mirror of
https://github.com/Abdess/retroarch_system.git
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The games importers wrote through fixed .part names, the new options had no help text, and romfolders stopped on the first setup the offline cache lacked. RetroArch's rom folder map is regenerated from its source spec (path null, as the schema says). The installer's Python 3.8 job imports the games tests without pyyaml, so the region rules load lazily.
621 lines
25 KiB
Python
621 lines
25 KiB
Python
"""Publish what the installer reads to install for the games on a card.
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The installer's "For the games on this card" mode reads the card's rom
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folders, identifies each game and installs only the BIOS those games need.
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This step joins the sources that answer each part and writes them next to the
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install lists, under install/games/:
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- index.json: format version, a digest of the data, and every published
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file with its size, its gzip size (raw.githubusercontent.com compresses on
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request) and its sha256, so a phone fetches only what its card needs.
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- setups/<setup>.json: the setup's rom folders (platforms/romfolders/),
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resolved to repository systems and profiles, with the key of each folder's
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fallback set.
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- fallback/<platform>.json: per system and default core, the files the
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platform's install list carries for them (computed from install/<platform>.json
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with the installer's own core narrowing), their sizes and whether each is
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required. What an unrecognised game keeps.
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- systems/<system>.json: identification (games/catalogs/, crc32 + size to a
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region and a title, disc serials to a region), header readers
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(games/headers.yml), region rules per profile (games/regions.yml joined with
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the profiles' region: fields) and per-game extra files (games/extras.yml).
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- arcade/<profile>.json: game set to BIOS parent and device sets
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(games/arcade/).
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Nothing here is written by hand: a second run writes the same bytes.
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python scripts/generate_games_index.py
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python scripts/generate_games_index.py --check # exit 1 if a file would change
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"""
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from __future__ import annotations
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import argparse
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import gzip
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import hashlib
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import json
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import sys
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from collections.abc import Iterable
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from dataclasses import dataclass
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from pathlib import Path
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ROOT = Path(__file__).resolve().parent.parent
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if str(ROOT) not in sys.path:
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sys.path.insert(0, str(ROOT))
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from common import ( # noqa: E402
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list_registered_platforms,
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load_emulator_profiles,
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load_platform_config,
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native_layer,
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run_cli,
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)
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from region import normalize_declared # noqa: E402
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from romfolders import ( # noqa: E402
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ProfileResolver,
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Resolution,
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SystemResolver,
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folder_names,
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load_setups,
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)
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from safeparse import yaml_load # noqa: E402
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import install # noqa: E402
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FORMAT_VERSION = 1
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OUTPUT = Path("install") / "games"
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GAMES = Path("games")
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# Coverage the published data may not fall below. A rescrape or a DAT import
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# that loses rows fails the step instead of shipping a thinner index.
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FLOORS = {
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"folders_resolved_share": 0.84,
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"catalog_systems": 30,
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"arcade_profiles": 6,
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}
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@dataclass(frozen=True)
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class Inputs:
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"""Where each source is read from. The defaults are the repository's."""
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games: Path = GAMES
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romfolders: Path = Path("platforms") / "romfolders"
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install: Path = Path("install")
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emulators: str = "emulators"
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platforms: str = "platforms"
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def dumps(document: object) -> str:
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return json.dumps(document, sort_keys=True, separators=(",", ":"), ensure_ascii=False) + "\n"
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def _load_yaml(path: Path) -> dict:
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if not path.exists():
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return {}
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with path.open(encoding="utf-8") as handle:
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return yaml_load(handle) or {}
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def _load_json(path: Path) -> dict:
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with path.open(encoding="utf-8") as handle:
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return json.load(handle)
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# --- Profiles ---------------------------------------------------------------
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def _entry_systems(profile: dict, entry: dict) -> set[str]:
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"""The systems a profile file serves: its own system field, else the profile's."""
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own = entry.get("system") or entry.get("systems")
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if own:
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return {own} if isinstance(own, str) else {str(s) for s in own}
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return {str(s) for s in profile.get("systems") or []}
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def _entry_names(entry: dict) -> set[str]:
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names = {str(entry.get("name") or "")}
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names |= {str(a) for a in entry.get("aliases") or []}
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for key in ("path", "standalone_path", "destination"):
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if entry.get(key):
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names.add(Path(str(entry[key])).name)
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return {n.lower() for n in names if n}
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class Profiles:
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"""Profile lookups the fallback and region sections share."""
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def __init__(self, profiles: dict[str, dict], resolver: SystemResolver) -> None:
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self.profiles = profiles
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self.resolver = resolver
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self._by_name: dict[str, dict[str, list[dict]]] = {}
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def entries_named(self, profile: str, name: str) -> list[dict]:
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table = self._by_name.get(profile)
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if table is None:
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table = {}
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for entry in self.profiles.get(profile, {}).get("files") or []:
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if isinstance(entry, dict):
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for n in _entry_names(entry):
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table.setdefault(n, []).append(entry)
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self._by_name[profile] = table
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return table.get(name.lower(), [])
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def serves(self, profile: str, entry: dict, system: str) -> bool:
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wanted = self.resolver.equivalents(system)
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return bool(_entry_systems(self.profiles.get(profile, {}), entry) & wanted)
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def region_files(self, profile: str, system: str) -> dict[str, list[str]]:
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"""Region slug -> file names the profile tags for it, for one system.
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`any` holds the files declared with no region: those are installed
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whatever the game's region.
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"""
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out: dict[str, set[str]] = {}
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data = self.profiles.get(profile, {})
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for entry in data.get("files") or []:
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if not isinstance(entry, dict) or not self.serves(profile, entry, system):
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continue
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if entry.get("category") == "game_data":
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continue
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regions = normalize_declared(entry.get("region")) or {"any"}
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for region in regions:
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out.setdefault(region, set()).add(str(entry["name"]))
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return {k: sorted(v) for k, v in sorted(out.items())}
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# --- Fallback sets ----------------------------------------------------------
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def _platform_required(platform: str, platforms_dir: str) -> dict[tuple[str, str], bool]:
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"""(system, file name) -> required, as the platform's own list declares it."""
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config = load_platform_config(platform, platforms_dir)
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out: dict[tuple[str, str], bool] = {}
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for sys_id, system in (native_layer(config) or config).get("systems", {}).items():
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for entry in system.get("files", []):
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for name in {entry.get("name"), Path(str(entry.get("destination") or "")).name} - {None, ""}:
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out[(sys_id, str(name).lower())] = entry.get("required") is not False
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return out
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def fallback_set(
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manifest: dict,
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platform_required: dict[tuple[str, str], bool],
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profiles: Profiles,
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system: str,
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profile: str | None,
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) -> dict:
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"""The files an unrecognised game of one system keeps on one platform.
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The platform's own files for the system, plus what the default core's
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profile reads for it. The core step is the installer's own narrowing
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(`install.narrow` with the designated cores). A core file the list does
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not attribute to a platform system is kept when the profile entry that
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declares it serves the system.
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"""
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wanted = profiles.resolver.equivalents(system)
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cores = sorted(install.designated_cores(manifest, [profile])) if profile else []
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files, _omitted = install.narrow(manifest["files"], manifest.get("omitted_files", []), [], cores, [])
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rows: list[list] = []
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for entry in files:
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systems = set(entry.get("systems") or [])
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dest = entry["dest"]
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base = Path(dest).name.lower()
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if entry.get("cores") is None:
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if not systems & wanted:
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continue
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required = any(
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platform_required.get((s, base), True) for s in systems & wanted
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)
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else:
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if systems:
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if not systems & wanted:
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continue
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declared = profiles.entries_named(profile or "", base)
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if not systems and not any(profiles.serves(profile or "", e, system) for e in declared):
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continue
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required = any(e.get("required") is not False for e in declared) if declared else True
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rows.append([dest, int(entry["size"]), required, entry.get("category") or "bios"])
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rows.sort()
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return {
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"files": rows,
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"bytes": sum(r[1] for r in rows),
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"required_bytes": sum(r[1] for r in rows if r[2]),
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}
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def _shared_table(platform: str, sets: dict[str, dict]) -> dict:
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"""One row per install-list file, and each set as indices into it.
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The sets of the MAME-run systems hold the same thousand files: written
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out per set, Batocera's table weighed half a megabyte compressed.
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"""
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rows = sorted({(r[0], r[1], r[3]) for body in sets.values() for r in body["files"]})
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position = {row: i for i, row in enumerate(rows)}
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published = {}
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for key, body in sorted(sets.items()):
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published[key] = {
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"files": [position[(r[0], r[1], r[3])] for r in body["files"]],
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"optional": [position[(r[0], r[1], r[3])] for r in body["files"] if not r[2]],
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"bytes": body["bytes"],
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"required_bytes": body["required_bytes"],
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}
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return {
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"format_version": FORMAT_VERSION,
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"platform": platform,
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"files": [list(r) for r in rows],
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"sets": published,
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}
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# --- Setups -----------------------------------------------------------------
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def _arcade_profiles(directory: Path) -> set[str]:
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return {p.stem for p in directory.glob("*.json")} if directory.is_dir() else set()
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def resolve_folder(
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row: dict, platform: str, profile: str | None, resolver: SystemResolver, profiles: Profiles
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) -> Resolution:
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"""The systems a folder holds: its names first, else its core's one machine.
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A name nothing spells, run by a core of one machine, is that machine
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(ECWolf's wolf3d folder, a port's own folder).
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"""
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resolution = resolver.resolve(folder_names(row), platform)
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own = [str(s) for s in profiles.profiles.get(profile or "", {}).get("systems") or []]
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if not resolution.systems and len(own) == 1:
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return Resolution([resolver.canonical(own[0])], f"only system of {profile}")
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return resolution
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def build_setups(
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setups: dict[str, dict],
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resolver: SystemResolver,
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cores: ProfileResolver,
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profiles: Profiles,
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arcade: set[str],
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inputs: Inputs,
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) -> tuple[dict[str, dict], dict[str, dict], dict]:
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"""Published setup documents, fallback tables per platform, coverage."""
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manifests: dict[str, dict] = {}
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required: dict[str, dict] = {}
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fallbacks: dict[str, dict[str, dict]] = {}
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out: dict[str, dict] = {}
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coverage: dict[str, dict] = {}
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for setup, doc in sorted(setups.items()):
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platform = doc.get("platform") or ""
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if platform and platform not in manifests:
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path = inputs.install / f"{platform}.json"
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if path.exists():
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manifests[platform] = _load_json(path)
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required[platform] = _platform_required(platform, inputs.platforms)
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manifest = manifests.get(platform)
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folders: list[dict] = []
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counts = {"folders": 0, "resolved": 0, "profile": 0, "fallback": 0}
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for row in doc.get("folders", []):
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counts["folders"] += 1
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profile = cores.resolve(row.get("core"))
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resolution = resolve_folder(row, platform, profile, resolver, profiles)
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published: dict = {
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"folder": row["folder"],
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"systems": resolution.systems,
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"basis": resolution.basis,
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}
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for key in ("name", "aliases", "extensions", "core", "emulator", "note"):
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if row.get(key):
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published[key] = row[key]
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if profile:
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published["profile"] = profile
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counts["profile"] += 1
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if resolution.systems:
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counts["resolved"] += 1
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def fallback_keys(chosen: str | None) -> list[str]:
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"""The fallback sets of the folder's systems under one core,
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computed once per platform."""
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keys = []
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table = fallbacks.setdefault(platform, {})
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for system in resolution.systems:
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key = f"{system}|{chosen or ''}"
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if key not in table:
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table[key] = fallback_set(manifest, required[platform], profiles, system, chosen)
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keys.append(key)
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return keys
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sets_known = manifest is not None and bool(resolution.systems)
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boards = {}
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for board, spec in sorted((row.get("board_defaults") or {}).items()):
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boards[board] = {"core": spec["core"]}
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board_profile = cores.resolve(spec["core"])
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if board_profile:
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boards[board]["profile"] = board_profile
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if board_profile in arcade:
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boards[board]["arcade"] = board_profile
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if sets_known:
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# A card moves between boards, and the installer reads
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# it on a computer: each board's core has its set.
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boards[board]["fallback"] = fallback_keys(board_profile)
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if boards:
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published["board_defaults"] = boards
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if profile and profile in arcade:
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published["arcade"] = profile
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elif row.get("arcade"):
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published["arcade"] = True
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if sets_known:
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keys = fallback_keys(profile)
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published["fallback"] = keys
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if any(fallbacks[platform][k]["files"] for k in keys):
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counts["fallback"] += 1
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published["source_ref"] = row["source_ref"]
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folders.append(published)
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out[setup] = {
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"format_version": FORMAT_VERSION,
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"setup": setup,
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"name": doc["name"],
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"platform": platform,
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"sources": doc["sources"],
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"roms_root": doc["roms_root"],
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"case_sensitive": doc["case_sensitive"],
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**{k: doc[k] for k in ("skip", "hidden", "media", "notes") if doc.get(k)},
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"folders": folders,
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}
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coverage[setup] = counts
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published_fallbacks = {
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platform: _shared_table(platform, table) for platform, table in sorted(fallbacks.items())
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}
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return out, published_fallbacks, coverage
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# --- Systems ----------------------------------------------------------------
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def _catalogs(directory: Path) -> Iterable[dict]:
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if directory.is_dir():
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for path in sorted(directory.glob("*/*.json")):
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yield _load_json(path)
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def build_systems(
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resolver: SystemResolver,
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profiles: Profiles,
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used: dict[str, set[str]],
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games: Path,
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) -> tuple[dict[str, dict], dict]:
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"""Published system documents and per-system coverage.
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`used` holds, per system, the profiles some setup starts for it: their
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region files are published even without a rule of their own.
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"""
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headers = _load_yaml(games / "headers.yml").get("systems", {})
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extras: dict[str, list[dict]] = {}
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for entry in _load_yaml(games / "extras.yml").get("extras", []):
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extras.setdefault(entry["system"], []).append(entry)
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rule_file = _load_yaml(games / "regions.yml")
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cases = rule_file.get("cases", {})
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docs: dict[str, dict] = {}
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def doc_for(system: str) -> dict:
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key = resolver.canonical(system)
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return docs.setdefault(key, {"format_version": FORMAT_VERSION, "system": key})
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for catalog in _catalogs(games / "catalogs"):
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doc = doc_for(catalog["system"])
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regions_table = catalog["regions"]
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fields = catalog["fields"]
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col = {name: i for i, name in enumerate(fields)}
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ident = doc.setdefault("identify", {"sources": [], "regions": [], "games": [], "serials": {}})
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region_index: dict[tuple[str, ...], int] = {
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tuple(r): i for i, r in enumerate(ident["regions"])
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}
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def reindex(i: int) -> int:
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value = tuple(regions_table[i]) if i is not None and i >= 0 else ()
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if value not in region_index:
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region_index[value] = len(ident["regions"])
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ident["regions"].append(list(value))
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return region_index[value]
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ident["sources"].append({
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k: catalog[k] for k in ("source", "dat", "version", "fetched_from", "licence", "serial_note") if k in catalog
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})
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for row in catalog["games"]:
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region = reindex(row[col["region"]])
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ident["games"].append([row[col["crc32"]], row[col["size"]], region, row[col["title"]]])
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for serial in row[col["serials"]] if "serials" in col else []:
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ident["serials"].setdefault(serial, set()).add(region)
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for doc in docs.values():
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ident = doc.get("identify")
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if ident:
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ident["games"].sort()
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ident["serials"] = {s: sorted(r) for s, r in sorted(ident["serials"].items())}
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for system, spec in headers.items():
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doc_for(system)["headers"] = spec
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for system, entries in extras.items():
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doc_for(system).setdefault("extras", []).extend(entries)
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rule_profiles: dict[str, set[str]] = {}
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for system, spec in rule_file.get("systems", {}).items():
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doc = doc_for(system)
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rules = doc.setdefault("region_rules", {})
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rules.update(spec)
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named = {
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case["case"] for core in spec.values()
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for case in (core.get("keep_all_regions") or []) if isinstance(case, dict)
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}
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if named:
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doc.setdefault("cases", {}).update({c: cases[c] for c in sorted(named) if c in cases})
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rule_profiles.setdefault(doc["system"], set()).update(spec if isinstance(spec, dict) else ())
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for system, names in used.items():
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rule_profiles.setdefault(resolver.canonical(system), set()).update(names)
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for system, names in rule_profiles.items():
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files = {
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name: tagged for name in sorted(names)
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if name in profiles.profiles
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and (tagged := profiles.region_files(name, system))
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and set(tagged) - {"any"}
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}
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if files:
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doc_for(system)["region_files"] = files
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coverage = {
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system: {
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"games": len(doc.get("identify", {}).get("games", [])),
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"serials": len(doc.get("identify", {}).get("serials", {})),
|
|
"header_readers": len((doc.get("headers") or {}).get("readers", {}) or []),
|
|
"region_profiles": len(doc.get("region_files", {})),
|
|
"extras": bool(doc.get("extras")),
|
|
}
|
|
for system, doc in sorted(docs.items())
|
|
}
|
|
return docs, coverage
|
|
|
|
|
|
# --- Arcade -----------------------------------------------------------------
|
|
|
|
|
|
def build_arcade(directory: Path) -> dict[str, dict]:
|
|
if not directory.is_dir():
|
|
return {}
|
|
return {path.stem: _load_json(path) for path in sorted(directory.glob("*.json"))}
|
|
|
|
|
|
# --- Writing ----------------------------------------------------------------
|
|
|
|
|
|
def _entry(text: str) -> dict:
|
|
data = text.encode("utf-8")
|
|
return {
|
|
"size": len(data),
|
|
"gzip_size": len(gzip.compress(data, compresslevel=9, mtime=0)),
|
|
"sha256": hashlib.sha256(data).hexdigest(),
|
|
}
|
|
|
|
|
|
def folder_systems(setups: dict[str, dict]) -> dict[str, list[str]]:
|
|
"""Every folder name a setup gives a system, casefolded, with the systems
|
|
any setup reads there, and each system id under its own name.
|
|
|
|
What a games folder on a computer is read with when its setup names no
|
|
folder of its own (RetroArch): a name two setups give two systems keeps
|
|
both.
|
|
"""
|
|
names: dict[str, set[str]] = {}
|
|
for doc in setups.values():
|
|
for row in doc["folders"]:
|
|
systems = row["systems"]
|
|
if not systems:
|
|
continue
|
|
for name in [row["folder"], *(row.get("aliases") or [])]:
|
|
names.setdefault(str(name).casefold(), set()).update(systems)
|
|
for system in systems:
|
|
names.setdefault(system.casefold(), set()).add(system)
|
|
return {name: sorted(systems) for name, systems in sorted(names.items())}
|
|
|
|
|
|
def render(output: Path = OUTPUT, inputs: Inputs = Inputs()) -> tuple[dict[Path, str], dict]:
|
|
"""Every published file's text, keyed by its path, and the coverage."""
|
|
resolver = SystemResolver.from_repo(inputs.emulators, inputs.platforms)
|
|
profiles = Profiles(load_emulator_profiles(inputs.emulators), resolver)
|
|
arcade = build_arcade(inputs.games / "arcade")
|
|
setups, fallbacks, setup_cov = build_setups(
|
|
load_setups(inputs.romfolders), resolver, ProfileResolver.from_repo(inputs.emulators),
|
|
profiles, set(arcade), inputs,
|
|
)
|
|
used: dict[str, set[str]] = {}
|
|
for doc in setups.values():
|
|
for row in doc["folders"]:
|
|
for system in row["systems"]:
|
|
if row.get("profile"):
|
|
used.setdefault(system, set()).add(row["profile"])
|
|
systems, system_cov = build_systems(resolver, profiles, used, inputs.games)
|
|
|
|
files: dict[Path, str] = {}
|
|
index: dict = {"format_version": FORMAT_VERSION, "setups": {}, "fallback": {}, "systems": {}, "arcade": {}}
|
|
for kind, docs in (("setups", setups), ("fallback", fallbacks), ("systems", systems), ("arcade", arcade)):
|
|
for key, doc in sorted(docs.items()):
|
|
rel = Path(kind) / f"{key}.json"
|
|
text = dumps(doc)
|
|
files[output / rel] = text
|
|
index[kind][key] = {"file": rel.as_posix(), **_entry(text)}
|
|
digest = hashlib.sha256(
|
|
"".join(f"{p.relative_to(output).as_posix()} {_entry(t)['sha256']}\n" for p, t in sorted(files.items())).encode()
|
|
).hexdigest()
|
|
index["data_version"] = digest[:16]
|
|
index["licences"] = sorted(
|
|
{json.dumps(src.get("licence"), sort_keys=True)
|
|
for doc in systems.values() for src in doc.get("identify", {}).get("sources", [])
|
|
if src.get("licence")}
|
|
)
|
|
index["licences"] = [json.loads(x) for x in index["licences"]]
|
|
containers = _load_yaml(inputs.games / "headers.yml").get("containers")
|
|
if containers:
|
|
index["containers"] = containers
|
|
index["folders"] = folder_systems(setups)
|
|
files[output / "index.json"] = dumps(index)
|
|
coverage = {"setups": setup_cov, "systems": system_cov, "arcade": sorted(arcade)}
|
|
return files, coverage
|
|
|
|
|
|
def floor_failures(coverage: dict) -> list[str]:
|
|
total = sum(c["folders"] for c in coverage["setups"].values())
|
|
resolved = sum(c["resolved"] for c in coverage["setups"].values())
|
|
out = []
|
|
share = resolved / total if total else 0.0
|
|
if share < FLOORS["folders_resolved_share"]:
|
|
out.append(f"folders resolved {resolved}/{total} ({share:.1%}) under {FLOORS['folders_resolved_share']:.0%}")
|
|
catalogs = sum(1 for c in coverage["systems"].values() if c["games"])
|
|
if catalogs < FLOORS["catalog_systems"]:
|
|
out.append(f"systems with a game catalog {catalogs} under {FLOORS['catalog_systems']}")
|
|
if len(coverage["arcade"]) < FLOORS["arcade_profiles"]:
|
|
out.append(f"arcade profiles {len(coverage['arcade'])} under {FLOORS['arcade_profiles']}")
|
|
return out
|
|
|
|
|
|
def print_coverage(coverage: dict, files: dict[Path, str]) -> None:
|
|
print("Setups (folders / resolved to a system / default core profiled / with a fallback set):")
|
|
for setup, c in coverage["setups"].items():
|
|
print(f" {setup:16} {c['folders']:4} {c['resolved']:4} {c['profile']:4} {c['fallback']:4}")
|
|
print("Systems (games by hash / serials / header readers / profiles with region files / extras):")
|
|
for system, c in coverage["systems"].items():
|
|
print(f" {system:28} {c['games']:6} {c['serials']:6} {c['header_readers']:3} "
|
|
f"{c['region_profiles']:3} {'yes' if c['extras'] else '-'}")
|
|
print(f"Arcade indexes: {', '.join(coverage['arcade']) or 'none'}")
|
|
raw = sum(len(t.encode()) for t in files.values())
|
|
packed = sum(len(gzip.compress(t.encode(), 9, mtime=0)) for t in files.values())
|
|
print(f"{len(files)} files, {raw:,} bytes, {packed:,} bytes gzip")
|
|
|
|
|
|
def main() -> int:
|
|
parser = argparse.ArgumentParser(allow_abbrev=False, description=__doc__.splitlines()[0])
|
|
parser.add_argument("--output-dir", type=Path, default=OUTPUT,
|
|
help=f"where the index is written (default {OUTPUT})")
|
|
parser.add_argument("--check", action="store_true", help="exit 1 when a file would change")
|
|
parser.add_argument("--quiet", action="store_true", help="print only failures")
|
|
args = parser.parse_args()
|
|
|
|
files, coverage = render(args.output_dir)
|
|
if not args.quiet:
|
|
print_coverage(coverage, files)
|
|
failures = floor_failures(coverage)
|
|
for failure in failures:
|
|
print(f"FLOOR {failure}", file=sys.stderr)
|
|
stale = sorted(
|
|
p for p in args.output_dir.rglob("*.json") if p not in files
|
|
) if args.output_dir.is_dir() else []
|
|
changed = [p for p, t in files.items() if not p.exists() or p.read_text(encoding="utf-8") != t]
|
|
if args.check:
|
|
for path in changed + stale:
|
|
print(f"STALE {path}", file=sys.stderr)
|
|
return 1 if changed or stale or failures else 0
|
|
for path in stale:
|
|
path.unlink()
|
|
for path in changed:
|
|
path.parent.mkdir(parents=True, exist_ok=True)
|
|
path.write_text(files[path], encoding="utf-8")
|
|
print(f"{len(changed)} written, {len(stale)} removed")
|
|
return 1 if failures else 0
|
|
|
|
|
|
if __name__ == "__main__":
|
|
run_cli(main)
|