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44 lines
1.5 KiB
YAML
44 lines
1.5 KiB
YAML
emulator: TIC-80
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/TIC-80"
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upstream: "https://github.com/nesbox/TIC-80"
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profiled_date: "2026-03-25"
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source_commit: "14fd99edc29962778bc88d81773288ffc6e8aa53"
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core_version: "0.80.0"
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display_name: "TIC-80"
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cores:
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- tic80
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systems:
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- tic80
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notes: |
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Fantasy computer for making, playing and sharing tiny games.
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The libretro repo wraps nesbox/TIC-80 as a submodule; the libretro
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wrapper (tic80_libretro.c) lives in the upstream repo itself.
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Content loaded entirely via libretro data buffer (need_fullpath = false,
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src/system/libretro/tic80_libretro.c:346). No call to RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.
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No code path reads any file from the system directory. All VM resources
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(sprites, palette, font, sound engine) are compiled into the binary.
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TIC_MODULE_EXT (dynamic scripting plugins) is disabled in libretro
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builds via #if !defined(__LIBRETRO__) in include/tic80_config.h:36.
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files: []
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platform_details:
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cartridge_format:
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extensions: "tic, png"
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source_ref: "src/system/libretro/tic80_libretro.c:345"
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note: |
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.tic is the native cartridge format. .png loads cartridges
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encoded as cover images (code stored in PNG metadata).
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runtime:
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source_ref: ".gitmodules, nesbox TIC-80 runtime (the core submodule)"
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note: |
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Entire runtime compiled into the binary. No external dependencies.
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State serialization uses TIC_PERSISTENT_SIZE * 4 bytes of pmem()
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data (src/system/libretro/tic80_libretro.c:1227-1267).
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