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100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
376 lines
18 KiB
YAML
376 lines
18 KiB
YAML
emulator: Linux Loader
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type: standalone
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core_classification: embedded_hle
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source: "https://github.com/lindbergh-loader/linuxloader"
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upstream: "https://github.com/lindbergh-loader/linuxloader"
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source_commit: "9aa6e3e45ccfbbc60eb0f975aa9d3d158a13706c"
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profiled_date: "2026-10-20"
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core_version: "3.0.12"
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display_name: "Sega - Lindbergh (Linux Loader)"
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cores:
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- linuxloader
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systems:
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- sega-lindbergh
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mode: standalone
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notes: |
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The successor of Lindbergh Loader from the same team, in a repository of its
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own, built for Linux and for 32-bit Windows. RetroBat installs the Windows
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release as linuxloader.exe with an ll-deps folder beside it
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(emulatorlauncher Installer.cs:85, emulatorlauncher Program.cs:114) and
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runs it from that folder with -g <game>/disk0[/<launcher>], plus -c, -o and -d for the
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configuration, controls and controller database files it writes there
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(emulatorlauncher Linuxloader.Generator.cs:144-181, 196-213).
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On Linux the launcher puts linuxloader.so in LD_PRELOAD, found in /app/lib32,
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the AppImage lib32, the -L directory, ll-deps, the loader directory, then the
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system 32-bit library folders, and runs the game ELF
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(src/loader/mainShared.c:355-380, 1149-1168). On Windows there is no Linux
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runtime at all. src/loader/elfLoader maps the game ELF itself and resolves
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every DT_NEEDED library through SymbolResolver
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(src/loader/elfLoader/symbolResolver.cpp:249-371). Libraries listed in
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src/loader/elfLoader/elfLoader.cpp:360-401 are answered by a Windows DLL
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(libCg.so by Cg.dll, libCgGL.so by CgGL.dll, libopenal.so.0 and .1 by
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openal32.dll, libz.so.1 by zlib1.dll, libgcc_s.so.1 by libgcc_s_dw2-1.dll)
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or by the loader's own bridges (libc, libpthread, libGL, libasound, X11,
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libsegaapi, libkswapapi and the rest marked INTERNAL). Any other library is
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loaded as a native 32-bit Linux shared object from the search path: the
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executable folder, ll-deps, the -L directory, the game folder, its lib
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subfolder, ../dso/q2satl_lind/release and data/drv/cri/lindbergh/libs
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(symbolResolver.cpp:153-226). A missing libstdc++ ends the run, any other
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missing library is logged and its symbols stay unresolved
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(symbolResolver.cpp:364-371). The Windows release ships these as ll-deps,
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copied from libs/win32/ll-deps plus the MinGW libgcc_s_dw2-1.dll
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(scripts/windows/windows-build.sh:6-7).
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The Lindbergh hardware is emulated in the loader with no firmware file.
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The fopen hooks answer /dev/zero or NUL for the baseboard, EEPROM, serial
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ports and PCI config space (src/loader/redirections/filesystemShared.c:200-280,
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319-420). eeprom.bin is opened from the working directory and created when
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absent (src/loader/hardware/lindbergh/eepromSettings.c:251-256), sram.bin
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defaults to the working directory and is created on first open
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(src/loader/config/config.c:133-134, hardware/lindbergh/baseBoard.c:64-78),
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and card reader files InidCrd%03d.crd or InidCard%02d.crd are written from
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scratch (hardware/lindbergh/cardReader.c:249-253, 386-397). linuxloader.ini
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and controls.ini are optional, each falling back to built-in defaults
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(src/loader/mainShared.c:945-1020).
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Shaders come from the game dump. The Cg 2.0 runtime is loaded only for the
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titles whose patches recompile them: Harley-Davidson, Quiz Answer x Answer,
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Rambo, The House of the Dead EX and Too Spicy
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(src/loader/patching/patch.c:527, 2553, 2587, 2621, 2655, 3090, 3156).
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Primeval Hunt runs through Mesa's Zink driver by default
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(PRIMEVAL_HUNT_USE_ZINK, src/loader/config/config.c:166, 387).
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The boot logos and console fonts are compiled in. resources/lindberghLogo.h
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and resources/font.h carry the same bytes as the Lindbergh Loader
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built-ins (sha1 c800e91a, 9a888a49, 6fcc3fff and e0814d3d). The originals
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are read from the game folder only with DISABLE_BUILTIN_LOGOS or
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DISABLE_BUILTIN_FONT (src/loader/config/config.c:167-168, 372-373).
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files:
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# -- NVIDIA Cg runtime --
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- name: libCg2.so
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system: sega-lindbergh
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required: true
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bundled: true
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size: 3314624
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sha1: "23b85ca78122d862553c1b54200158cbccf30d65"
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validation: [signature]
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description: "NVIDIA Cg 2.0.0.12 runtime used to recompile the game shaders, Linux build"
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source_ref: "src/loader/graphics/shaderPatches.c:1157-1264, src/loader/graphics/shaderPatches.c:1266-1285"
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note: >-
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Searched at LIBCG_PATH, then $LINUX_LOADER_CURRENT_DIR/ll-deps/libCg2.so,
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$LINUX_LOADER_CURRENT_DIR/libCg2.so, $LINUX_LOADER_DEPS_PATH/libCg2.so,
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/app/lib32/libCg2.so and the AppImage lib32. The loader reads 8 bytes at
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0x226d84 and requires "2.0.0.12". A missing file or another version ends
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the run for the titles that recompile shaders. Upstream vendors it as
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libs/linux_x86/libCg.so and the build scripts copy it as libCg2.so
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(scripts/linux/make-linux.sh:8, scripts/appimage/make-appimage.sh:132).
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- name: cg2.dll
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system: sega-lindbergh
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required: true
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bundled: true
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size: 2445312
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sha1: "44459da64df180900a483fecc1128e775634de1e"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "NVIDIA Cg 2.0 runtime used to recompile the game shaders, Windows build"
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source_ref: "src/loader/graphics/shaderPatches.c:1266-1285, libs/win32/ll-deps/cg2.dll"
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note: >-
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LoadLibraryA("cg2.dll") through the default DLL directories, which
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include ll-deps. Failure to load it or to find cgCreateContext and the
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other entry points ends the run. No version check on this build.
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- name: libCg.so
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system: sega-lindbergh
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required: true
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bundled: true
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size: 11841940
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sha1: "9637cd9d774db008018851ab0889701d3dd74df4"
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description: "NVIDIA Cg 3.1 runtime linked by the game binaries, Linux build"
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source_ref: "src/loader/mainShared.c:488-604, scripts/linux/make-linux.sh:7"
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note: >-
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Resolved by the dynamic linker for the game ELF. Upstream ships it in
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libs/linux_x86/Cg-3.1.zip, unpacked into ll-deps.
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- name: libCgGL.so
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system: sega-lindbergh
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required: true
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bundled: true
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size: 465532
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sha1: "b2ca278a7c4dd446ce1b16d90e24648b9d2b819e"
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description: "NVIDIA Cg 3.1 OpenGL runtime linked by the game binaries, Linux build"
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source_ref: "src/loader/mainShared.c:488-604, scripts/linux/make-linux.sh:7"
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note: "Same origin and mechanism as libCg.so."
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- name: cg.dll
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system: sega-lindbergh
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required: true
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bundled: true
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size: 8531264
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sha1: "e7da9515c4b2cd3894f018e3ff63d2ce7f4a094c"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "NVIDIA Cg runtime answering libCg.so on Windows"
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source_ref: "src/loader/elfLoader/elfLoader.cpp:362, src/loader/elfLoader/symbolResolver.cpp:262-300"
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note: >-
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The game ELF's libCg.so is mapped to Cg.dll and looked up in the search
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path, ll-deps included, then by LoadLibraryA.
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- name: cgGL.dll
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system: sega-lindbergh
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required: true
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bundled: true
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size: 359232
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sha1: "5b98e1e973873ef47b337161e67b590286410dbb"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "NVIDIA Cg OpenGL runtime answering libCgGL.so on Windows"
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source_ref: "src/loader/elfLoader/elfLoader.cpp:363, src/loader/elfLoader/symbolResolver.cpp:262-300"
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note: "The game ELF's libCgGL.so is mapped to CgGL.dll, found the same way as cg.dll."
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# -- Linux libraries the game binaries link --
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- name: libstdc++.so.5
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system: sega-lindbergh
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required: true
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bundled: true
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size: 761316
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sha1: "c3480f87336de0407490f4776d78c2baf9d3d965"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "GNU C++ runtime 5 linked by the older game binaries"
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source_ref: "src/loader/elfLoader/symbolResolver.cpp:302-371, libs/win32/ll-deps/libstdc++.so.5"
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note: >-
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On Windows loaded as a native Linux shared object from the search path.
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A game that needs it and does not find it stops with "Critical library
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not found". On Linux it comes from the system, and the Linux build
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script copies the host's copy into ll-deps (scripts/linux/make-linux.sh:14).
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- name: libstdc++.so.6
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system: sega-lindbergh
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required: true
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bundled: true
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size: 4045434
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sha1: "5ccc8d96d9de310a597a98cc57947b0bcdcbe238"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "GNU C++ runtime 6 linked by the newer game binaries"
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source_ref: "src/loader/elfLoader/symbolResolver.cpp:302-371, libs/win32/ll-deps/libstdc++.so.6"
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note: "Same handling as libstdc++.so.5 on Windows. On Linux the system copy is used."
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- name: libncurses.so.5
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system: sega-lindbergh
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required: false
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bundled: true
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size: 161188
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sha1: "1dd354eb156031d848e947df070d0b436647bfef"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "ncurses 5 linked by some game binaries"
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source_ref: "src/loader/elfLoader/symbolResolver.cpp:302-371, libs/win32/ll-deps/libncurses.so.5"
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note: >-
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Loaded as a native shared object on Windows. A missing copy is logged and
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the symbols it would provide stay unresolved.
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- name: libpcsclite.so.1
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system: sega-lindbergh
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required: false
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bundled: true
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size: 50588
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sha1: "152c306568e1761981ffaa31f030859fe6eb3ec5"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "PC/SC smart card library linked by the card reader titles"
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source_ref: "src/loader/elfLoader/symbolResolver.cpp:302-371, libs/win32/ll-deps/libpcsclite.so.1"
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note: "Loaded as a native shared object on Windows, missing copy logged."
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- name: libcrypto.so.0.9.7
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system: sega-lindbergh
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required: false
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bundled: true
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size: 1043780
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sha1: "0ee8ed2a8fb49926b96f1e5237f573dcfb8ed67e"
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description: "OpenSSL 0.9.7 crypto library linked by the networked games"
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source_ref: "src/loader/elfLoader/symbolResolver.cpp:302-371, scripts/linux/make-linux.sh:10"
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note: >-
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Same bytes in libs/linux_x86 and libs/win32/ll-deps. Resolved by the
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dynamic linker on Linux and loaded as a native shared object on Windows.
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Shipped in ll-deps of both release archives and in the AppImage.
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- name: libssl.so.0.9.7
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system: sega-lindbergh
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required: false
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bundled: true
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size: 852432
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sha1: "60c2838da6cd97810ff11c5c7e7fdc203a4c2762"
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description: "OpenSSL 0.9.7 TLS library linked by the networked games"
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source_ref: "src/loader/elfLoader/symbolResolver.cpp:302-371, scripts/linux/make-linux.sh:11"
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note: "Paired with libcrypto.so.0.9.7, same bytes in both upstream folders, and shipped with it in both release archives and the AppImage."
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- name: libopenal.so.0
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system: sega-lindbergh
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required: false
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bundled: true
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size: 649860
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sha1: "91d69bba438f321d6e3ebb60b3e89b1edd63de17"
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description: "OpenAL runtime preloaded for Quiz Answer x Answer, Linux build"
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source_ref: "src/loader/mainShared.c:32, src/loader/mainShared.c:1160-1166"
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note: >-
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When the ELF is q2satl_lind the launcher looks it up with
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findPreloadLibrary and adds it to LD_PRELOAD. Absent, it prints that
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sound may be missing and the game runs. Shipped in ll-deps of the Linux archive
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and in the AppImage.
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- name: openal32.dll
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system: sega-lindbergh
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required: false
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bundled: true
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size: 845045
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sha1: "b33c59e506e44c8d79e812794bcde858772bc6d2"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "OpenAL runtime answering libopenal.so.0 and .1 on Windows"
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source_ref: "src/loader/elfLoader/elfLoader.cpp:360-361, libs/win32/ll-deps/openal32.dll"
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- name: zlib1.dll
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system: sega-lindbergh
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required: false
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bundled: true
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size: 85504
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sha1: "4861e064669c9c9c8f910431a7812feb32b32c63"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "zlib answering libz.so.1 on Windows"
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source_ref: "src/loader/elfLoader/elfLoader.cpp:365, libs/win32/ll-deps/zlib1.dll"
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- name: libgcc_s_dw2-1.dll
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system: sega-lindbergh
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required: false
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bundled: true
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unsourceable: "copied from the MinGW toolchain into ll-deps of the Windows release, and not collected"
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description: "MinGW GCC runtime answering libgcc_s.so.1 and libgcc.so on Windows"
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source_ref: "src/loader/elfLoader/elfLoader.cpp:373-374, scripts/windows/windows-build.sh:7"
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note: "Not in the repository. The build script copies it from the MinGW toolchain into ll-deps."
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- name: opengl32.dll
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path: zink/opengl32.dll
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system: sega-lindbergh
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required: false
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bundled: true
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size: 157184
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sha1: "6d59e04c9c691848ec52eb21c3e69ec376e9de87"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "Mesa OpenGL front end used to run Primeval Hunt through Zink on Windows"
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source_ref: "src/loader/mainW.cpp:141-155, libs/win32/ll-deps/zink/opengl32.dll"
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note: >-
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Loaded from <ll-deps or -L>/zink/ for Primeval Hunt while
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PRIMEVAL_HUNT_USE_ZINK is on, its default. If it fails to load the
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loader prints "Failed to load OpenGL!" and exits. Every other game uses
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the system opengl32.dll.
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- name: libgallium_wgl.dll
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path: zink/libgallium_wgl.dll
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system: sega-lindbergh
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required: false
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bundled: true
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size: 27537920
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sha1: "5d843698d8fd0c834771fd3625cff4d33e6c3958"
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unsourceable: "ships in ll-deps of the Windows release, vendored in libs/win32/ll-deps, and is not collected"
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description: "Mesa Gallium driver loaded by the Zink opengl32.dll"
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source_ref: "src/loader/mainW.cpp:141-145, libs/win32/ll-deps/zink/libgallium_wgl.dll"
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note: "The zink folder is added to the DLL search path before opengl32.dll is loaded."
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# -- Lindbergh boot program --
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- name: segaboot
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system: sega-lindbergh
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required: false
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description: "Sega Lindbergh boot and hardware check program"
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source_ref: "src/loader/mainShared.c:861-864, src/loader/mainShared.c:1170-1172"
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note: >-
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Run as "segaboot -t" under -s or --segaboot, from the game folder. A
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32-bit x86 Linux ELF, /usr/sbin/segaboot on the system CompactFlash card.
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The Windows build creates tmp\segaboot for it (src/loader/mainW.cpp:121-124).
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# -- Lindbergh boot assets, replaced by built-in copies --
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- name: logo.tga
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system: sega-lindbergh
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required: false
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hle_fallback: true
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has_builtin: true
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description: "Lindbergh boot logo, read from /usr/lib/boot on the original system"
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source_ref: "src/loader/redirections/filesystemShared.c:324-336"
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note: >-
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Read from the game folder only when DISABLE_BUILTIN_LOGOS is set.
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Otherwise the lindberghLogo array of resources/lindberghLogo.h answers
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the read.
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- name: logo_red.tga
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system: sega-lindbergh
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required: false
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hle_fallback: true
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has_builtin: true
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description: "Lindbergh Red boot logo, read from /usr/lib/boot on the original system"
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source_ref: "src/loader/redirections/filesystemShared.c:338-350"
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note: >-
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Read from the game folder only when DISABLE_BUILTIN_LOGOS is set.
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Otherwise the lindberghLogoRed array answers the read.
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- name: LucidaConsole_12.tga
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system: sega-lindbergh
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required: false
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hle_fallback: true
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has_builtin: true
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description: "Lucida Console font texture"
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source_ref: "src/loader/redirections/filesystemShared.c:352-364"
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note: >-
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Read from the game folder only when DISABLE_BUILTIN_FONT is set.
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Otherwise the fontTGA array of resources/font.h answers the read, one
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atlas shared by all four font paths.
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- name: LucidaConsole_12.abc
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system: sega-lindbergh
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required: false
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hle_fallback: true
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has_builtin: true
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description: "Lucida Console font metrics"
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source_ref: "src/loader/redirections/filesystemShared.c:366-378"
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note: >-
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Read from the game folder only when DISABLE_BUILTIN_FONT is set.
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Otherwise the fontABC array of resources/font.h answers the read.
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- name: SEGA_KakuGothic-DB-Roman_12.tga
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system: sega-lindbergh
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required: false
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hle_fallback: true
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has_builtin: true
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description: "Sega Kaku Gothic console font texture"
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source_ref: "src/loader/redirections/filesystemShared.c:387-399"
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note: >-
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Read from the game folder only when DISABLE_BUILTIN_FONT is set.
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Otherwise the same fontTGA atlas answers the read.
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- name: SEGA_KakuGothic-DB-Roman_12.abc
|
|
system: sega-lindbergh
|
|
required: false
|
|
hle_fallback: true
|
|
has_builtin: true
|
|
description: "Sega Kaku Gothic console font metrics"
|
|
source_ref: "src/loader/redirections/filesystemShared.c:401-413"
|
|
note: >-
|
|
Read from the game folder only when DISABLE_BUILTIN_FONT is set.
|
|
Otherwise the same fontABC table answers the read.
|
|
|
|
# -- Lindbergh runtime configuration --
|
|
- name: lindbergrc
|
|
system: sega-lindbergh
|
|
required: false
|
|
description: "Lindbergh development configuration read by Sega's lxmaster and segaboot"
|
|
source_ref: "src/loader/redirections/filesystemShared.c:319-322"
|
|
unsourceable: >-
|
|
Pushed from a developer host onto development units. A retail system
|
|
card ships none.
|
|
note: >-
|
|
The fopen hook rewrites /root/lindbergrc to lindbergrc in the game
|
|
folder. The loader neither creates the file nor substitutes for it.
|
|
- name: gamecontrollerdb.txt
|
|
system: sega-lindbergh
|
|
category: game_data
|
|
required: false
|
|
description: "SDL gamepad mappings added on top of SDL's own table"
|
|
source_ref: "src/loader/mainShared.c:456-477, src/loader/input/sdlInput.c:216-223"
|
|
note: >-
|
|
Loaded from the path given by -d or --controllerdb, passed through
|
|
LINUX_LOADER_CONTROLS_DB_PATH. A missing file is logged and only the
|
|
mappings SDL carries remain.
|