGM).
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Module loading: app0:sce_module/{name}.suprx (game-bundled) then
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vs0:sys/external/{name}.suprx (firmware). Auto-LLE modules include
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libhttp, libssl, libult, libsas, libpgf, libfios2, libsystemgesture,
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libSceXml, libSceSqlite, librudp, libatrac, libface, libsmart,
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libsceavplayer, libSceJson, and more (vita3k/module/src/load_module.cpp:142-162).
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A third optional preinst firmware PUP (pd0 partition: system BGM, resources)
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is available from Sony but not commonly required for game compatibility.
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