Files
libretro/emulators/dosbox-sdl2.yml
T
Abdessamad Derraz bb19a6d5cf feat: profile what RetroBat and RetroPie run
100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
2026-10-20 06:14:10 +02:00

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YAML

emulator: DOSBox (SDL2 fork)
type: standalone
core_classification: other
source: "https://github.com/duganchen/dosbox"
upstream: "https://sourceforge.net/projects/dosbox/"
profiled_date: "2026-10-20"
source_commit: "e6b88ad03202d1f74e329f54f213d3b070bd6202"
core_version: "0.74-2"
display_name: "DOS (DOSBox SDL2)"
cores: [dosbox-sdl2]
systems: [dos]
notes: |
Dugan Chen's port of DOSBox SVN to SDL2, kept in sync with SVN revision
4250 (README.md:3), with a FluidSynth MIDI driver added
(src/gui/midi_fluidsynth.h). RetroPie builds the master branch, renames the
configuration directory to ~/.dosbox-sdl2 and points fluid.soundfont at the
FluidR3_GM.sf2 that the distribution's fluid-soundfont-gm package installs.
No BIOS or ROM is read. The machine BIOS is emulated in code. Keyboard
layouts and EGA code pages are looked up as files first, through the
mounted drive and then the host path (keyboard.sys, keybrd2.sys,
keybrd3.sys, <layout>.kl, EGA*.CPI), and fall back to the copies compiled
into the binary (src/dos/dos_keyboard_layout.cpp:40-58,271-304,759-783,
src/dos/dos_codepages.h). The PCjr cartridge loader reads system.rom from
the drive of the cartridge being booted, which is user content
(src/dos/dos_programs.cpp:803-811).
The FluidSynth driver loads the soundfont named by fluid.soundfont, any
path, and starts without one when it is empty or fails to load
(src/gui/midi_fluidsynth.h:116-136). A MIDI device that fails to open is
replaced by the first handler that opens (src/gui/midi.cpp:189-213).
files: []