Files
libretro/emulators/vitaquake2.yml
T
Abdessamad Derraz 11da070128 chore: recale the profile refs onto their pins
Upstream moved under 145 profiles: 679 refs shifted and 452 followed a
renamed file, against 6,483 that still anchor where they were written.
The recale rewrites the located ranges only, keeping the annotations and
the sentences that carry them, and 106 pins advance in the same commit
because refs and source_commit name one revision or the profile
describes two at once.

Nothing here was guessed. The 183 refs that are CHANGED, GONE or
AMBIGUOUS are untouched, and the 57 profiles holding them keep their old
pin until someone reads the diff: profile_sync refuses to recale a
profile while any of its refs needs a re-read. trident kept its pin too,
its annotated ref being one the writer will not rewrite.
2026-09-04 14:41:44 +02:00

34 lines
1.9 KiB
YAML

emulator: vitaQuakeII
type: libretro
core_classification: official_port
source: "https://github.com/libretro/vitaquake2"
upstream: "https://github.com/Rinnegatamante/vitaQuakeII"
profiled_date: "2026-03-25"
source_commit: "34f088801e936f222f81e84f7d53d8620b2a9479"
core_version: "git"
display_name: "Quake II (vitaQuake 2)"
cores: [vitaquake2, vitaquake2-rogue, vitaquake2-xatrix, vitaquake2-zaero]
systems: [quake2]
verification: existence
notes: >
Quake II engine source port. Four separate cores are built from the same codebase
via the basegame make variable: vitaquake2 (base game, baseq2), vitaquake2-rogue
(Ground Zero expansion, compiled with -DROGUE), vitaquake2-xatrix (The Reckoning,
compiled with -DXATRIX), and vitaquake2-zaero (Zaero mod, compiled with -DZAERO).
Each core validates that the content path contains its expected game directory name
(libretro/libretro.c:2173-2185,2284) and refuses to load mismatched content. The core
accepts .pak extensions (retro_get_system_info sets valid_extensions = "pak").
Content is loaded from the PAK file path - the parent of the game subdirectory
becomes basedir (libretro/libretro.c:2317-2320), then FS_InitFilesystem (qcommon/files.c:871)
adds baseq2/ and loads pak0.pak through pak9.pak sequentially from each game
directory. For expansion cores, retro_run passes "+set game rogue|xatrix|zaero"
(libretro/libretro.c:2461-2468) so the engine loads both baseq2/ and the expansion
directory. PAK0_CHECKSUM 0x40e614e0 (qcommon/files.c:30) matches the retail pak0.pak
but is only used for directory CRC validation, not as a load gate.
PAK files are game data (maps, textures, models, sounds) from the retail game,
not engine firmware. No files are required in the RetroArch system directory.
The core needs no BIOS or firmware. Optional CD music in OGG format can be
placed in a music/ subdirectory alongside the PAK files.
files: []