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100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
46 lines
2.0 KiB
YAML
46 lines
2.0 KiB
YAML
emulator: Ion Fury
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type: standalone
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core_classification: game_engine
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source: "https://voidpoint.io/terminx/eduke32"
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upstream: "https://voidpoint.io/terminx/eduke32"
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version_source:
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url: "https://dukeworld.com/eduke32/synthesis/latest/"
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pattern: 'eduke32_src_(\d{8}-\d+-[0-9a-f]+)\.tar'
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profiled_date: "2026-10-04"
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source_commit: "ec5824db81817866f70da326d3811bb0f52b3517"
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core_version: "20260807-10669-ec5824db8"
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display_name: "Ion Fury"
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cores: [fury, ionfury]
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systems: [fury]
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notes: |
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Ion Fury runs on EDuke32 built with FURY=1 (GNUmakefile:6-15), which
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defines EDUKE32_STANDALONE and sets APPBASENAME=fury, APPNAME="Ion Fury".
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In standalone mode the GRP-detection table of EDuke32
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(source/duke3d/src/grpscan.cpp:38-77) is compiled out by #ifndef
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EDUKE32_STANDALONE, G_DefaultGrpFile returns "(none)"
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(source/duke3d/src/common.cpp:60-77), and the loader autoscans the search
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paths for *.grp / *.zip / *.ssi / *.pk3 / *.pk4
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(source/duke3d/src/common.cpp:913).
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Search paths added for the Fury binary include the Steam install (Ion
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Fury) and the GOG install (ION Fury), marked with SEARCHPATH_FURY
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(source/duke3d/src/common.cpp:585-587, 622-625, 822-833). After scanning,
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G_CleanupSearchPaths removes all non-FURY entries when the FURY game
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flag is active (source/duke3d/src/common.cpp:850-851), so Fury only
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reads from its own install directory.
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No hash or filename is validated by the engine: Ion Fury ships one GRP
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(fury.grp) that holds every map, art bank, sound and DEF the game needs,
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plus a small number of top-level files the retail installers lay down
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alongside it. Only the GRP is listed below. The other files
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(fury.cfg, settings.cfg, saves, screenshots) are user state.
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files:
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- name: "fury.grp"
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category: game_data
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system: fury
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required: true
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source_ref: "source/duke3d/src/common.cpp:913 (autoscan extensions), 585-587 (Steam path), 822-833 (GOG path)"
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note: "Main data archive bundled with the retail Ion Fury release. Autoscan picks it up as the only GRP under the Fury search paths."
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