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10 lines
193 B
V Shell
10 lines
193 B
V Shell
uniform mat4 u_matrix;
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attribute vec4 a_position;
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attribute vec2 a_texcoord0;
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varying vec2 v_texcoord0;
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void main() {
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gl_Position = u_matrix * a_position;
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v_texcoord0 = a_texcoord0;
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}
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