Files
libretro/emulators/jazz2-native.yml
T
Abdessamad Derraz 9f8a2a9fe2 chore: mark what each emulator install brings
Every bundled flag was checked against the release or the build recipe of the build that reads the file. A libretro core zip holds the core alone: fMSX, Nuance, ep128emu and PCEE2 files the source tree carries are no longer bundled, and blueMSX, ARMSX2, YAPS2, Cemu and Jazz2 entries are split per build. Files the release ships and the profile missed are now bundled (POM2, ZQuest Classic, EmuCoreX, Linux Loader). Platform packages that differ are named: Batocera installs hcl and Hurrican without their data, ROCKNIX ships touchHLE's Liberation Sans fonts only, Batocera and RetroPie install blueMSX's machines beside the core.
2026-10-20 06:11:39 +02:00

425 lines
17 KiB
YAML

emulator: Jazz² Resurrection
type: standalone + libretro
core_classification: game_engine
source: "https://github.com/deathkiller/jazz2-native"
upstream: "https://github.com/deathkiller/jazz2-native"
profiled_date: "2026-10-04"
source_commit: "1e20466795d5074570fb057b41f56baefd24c629"
core_version: "3.8.0"
display_name: "Jazz Jackrabbit 2 (Jazz² Resurrection)"
cores: [jazz2]
systems: [jazz-jackrabbit-2]
notes: |
Open-source reimplementation of Jazz Jackrabbit 2 by Dan R. The engine
ships its own Content/ tree (animations, metadata, translations) that
sits next to the executable in a portable copy, or under
<prefix>/share/<package>/ once installed.
ref: Sources/Jazz2/ContentResolver.cpp:191-243 (GetContentPath per
platform), Sources/Jazz2/ContentResolver.cpp:415-491 (Unix layouts)
Original Jazz Jackrabbit 2 data is read from Source/ and converted
on first launch into the engine's own formats under Cache/: Anims.j2a
and Data.j2d into a package, then every .j2e, .j2l and the tilesets
the levels name. Music and cinematics are read from Source/ as they
are.
ref: Sources/Jazz2/ContentResolver.cpp:285-314 (GetSourcePath),
Sources/Main.cpp:2226-2290 (RefreshCache),
Sources/Jazz2/Compatibility/AssetConverter.cpp:152-168,
Sources/Jazz2/Compatibility/AssetConverter.cpp:400-520
Content/ is the engine runtime, shipped with the release package.
Source/ holds the user's own copy of the 1998 game data. Without
Anims.j2a (or the shareware AnimsSw.j2a) and without an existing
cache the engine starts but is not playable.
The libretro build looks for Content/ next to the loaded file, in the
core assets directory or in <system>/jazz2/, and for the original
files in Source/ beside it, in the system directory itself or in
<system>/jazz2/Source/.
ref: Sources/Main.cpp:267-355
files:
# ================================================================
# Content/ (runtime data, shipped with each standalone release)
# ================================================================
- name: "Animations/"
type: directory
category: game_data
path: "jazz2/Content/Animations/"
standalone_path: "Content/Animations/"
mode: libretro
required: true
source_ref: "Sources/Jazz2/ContentResolver.cpp:1164, 1294, 2837-2838"
note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile. No libretro build is published with the release, so the tree is placed by hand."
- name: "Animations/"
type: directory
category: game_data
path: "jazz2/Content/Animations/"
standalone_path: "Content/Animations/"
mode: standalone
bundled: true
required: true
source_ref: "Sources/Jazz2/ContentResolver.cpp:1164, 1294, 2837-2838"
note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile. Shipped beside the executable in the 3.8.0 Windows and Linux zips."
- name: "Metadata/"
type: directory
category: game_data
path: "jazz2/Content/Metadata/"
standalone_path: "Content/Metadata/"
mode: libretro
required: true
source_ref: "Sources/Jazz2/ContentResolver.cpp:910"
note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...). No libretro build is published with the release, so the tree is placed by hand."
- name: "Metadata/"
type: directory
category: game_data
path: "jazz2/Content/Metadata/"
standalone_path: "Content/Metadata/"
mode: standalone
bundled: true
required: true
source_ref: "Sources/Jazz2/ContentResolver.cpp:910"
note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...). Shipped beside the executable in the 3.8.0 Windows and Linux zips."
- name: "Translations/"
type: directory
category: game_data
path: "jazz2/Content/Translations/"
standalone_path: "Content/Translations/"
mode: libretro
required: false
source_ref: "Sources/Main.cpp:2021-2027, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:82-88"
note: "Language .mo bundles, searched in Cache/Translations/ first. Built-in English is used when none is loaded. No libretro build is published with the release, so the tree is placed by hand."
- name: "Translations/"
type: directory
category: game_data
path: "jazz2/Content/Translations/"
standalone_path: "Content/Translations/"
mode: standalone
bundled: true
required: false
source_ref: "Sources/Main.cpp:2021-2027, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:82-88"
note: "Language .mo bundles, searched in Cache/Translations/ first. Built-in English is used when none is loaded. Shipped beside the executable in the 3.8.0 Windows and Linux zips."
# ================================================================
# Source/ (original Jazz Jackrabbit 2 data, user-supplied)
# Converted into Cache/ on first launch.
# ================================================================
- name: "Anims.j2a"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/Anims.j2a"
standalone_path: "Source/Anims.j2a"
required: true
source_ref: "Sources/Main.cpp:2226-2242, Sources/Jazz2/Compatibility/AssetConverter.cpp:156-159"
note: "Main animation archive. The cache cannot be created without it and the game is not flagged playable."
- name: "AnimsSw.j2a"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/AnimsSw.j2a"
standalone_path: "Source/AnimsSw.j2a"
required: false
source_ref: "Sources/Main.cpp:2229-2231"
note: "Animation archive of the shareware demo, read when Anims.j2a is absent."
- name: "Data.j2d"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/Data.j2d"
standalone_path: "Source/Data.j2d"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:161-164"
note: "Converted into the cache package when present."
# Episode descriptors (.j2e) and level files (.j2l) are optional per
# episode. Every one present in Source/ is converted.
# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:400-520
- name: "prince.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/prince.j2e"
standalone_path: "Source/prince.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:184-191, 310-312, 407-436"
note: "First episode of the chain prince, rescue, flash, monk."
- name: "rescue.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/rescue.j2e"
standalone_path: "Source/rescue.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:193-199, 313-314, 407-436"
note: "Second episode of the chain."
- name: "flash.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/flash.j2e"
standalone_path: "Source/flash.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:201-208, 315-316, 407-436"
note: "Third episode of the chain."
- name: "monk.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/monk.j2e"
standalone_path: "Source/monk.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:210-215, 317-318, 407-436"
note: "Fourth episode of the chain."
- name: "share.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/share.j2e"
standalone_path: "Source/share.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:217-219, 290-291, 407-436"
note: "Shareware Demo episode."
- name: "xmas98.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/xmas98.j2e"
standalone_path: "Source/xmas98.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:292-293, 412, 420-421, 434"
note: "Holiday Hare '98. Stored under the name xmas99 and skipped when xmas99.j2e is present."
- name: "xmas99.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/xmas99.j2e"
standalone_path: "Source/xmas99.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:182, 221-223, 294-295"
note: "The Christmas Chronicles."
- name: "secretf.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/secretf.j2e"
standalone_path: "Source/secretf.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:225-233, 296-297, 407-436"
note: "The Secret Files episode."
- name: "home.j2e"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/home.j2e"
standalone_path: "Source/home.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:423-429"
note: "Entry that lists custom levels."
# Levels of the Shareware Demo. Every .j2l present in Source/ is
# converted, whatever its name.
# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:437-516
- name: "share1.j2l"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/share1.j2l"
standalone_path: "Source/share1.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:217, 437-499"
note: "First level of share.j2e, stored as share/01_share1. Its exit names share2."
- name: "share2.j2l"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/share2.j2l"
standalone_path: "Source/share2.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:218, 437-499"
note: "Second level of the Shareware Demo episode. Its exit names share3."
- name: "share3.j2l"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/share3.j2l"
standalone_path: "Source/share3.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:219, 437-499"
note: "Third level of the Shareware Demo episode. Its exit ends the episode."
- name: "sharectf.j2l"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/sharectf.j2l"
standalone_path: "Source/sharectf.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:54, 437-499"
note: "Capture the flag level of the Shareware Demo, stored under unknown/."
- name: "sharect2.j2l"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/sharect2.j2l"
standalone_path: "Source/sharect2.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:54, 437-499"
note: "Capture the flag level of the Shareware Demo, stored under unknown/."
- name: "sharetrs.j2l"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/sharetrs.j2l"
standalone_path: "Source/sharetrs.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:54, 437-499"
note: "Treasure hunt level of the Shareware Demo, stored under unknown/."
# Tilesets. Only those a converted level names are converted. The name
# is read from the level, lowercased and looked up in Source/ without
# regard to case.
# ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:124, 772-775,
# Sources/Jazz2/Compatibility/AssetConverter.cpp:492, 579-600
- name: "labrat1n.j2t"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/labrat1n.j2t"
standalone_path: "Source/labrat1n.j2t"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:124, 772-775, Sources/Jazz2/Compatibility/AssetConverter.cpp:492, 579-600"
note: "Tileset named by share1.j2l, sharect2.j2l and sharetrs.j2l."
- name: "psych2.j2t"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/psych2.j2t"
standalone_path: "Source/psych2.j2t"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:124, 772-775, Sources/Jazz2/Compatibility/AssetConverter.cpp:492, 579-600"
note: "Tileset named by share2.j2l."
- name: "diam2.j2t"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/diam2.j2t"
standalone_path: "Source/diam2.j2t"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:124, 772-775, Sources/Jazz2/Compatibility/AssetConverter.cpp:492, 579-600"
note: "Tileset named by share3.j2l and sharectf.j2l."
# Music, read from Content/Music/ then from Source/
# ref: Sources/Jazz2/ContentResolver.cpp:2784-2794
- name: "menu.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/menu.j2b"
standalone_path: "Source/menu.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:509-511, Sources/Jazz2/Compatibility/AssetConverter.cpp:539-542"
note: "Main menu music."
- name: "bonus2.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/bonus2.j2b"
standalone_path: "Source/bonus2.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:503-504, Sources/Jazz2/Compatibility/AssetConverter.cpp:539-542"
note: "Menu music of the reforged main menu, picked at random with bonus3.j2b."
- name: "bonus3.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/bonus3.j2b"
standalone_path: "Source/bonus3.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:503-504, Sources/Jazz2/Compatibility/AssetConverter.cpp:539-542"
note: "Menu music of the reforged main menu, picked at random with bonus2.j2b."
- name: "intro.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/intro.j2b"
standalone_path: "Source/intro.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:255, Sources/Main.cpp:558, Sources/Jazz2/Compatibility/AssetConverter.cpp:539-542"
note: "Music of the intro cinematic."
- name: "ending.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/ending.j2b"
standalone_path: "Source/ending.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:255, Sources/Main.cpp:964, Sources/Jazz2/Compatibility/AssetConverter.cpp:539-542"
note: "Music of the ending cinematic."
# Level music. The name is read from the level, lowercased and given
# the .j2b extension when it has none.
# ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:128, 784-789
- name: "labrat.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/labrat.j2b"
standalone_path: "Source/labrat.j2b"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:128, 784-789, Sources/Jazz2/LevelHandler.cpp:629-635, Sources/Jazz2/ContentResolver.cpp:2784-2788"
note: "Music named by share1.j2l, sharect2.j2l and sharetrs.j2l."
- name: "funkyg.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/funkyg.j2b"
standalone_path: "Source/funkyg.j2b"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:128, 784-789, Sources/Jazz2/LevelHandler.cpp:629-635, Sources/Jazz2/ContentResolver.cpp:2784-2788"
note: "Music named by share2.j2l."
- name: "diamond.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/diamond.j2b"
standalone_path: "Source/diamond.j2b"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:128, 784-789, Sources/Jazz2/LevelHandler.cpp:629-635, Sources/Jazz2/ContentResolver.cpp:2784-2788"
note: "Music named by share3.j2l and sharectf.j2l."
- name: "boss2.j2b"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/boss2.j2b"
standalone_path: "Source/boss2.j2b"
required: false
source_ref: "Sources/Jazz2/Compatibility/EventConverter.cpp:360-370, Sources/Jazz2/Compatibility/AssetConverter.cpp:505-508, Sources/Jazz2/LevelHandler.cpp:1397-1400, Sources/Jazz2/ContentResolver.cpp:2784-2788"
note: "Boss music. The boss activation event carries a music index that is converted to boss1.j2b or boss2.j2b and recorded as music the level uses. share3.j2l carries index 1."
# Cinematics, read from Content/Cinematics/ then from Source/
- name: "intro.j2v"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/intro.j2v"
standalone_path: "Source/intro.j2v"
required: false
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:267-281, Sources/Main.cpp:558"
note: "Intro cinematic. Skipped when absent."
- name: "ending.j2v"
category: game_data
system: jazz-jackrabbit-2
path: "jazz2/Source/ending.j2v"
standalone_path: "Source/ending.j2v"
required: false
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:267-281, Sources/Main.cpp:964"
note: "Ending cinematic. Skipped when absent."