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100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
36 lines
1.4 KiB
YAML
36 lines
1.4 KiB
YAML
emulator: LOVE
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type: standalone
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core_classification: game_engine
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source: "https://github.com/love2d/love"
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upstream: "https://github.com/love2d/love"
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profiled_date: "2026-10-20"
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source_commit: "6eb8d546736d5915a8b5af30b2cf33456dfdcb1a"
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core_version: "11.5"
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display_name: "LOVE 2D game framework"
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cores:
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- love
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systems: []
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mode: standalone
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notes: |
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Lua 2D game framework. A game is a .love archive or a directory holding
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main.lua, passed on the command line. RetroPie builds tag 11.5
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(scriptmodules/ports/love.sh) and runs `love %ROM%`. RetroBat ships the
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11.4 Windows build (love.7z, changes.txt and love.dll name 11.4) and runs
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love.exe with the game path, or the game itself when it is a fused .exe
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(emulatorLauncher/Generators/Love.Generator.cs). Between 11.4 and 11.5
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boot.lua is unchanged and the filesystem module only gains PhysfsIo, a
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stream wrapper for archive I/O.
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boot.lua first tries the executable itself as a fused archive, then the
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path given on the command line (src/modules/love/boot.lua:50-94), and
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stops with "No code to run" when neither holds main.lua
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(src/modules/love/boot.lua:322-328). conf.lua and every asset come from
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the game. The boot, callbacks and no-game scripts are compiled in as Lua
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headers, and the default font is Vera.ttf compiled in
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(src/modules/font/Font.cpp:34-42). Nothing is read from a BIOS or system
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directory. The save directory is created by the engine under the user's
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data folder.
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files: []
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