Files
libretro/bios/Other/jl-mod/m3d.fsh
T

10 lines
206 B
GLSL

precision mediump float;
uniform sampler2D sampler0;
uniform vec4 u_color;
varying vec2 v_texcoord0;
void main() {
gl_FragColor = v_texcoord0[0] < -0.5 ? u_color : texture2D(sampler0, v_texcoord0);
}