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190 lines
8.8 KiB
Plaintext
190 lines
8.8 KiB
Plaintext
Welcome to Bullfrog's Demo version of Theme Hospital.
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Table of Contents
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-----------------
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I. System Requirements
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II. Running the Demo
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III. Brief Demo Play Guide
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IV. Troubleshooting
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V. Disclaimer
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I. System Requirements
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----------------------
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486DX2 66 8 Megs RAM
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2X CD-ROM
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1 Meg VESA compliant SVGA (VLB or PCI) video card required
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40mb of free HD space.
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MS or 100% compatible mouse driver
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MS-DOS 5.0+ or Windows 95
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II. Running the Demo
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--------------------
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This demo comes with both MS-DOS and Windows 95 versions.
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To play the MS-DOS version, change to the installation directory, and type
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SETSOUND to setup your sound card; then type HOSPITAL to play the demo.
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To play the Windows 95 version, you must have first installed DirectX v3.
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This is available from Microsoft's Web site, www.microsoft.com. Then
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double-click on the Theme Hospital icon to play.
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III. Brief Demo Playguide
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-------------------------
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This tutorial is designed to take you through the demo and to get to grips
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with Theme Hospital.
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The demo comes with an in-built tutorial to get you started so go through
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that first to familiarise yourself with buying objects and building rooms.
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Once you have done this, you will have a reception desk and a GP's Office.
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These are fine to start with but you will soon need to build more rooms
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to diagnose your patients further and then to cure them.
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The next room you should build should be a General Diagnosis Room (you'll
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find this just under GP's Office in the Diagnosis section of the Build Rooms
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Panel). Build it the same way as you built the GP's Office. A GP's Office
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may not completely diagnose a patient in one go so another diagnosis room
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is necessary. When a patient goes into a diagnosis room, he has a
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consultation with the Doctor inside and the Doctor will diagnose him a
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certain percentage (you can see this percentage by putting your mouse over
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the patient and looking at the information displayed on the panel at the
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bottom of the screen). The diagnosis percentage depends on the consulting
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Doctor's ability and seniority. A patient will keep going to different
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diagnosis rooms until he is fully diagnosed and then a doctor in a GP's
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Office will tell him where to go for his cure.
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To cure patients you must have a special room. To administer drug cures,
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you will need a pharmacy and a Nurse to go in it. Build these now and you
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should start to see patients coming in and, after being diagnosed, being
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cured in it.
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If the patient has a psychiatric disease, you will need to build a
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Psychiatric Room (this can be found either in the Diagnosis or the Treatment
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sections of the Build Rooms Panel. This is because this room can both
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diagnose patients and cure psychiatric diseases). This room requires a
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Doctor with a psychiatric skill. When you are on the Hire Staff Panel and
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looking through the Doctors available, you may see a symbol appear that looks
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like an open book. This is an Inkblot Test book and means that that Doctor
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is qualified to cure psychiatric diseases. Hire one to both diagnose and
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cure patients in the Psychiatric Room.
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The last cure room you will need will be the Inflator Room; this cures Bloaty
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Head disease in a very graphic manner.
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You will have noticed by now that your staff are becoming tired. This is
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because they are working and have nowhere to rest. You will need to build
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a Staff Room. It might also be a good idea to build some toilets for your
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patients' comfort. You can also build a Ward where your patients will rest
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and gain some more diagnosis from a nurse.
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Patients do not like standing up so furnish your corridors by buying benches.
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Also, buy drinks machines from the Furnish Corridors Panel (click on the
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Furnish Corridors button at the bottom of the screen).
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Remember to click on the pop-up icons that will appear over the icons panel
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at the bottom of the screen. These give you valuable information about your
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patients. Often patients will not be completely diagnosed because there
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aren't enough diagnosis rooms to discover the strain of their disease. They
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will be diagnosed a certain percentage and you will then have the choice of
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either sending them home or taking a chance on a cure. If the patient is
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40% diagnosed then there will be a 4 in 10 chance he will be cured but there
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is also a 6 in 10 chance he will die.
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You have to cure 20 patients in a year in this demo so look after your
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patients well and provide for their every need.
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IV. Troubleshooting
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-------------------
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Q: Buttons are flashing at the bottom of the screen!
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A: The tutorial mode is operating. Either follow the tutorial or quit and
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start again, making sure it is not on.
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Q: Furniture doesn't fit in the room I've just built.
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A: If re-arranging the furniture doesn't help, your room is too small. You
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can resize it by returning to the blueprint stage. It's unwise to build a
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room smaller than 4x4 squares and some rooms, like Wards, should be at least
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6x6 squares large.
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Q: I've got Bloaty Head Patients but they're not going to the Inflation room!
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A: Patients must be diagnosed, even when they've got something obviously
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wrong with them, like Bloaty Head. The first thing to check is that there
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are enough GP's Offices and General Diagnosis Rooms available. Some diseases
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can't be diagnosed in some rooms.
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Q: I've got lots of Patients in my Hospital doing nothing!
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A: Chances are, you've got a big queue at your Receptionist. Build more
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Reception desks and hire more Receptionists. Also check your queue sizes,
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especially on the GP's Offices, as they can fill up quite quickly and build
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more. You may also have not enough Doctors so look around and, if too many
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rooms are empty that shouldn't be, hire some more staff.
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Q: All my Patients are vomiting!
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A: They are sick of the sight of you. You didn't hire enough Handymen. If
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you are quick and hire a few more then you may be able to keep it under
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control. For a quick fix, grab one, and drop him on top of a pile of sick.
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He'll soon sweep it up!
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Q: How can I gain more reputation?
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A: Reputation is based on individual cure reputations and prices, number of
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Patients cured (in each individual disease as well), number of deaths and
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good diagnosis' and a few more things. Improve in all these areas to get more.
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Q: All my plants are dying!
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A: Plants are watered by the Handymen. You don't have to tell them to do this
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but watering them takes up valuable time which could be spent clearing
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litter. Hire more Handymen, or change their priorities.
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Q: Why are some of my staff walking off? I didn't sack them!
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A: Staff resign if they are fed up. A pop-up icon appears. If you do not
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left-click on the icon after a month then the icon disappears and the member
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of staff walks out. You can see if a member of staff is resigning because
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they have an special icon above their heads. It could be that your Policy
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Screen is particularly harsh on their Staff Rest levels. You may also want
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to keep an eye on Staff Management in the future too.
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Q: Everything is just going wrong! I can't handle this!
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A: Get a grip! Pull yourself together. Practice makes perfect. Are there
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buttons you haven't pressed yet? Is your drug casebook up to scratch? How
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fast are you at building rooms? What are you, human being or rat?
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V. Disclaimer
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--------------
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THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS
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OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC
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ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
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RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS
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SOFTWARE PRODUCT.
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ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO
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THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE.
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THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED.
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NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED,
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OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE
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PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, PO BOX 835, SLOUGH, BERKS. SL3 8XU.
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(c) 1997 Bullfrog Productions Ltd. Theme Hospital, Designer Series, Bullfrog
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and the Bullfrog logo are trademarks or registered trademarks of Bullfrog
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Productions Ltd and Electronic Arts and the Electronic Arts logo are
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trademarks or registered trademarks of Electronic Arts in the United States
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and/or other countries. All rights reserved.
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Windows is either a trademark or registered trademark of Microsoft Corporation
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in the United States and/or other countries.
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Uses Smacker Video Technology. Copyright (C) 1994 - 1996 by Invisible, Inc.
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d.b.a. RAD Software. Uses Miles Sound System from RAD Software. Copyright
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(C) 1994-1996 by Miles Design, Inc.
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ALL RIGHTS RESERVED.
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